Perhaps it is possible, but just really, really hard. >_>
I agree that it doesn't make sense if it was that difficult for you. The way I deal with these things is to just overpower them until I no longer can, then I will get help.
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Well, it's not so much that I want to solo them. In my case I wanted to try soloing it, yes, but like in Wicka's case, it doesn't seem like a group of level 30's can do it either.
People are going to want those job abilities as soon as they are available. Telling a player to wait, in any capacity, 5, 10, 15 levels after you get the quest, says more about how the game is structured than about the players. I know you're just trying to give advice by saying not to fret too much, but people will fret no matter what. We shouldn't even be in a situation where you're telling players "don't worry, you don't need it yet." If you can't use jobs until you get in parties at endgame, etc, if this is true, then what's the point of having it be a level 30 quest? Why not just make it all end game content?
This is what I mean...I had a group consisting of a 38, 33, and 31 for toto-rak, with the 38 pretty much carrying us versus the boss. It wasn't really difficult, but he did almost die to the boss so I had to heal spam him. I'd say this group quest is harder than said boss was. But why not just say its level 30 oriented? What could possibly be the point of saying it's 25 when it's geared for 30's at least?
1) Did you level other jobs to increase survivability? Do you have cure, protect, stoneskin? If you want to solo more difficult content you need to get as many skills as you can that will help you survive.
2) Lol recommended party size is..recommended party size. I mean really you can't *always* expect to solo things like that unless you have the skills necessary to make you self-sufficient (like the ones i mentioned). Even then..its a tossup.
3) So just get help..or level other classes to make yourself stronger.
1) I mentioned I got protect. I did not get stoneskin. Mindlessly grinding another class for hours for one more spell, after already mindlessly grinding just so I could do the quest, didn't seem like it would help much for as hard as I was getting clobbered. At level 35 I was lucky to get about 25% damage on one guy. Getting hit for 200hp a pop, a personal stoneskin would grant me maybe 1 more pummel or something and let me live 2 more seconds before it gets broken down. You can say I didn't put in enough "effort," yeah it's the players problem, the game is fine like this.
2) Wicka couldn't do it either with a group of 30's and got clobbered just as hard as I did. Seriously people, try it yourself as level 30's like Wicka did.
3) Getting people to run you through stuff is not fun or rewarding. For all this talk around here of wanting people to put in effort, or for content to be challenging, this is a massive cop-out.
Remember when i helped you, what did i do? one stoneskin, one regen, one cure and zero damage.I let you kill everything, and made ya earn your monk-eyness (^.^) I can't be positive as i have no lv 30 jobs anymore, but i think a balanced and prepared group at 30 (or at worst 35) could do this with a strategy.
I see no malfunction or bad design here whatsoever. The quest suggests you to bring people. It suggests that for a reason. I won't disagree that there is some inconsistency in difficulty, but do you really immediately rush out to solo a quest that recommends you bring party members?Quote:
I got absolutely DEMOLISHED.
To be fair, the quest does recommend I bring up to 3 other people.
This is good. It means that there was some challenge involved. Are you complaining about that? We wouldn't want the game to be challenging at all now, would we?Quote:
It wasn't really difficult, but he did almost die to the boss so I had to heal spam him.
Lol I was just given you options, it is in no way required or a reflection of effort. I never got stoneskin either. I'm just saying though, difficult content is not supposed to be solo-friendly. If you want to solo it, then you obviously have to put in a LOT of extra time and mindless grind.
If its true it could be a problem..but Wicka just might have had a bad party lol. I'm not sure what his party make-up was..but a group with a cpl healers shouldnt have a problem o.o especially if you have nukers.Quote:
2) Wicka couldn't do it either with a group of 30's and got clobbered just as hard as I did. Seriously people, try it yourself as level 30's like Wicka did.
That isnt what I meant lol..by help I meant a group, or a healer, or something.Quote:
3) Getting people to run you through stuff is not fun or rewarding. For all this talk around here of wanting people to put in effort, or for content to be challenging, this is a massive cop-out.
To give people a choice, I guess. If someone wants to go and do experience parties or low level dungeons with a job, they can, even though it isn't necessary.
Of course, I played XI some, so I may just be desensitized to some of the silly things that SE tends to do. For instance, it wasn't always easy getting the "advanced" jobs in XI. It was possible to do the quests at 30, but even if they were soloable at that level, they were far from easy to do without prior knowledge as to the quests' workings.
It's what I've been doing for most of the game, since there's hardly anyone to play with, and I've been fine until this quest, which, in terms of difficulty, sticks out like a sore thumb.
Yeah, that was the funnest part of the fight, because something eventful and dangerous actually happened. Besides, he was fricking level 38 in a supposedly level 25 dungeon.Quote:
This is good. It means that there was some challenge involved. Are you complaining about that? We wouldn't want the game to be challenging at all now, would we?
Let's mirror what would be needed for the job quest then: I had a 38, 33, and 31 for toto-rak, so we'd need a 43, and 38, and a 36 for a level 30 job quest?
That's not even about challenge, that's about having to be 5-15 levels over the designated recommended level, which is just stupid. Having to be high level doesn't mean it's more challenging, it means you have to grind in order to do anything.
XIV was originally built around content aimed at solo/casual players, and is being rebuilt with both solo and party content in mind. XIV is struggling with an overall lack of content, and a lack of content for grouping in particular. There is almost no content for hardcore players either. What I expect to see on up until 2.0 is SE introducing content that appeals to the broadest base of players. To put it another way content that gives the largest number of people something to do while logged in.
I can tell you having seen this game evolve over the last 15 months that it is much much more functional for both parties and soloists post 1.21 than it has been since the launch. Hopefully 2.0 will bring in some content for hardcore players as well. The game needed these changes badly, so as inconvenient as they may be now they are going to make this a much better game to play in the long run.
Honestly I think Yoshida's team has done an awesome job balancing party and solo in 1.21.
I've played since open beta, and I am not unsympathetic to your predicament of not having enough people to group with. The world merger should help you out in this respect. Until then don't be afraid to /sh for people to do the quest with, or ask people in your shell for help.
I am not bothering to go through and pick up the quotes but,
I did have a pretty good party. Both role composition and player experience was good. 1 tank, 1 healer, 2 DDs.(would have been 1 tank, 1 healer, 1 DD, and 1 controller, but controller doesn't really exist yet.)
We tried several times and were wiped every time with no chance of victory regardless of strategy (save maybe some cheesy exploitation, and those are boring).
I am a strong gamer, and I enjoy handicapping myself to introduce more challenge when I become good at something (Inigo Montoya is one of my favorite fictional characters). I was not self handicapped for this quest and my party-members were equally capable (good gear and strong player skills).
As a veteran gamer who has played his fair share of games, as well as designed a few, I can say with no uncertainty that the 2 job quests I took part in were next to impossible to complete with the recommended conditions. As I like more difficult games, I have no problem with the freaking insane difficulty of the quests. My only issue is the misleading quest info.
I was once part of a team that designed a 2D platformer (think mario). And one of the programmers (a lazy ass-hole) accidentally broke the code that governed player movement on a 2D plane. This allowed the player to run into the 'background' that didn't actually exist and fall for eternity. And because it was too much work for him to go in a patch up his broken code he said he did it on purpose because the game was 'too easy'. Now, in order to play the game you have to concentrate this hard just to get to the first pitfall, 3 yards in front of you, without falling into the oblivion that is the forground and background.
http://images.cheezburger.com/comple...1874708734.gif
Thats not challenge. Thats stupid.
I'd have to say that the first battles in most of the jobs quest chains are fairly difficult, I've tried both Bard and Paladin as a lvl 30 and got owned, its cool though as I got a lvl 50 player to help me. :P
Like I said in another thread people complained that the quests where too easy and that's because they were on lvl 50 classes, its much more difficult at the appropriate level and I'm kind of glad, it gives a good reason to group up for this content. (I would also like to see this content level capped so even lvl 50 players were forced to take on the challenge)
We definitely need more content like this in future, I would agree that the dev team do need to make it more obvious what is easy and difficult quests though, something like the stars they use for guildleves.
The jobs are the big new thing. Even if you're on one of the lower-pop servers, there should be people to do it with if you shout and have a little patience.Quote:
It's what I've been doing for most of the game, since there's hardly anyone to play with, and I've been fine until this quest, which, in terms of difficulty, sticks out like a sore thumb.
You should also have been clued in by most quests saying you can bring 2 people with you, but these say to bring 4, that this one was going to be more difficult.
You are complaining that content that was built for a small party was too hard for you to solo. You have no case.
^ Except in this case when people have gone with 4 people at the correct level they have still found it nigh on impossible to complete.
It must be just that one quest then. I did the first BLM quest with just 2 level 40s, no glitching or trickery or cheese.
If you can't do that quest with a full party well over the minimum level, then it might need tweaking. but you still shouldn't be complaining about getting owned solo, since it wasn't meant to be done solo.
@Mireille
I would agree, they've made a lot of strides and I can tell too, as I am actually enjoying the game now. I just found this to be a huge lull, drag, deacceleration, whatever you want to call it, in comparison to all the other improvements they've made. Compared to the complaints at launch, this is relatively minor.
@Jinko
Yeah. I mean if they would just say that they also developed this in mind for level 50's or something I would be totally fine with it, knowing that they know it should be tweaked later. But when 2.0 comes and new people come, and it's still like this, I think a lot of peoples experiences will be like mine or Wickas.
@Alhanelem
A level 43 couldn't even solo it, as mentioned in this thread. But I could tell from my solo experience that it was 1) a massive difficulty spike 2) not going to doable for a group of 30's. To top it off it comes on the tail of a pretty hefty grind session. This will drive people away, I assure you, no matter how wrong headed it was of me to try to solo it and how much you attack that point which is neither here nor there.
The other ones usually said 2, this one said 3. Oh boy, one more person, they were easy now it's impossible. It's misleading, and in any case it's not built for the level you get it, which is dumb anyway.Quote:
The jobs are the big new thing. Even if you're on one of the lower-pop servers, there should be people to do it with if you shout and have a little patience.
You should also have been clued in by most quests saying you can bring 2 people with you, but these say to bring 4, that this one was going to be more difficult.
You are complaining that content that was built for a small party was too hard for you to solo. You have no case.
The ifrit quest at least FORCED me to get a group.
Ultimately I just see zero reason to give out content that is designed for 5+ levels above you. Why not just make the requirement 5 levels higher? Yes you can get high level people to help, but you shouldn't have to. Maybe you can grind it out, but you shouldn't have to. You should be able to do it with a group of 30's, when they give you the quest.
So that you can get the stuff sooner? There were lots of things in FFXI that were hard to do at the first level you could do them. You just got someone stronger to help you. This was done on purpose, so that old and new players would meet and maybe spark some friendships and all that good stuff.Quote:
Ultimately I just see zero reason to give out content that is designed for 5+ levels above you. Why not just make the requirement 5 levels higher?
NO FRIENDSHIPS, i r too 1337 to hang with you, i gots timmy's to hold and trash to talk! now go get a LS so i can say that whatever shell it is sucks!!!
I liked helpin people in XI and i still do, its a great way to pass time and do some good. i know how fun it is to unlock stuff or gain access to new things, its nice to be able to help someone with it.
It's kinda weird that people will get on my case for not wanting challenge, and then also say that you are supposed to have high level people run you through stuff. Great challenge!
That was just an asinine straw man laced with gibberish. Yeah, this is just about me being antisocial, even though I mentioned I've grouped up, and Wicka mentioned they couldn't do it in a group.Quote:
NO FRIENDSHIPS, i r too 1337 to hang with you, i gots timmy's to hold and trash to talk! now go get a LS so i can say that whatever shell it is sucks!!!
If you want to help people, do it. You can still help them even if the quests are properly tuned to the appropriate level. If SE did this to make people group up then there are better ways to do it than deliberately mislabeling the difficulty of content.
The design is dumb. A group of level 30's should be able to do level 30 content when they get it, especially if it's after a long grind. White Knights will be the death of this game.
Why try to do anything Job related, solo? The easy quests you could solo are from the past 1.5 years, now it's time to pony up for a little more challenge. And just because you have a group doesn't necessarily mean they are a good team of decent players. Surely you can't expect to do the entire game solo or with a rag tag group of people?
If you were on Mysidia I would've been happy to help you out. I remember people telling me that you can switch jobs duing the quest, so I switched to my 50 Dragoon and "went to work" on them. Yeah, I know. Level 50.
I have to agree. Back when I tried to do the initial Paladin quest with a group of 30s we got destroyed. I believe they need to tone down the difficulty to something that is challenging but fair for the level you get the quest at, as it stands without taking a 50 with you you've had it.
I think the main problem is that the monsters still have the old skills like punishing barbs and stygian spikes.
the quest said lvl 30 party of 3 reccomended . so with such a party its doable (not).
I tried the paladin quest at 30 solo lol . ofcourse i got my butt kicked , happens that someone ressurrected me a conjurer lvl 50 who got me through.
if it said lvl 30 party of 3.. it must be possible to do it with that party.. but i noticed with best gear i only did like 10-30 damage while i got like 200-400 dmg a hit , how u supose to do it with a lvl 30 party... its impossible.
So yeah tone it down .. this is rediculous.. if they say its possible at lvl 30.. then make it possible.. those lvl 30 mobs i had to kill were for sure lvl 40 if not higher
The amount of people that don't even read the first post, let alone the whole thread is staggering...
The actual problem with these quests is that they have groups (damn ALWAYS, so boring. Would it hurt them to at least come up with some new mob model and have it be a special, fat, "boss" type of mob?) of 3-4 mobs at lvl 35!
The way the games' formula handles the lvl differences makes it RIDICULOUS for someone to try fighting them at lvl 30. You just tickle them (if you manage to hit them of course), while they can deplete your HP in 4-5 hits. Make them a group of lvl 30 mobs, or 1 "Boss" mob of lvl 35 and it's fixed. A 4-man-group of lvl 30 characters should be able to finish a lvl 30 group quest. Period.
Oh and asking people to just grind to lvl 35+ to be able to complete the lvl 30 quest is beyond retarded (Hell, at 35 you get the next one, what you gonna say then, grind to 40 to finish it? So much for smooth progression).
Edit: Forgot to mention, for the lower lvl quests, while the Lore and the cutscenes are nice and well done, the rest of the quest (monsters and fight) is as BLAND as they come! Feels exactly like a derp Guildleve. Zero difference. They didn't even bother scripting a more dynamic fight, or a boss mob with minions or something. Seems that all that is still reserved for high levels and endgame only (quest and raid alike).
These are not meant to be epic final battle type quests. We arne't even at the forseeable level cap yet. Jobs are just getting started. Why are you demanding something super fancy OMG SCARY BOSS IS GONNA KILL ME! type of thing for a level 30 quest? Eventually things become a bigger deal as you hit lv50 and the quests require you to do instanced raids. The first couple quests, not so much, and understandably so.
Why not?
Seriously though, because the lore and the NPC's that introduce you to the Jobs make it seem like a notch above the regular guildleve derp you have been doing since lvl 1. I didn't ask for Osgiliath-battle-epicness. I do ask for something better than 3 Gnats LULZ, or 4 imps, or 3 ants or whatever. Also being lvl 30 is not exactly low lvl too. You are beyond half the current level range. "Epic" happenings starting at 30 is not pushing it at all (Toto-Rak did good in that manner).
The proper question is: Why would you NOT want more interesting stuff to fight at Job quests and why not interesting scripted battles? (After all, this thread goes to great lengths to make it pretty clear that Jobs and their quests are advanced and more serious stuff than our current content, hence the difficulty bump). So why do you accept and condone blandness?
You don't normally get to have guns and glory from the start of a career. If you set the bar super high from the first quest, there isn't much room to surpass it later. Progression is key.
FFXI made that mistake with abyssea, giving players ridiculous powers before they even reached the final level cap, and then future content wasn't able to live up to that because players were used to being powerful. SE themselves said that while the addons were successful, they may have been a mistake in the end.
I think the answer is you can accept the quest at level 30 but it should say recommended for players at 40 and above with 2 recommended. That would solve the problem you would know you could solo at 50 or you would have to come with 8 party at 30 then everyone could play the way they like to play.
I agree that the fights should be winnable with the recommended number of people at the level the quest is available and if it is not then it needs adjusting. However I disagree that they should all be soloable, even as a 50... These are job quests and jobs are meant for party play so should need some partying to get them done. Really, I thought that it was neat that parts were soloable, parts suggested a light party and others required a full party.
yoshi did say he wanted to make it REALLY hard.
Had someone post on our old FFXI forums that basically he was told to "piss off" when asking for assistance with the Dragoon quest. Something along the lines of -- "newbies don't deserve advanced classes". How do you guys feel about this subject? He is not on Selbina mind you...we sort of did not establish an official XIV guild when the game launched and we're hoping this server may fix that issue. (Don't worry Selbina, we're still cool--I think!)
Back on topic...I don't recall ever getting this sort of elitism treatment when I had help with XI advanced job quests--although the only people above 60 at that point were Japanese players, so as long as you got them to say yes...that was the probably the hardest part. That being said, I'm sure the JP community weren't too happy when we hit their servers.
Anyway, thought I'd bring that subject up--surprised to see the whole anti-newbie movement in a game with such a fragile and small community.
I wanted to make a specific note about the difficulty level of this "bring up to 3 people" quest as opposed to other quests with the same recommendation. The simplest way to put it is that pretty much no quest prior to 1.21 has been remotely challenging in any way shape or form despite what the recommendation says. So, these are the first ones that actually seem to have some thought put into their difficulty.
I can't vouch for any of the fights other than the pre-final and final fights because I had every class to 50 prior to 1.21, so I breezed through the low level fights myself, but I can imagine they wouldn't be that much of a breeze if I had been the actual level at the time.
As far as getting run by a 50 goes, theoretically the choice is there for you to not accept a 50's help and try to do it with low levels, but truthfully it's probably harder to find someone your level right now than it is to find someone with a 50 so I won't try to tell you you shouldn't go that route or anything (which you did and that's fine). Really though, any non-max level quest that allows help will always see max level players bursting their low level friends through so I'm not too sure what SE could do about it.
Personally overall I think the difficulty of the AF quests was about perfect. They're really not THAT hard but there is enough of a challenge there compared to old quests to make me think SE is on a better track towards challenging content. Baby steps, I suppose.
This game is definitely not all that solo friendly even after a lot of the "solo friendly" stuff. In the end, grouping is just far superior... but truthfully your experience in this game will be multitudes better with groups of people anyway so I highly encourage you try to do as much with other people as possible (thought I understand soloing fits into personal time constraints for many people).
This is what the patch notes say:
@HaydestQuote:
The system starts at level 30 and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests do not involve extremely difficult tasks such as fighting primals. Rather, they are new game elements intended to boost character growth and motivate players.
I don't think this thread has been all that elitist, though when you start getting into stuff like "lack of effort" I see that more as an apologist attitude toward grinding. Why should people have to grind 5 levels to have a shot at a quest they are given? Why not just lower it to level 30, or say the quest is level 35? So far the answer I've seen is something like "well now you have the CHOICE of getting someone to run you, or waiting. now you can meet people" What the hell? If you adjust it normally, I will still have those choices.
I don't think what I'm asking for is going to dumb down the game or anything. I'm not asking for welfare epics here or something, like I'm going to destroy this game for the hardcores. This is content that is designed for progression, but they artificially implement these frustrating level blockades that you have to grind through, or otherwise have someone run you thus nullify all challenge or gratifying experience with the content.
In this day and age, people are not going to pay to grind. Tons of games offer grind. For free. SE's goal with this is to "boost player growth and motivate players," and the reward is a nice carrot on a stick, but why bait and switch them saying its level 30 when it's 35.
I see two possible things happening with 2.0
1) They just have it this way right now because they are lacking content. I can understand that. Then by 2.0 they add more content and adjust it normally. Yay!
2) They actually think its cool to have 5+ level blockades. People make fun of FFXIV once again for these goofy hamfisted ideas. Less accessible to new players. Get's a 4.0 once again. (half joking, but seriously, they need to knock this out of the park)
@Rinaayo
I don't really think putting a level 35 elite level monster instead of a level 30 elite level monster constitutes thought. And considering the experience of most level 30's trying the content, I don't think they really thought this through at all, UNLESS they are trying to placate higher levels as well, then I can understand why they made it a little harder.
It's not that I am against having a 50 run people through stuff if they want to. I just think it's lame that I am pigeonholed into either grinding 5 levels because they artificially made the quest that hard, or getting someone to run me. For example Wicka tried it at level 30, had no chance, then their option was to grind or get run through it. People don't want to wait 5 levels before they can get what they thought they could get, so they just get run through it, destroying all sense of accomplishment. The flow of the game was fine up until this point.
I think maybe you just had the wrong approach- Especially when a quest says you should try it with a light party.
I duo'd the level 30 job quests for DRG, BLM and BRD with a 36 LNC + 34 THM and I helped a friend do the WAR one with my 36 LNC and her 31 MRD...
It's called prepping up for a fight. I bought potions, food and unguents.. And for the "having another job at level 15" requirement, it's only normal... You don't want to be stuck on your new MNK and not have any cross-skills to equip, right ?
K, apparently you're an awesome player or something. I'd still like more data, as you're the first person who hasnt gotten wasted in about 5 seconds. Or maybe its the monk quest.
As for having to build up another class to 15...I did it, didn't I? It's still a grind to meet the quest requirement, which I'm pretty sure is all I said. Not against the armory system but in terms of progression, going for another job is not as fun as going through your first job, and I think that can be improved.
Would also like more data on the 36 lancer and 34 thm duo.
The Bard fight at least. The four things I can think of...
Unless Sleep let's you pull one at a time (i.e. Sleep 3, pull one, fight it, sleep targets don't attack you upon waking up).
Raise trick, regroup, pull one at a time.
Lancer secures threat of all, Thaumaturge healing constantly, uses a big ether, lancer uses a big potion, and between the two of them, can cycle their item cooldowns until enemies start to die, thus allowing more focus on damage.
The firepower of those two classes is massive enough to burn one or more nms' worth of hp to make the remainder of the fight manageable.
Undocumented assistance.
So at what point can a GLA for example solo these fights?
40?