Wait say whaaa...Seriously dude stick with it the ending part is AMAZING!
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Wait say whaaa...Seriously dude stick with it the ending part is AMAZING!
Started very strong.
Greatwood was good, but it did start to feel a bit samey after that.
Really picked back up towards the end though.
Loved most every second of it. Greatwood is just outstanding even if you just listen to the bgm.
I do agree that the west side of Amh Araeng was a little slower and duller in comparison to the rest of the story up until you finally get the Golem moving. it sthe area where I found most things tedious. Pass me the saw, pass me the wrench, take this duster and go clear the nests. Kill 2 bugs then kill a third...now repeat it 7 times. Eugh! But once the Trolley got operational it was fine. I could sit back and bask in the glory of the Trolley and Marcus was a pretty cool guy.
Apart from that though I'm still too emotional and my mind is still running through everything at a million miles per hour that happened, especially once you reach the final area. So in that sense I guess West Amh Araeng was just the calm before the storm to let us chill before blowing our minds!
But.....the Trolley!?
If you don't like story it. When stop play ffxiv
I think SnB is good story.
I personally enjoyed it.
Just one question... uh if you're skipping the story without reading the text uh well how can you say you're bored with it ? Just saying thats kinda like someone just I dont know reading /watching Harry Potter and the Chamber of Secrets getting to the point where he's in front of the Mirror and going nope bored dont care what it says next.
I'd argue that it isn't perfect, some part are even a bit boring... But Rak'tika Greatwood ?!
https://humorhub.net/wp-content/uplo...e-grant-me.jpg
The ShB story is likely best story by FF14 "standards". In regards to overall storytelling in gaming, its mediocre at best.
If you haven't liked any of the story in FF14 (even a bit), this one likely won't pull you in.
Skipping dialogue and cut-scenes is a surefire sign that the FF14 single-player structure is not for you.
MMORPG stories are always full of filler (FF lore has always been boring in their single players too), they have to pad it out to cover entire expansions. And since SE is determined to force this stuff on you (unlike other mmos) the filler is even worse here. If you want good story, you have to go back to single players or other mmos where they don't have to pad so much.
I'm in the same boat as you, everyone said it was good, I decided to give it a tried, got bored to tears.
To each their own.
This is how I felt as well. The "main" story in the MSQ was really quite good, but each town you visited had you doing several menial tasks for the locals before you could actually get back to the juicy bits. So while I really enjoyed the overall story, and had way too many late nights because I just wanted to get "one more mission in", it definitely had several spots where I was like "OK, here come the chores again!". Some were more entertaining to me than others, but overall those bits were rather unmemorable.
I was going to investigate, but when OP stated they skipped cut scenes and dialogue. I lost all hope for them.
Looks like FFXIV just isnt a game for them.
I guess it was only a matter of time until this comment came up. The MSQ is only a small part of what makes up XIV as a whole. Just because someones doesn't enjoy XIV's brand of story-telling, it doesn't mean that they should write off an entire MMO that is filled with a ton of other content to do.
There are always going to lulls in any story, however everything from the Greatwood and western Amg Ahrang sets up the story for what happens in North Kholusia, not to mention events that lead up to the end of the game.
OP: Skips dialog and cutscenes
Also OP: Complains story is boring
:thonking:
You don't have to like it. Though skipping the story, then saying you are bored doesn't do you any favors.
I will say I haven't finished the MSQ, but the opening up until the Il Mhaeg was great, but then it slowed down considerably. I am in the Greatwood toward the tail end and things are picking up again, but there is a slower slog for sure. If the stories and expansions bore you so much, why do you play this game? It's obviously not for you. Move on and be happy. Life is too short to play games you are simply going to complain constantly about.
It was a great story overall. There were some slow parts, monotonous tasks, and things that felt kind of tacked on/unimportant to the main story. Those things have always kind of plagued this games msq's, but for me, the ending was well worth it.
I agree with the original comment, it got very boring and filler-y at times, and there is no shame in admitting that. In addition, most Shadowbringers areas also cannot really compare to even Heavensward. They are simply bland. The music elevates the atmosphere, but it only goes so far. The tedium of Rak'tika and the second part of Amh Araeng is palpable.
I think the reason people hail the game is because the story goes to stratospheric heights towards the end (literally). Even that ending part isn't terribly original, being a near replica of plot lines from FFX or Sailor Moon, but it still packs a punch just because it's such a timeless trope.
All things considered, I cannot really understand the comments praising this as the best thing ever. It seems to me that they are made by the loyal, even obsessed fanbase who have invested much time into the game and will not stand for it to be criticized in any way. I find that a bit worrying, as parts of this expansion are straight up ARR boredom, and your interactions with NPCs mostly boil down to anime-level naivety and that annoying 'let's all be friends' mentality, which isn't very grown-up storytelling. Even as Warrior of Darkness, you are still guaranteed to be a goody two-shoes, so that aspect hasn't really been explored. One of the promos for the game said 'hero becomes villain'. You most certainly don't.
As I said earlier, the final dungeon and ending are worth the slog of getting there. Mercifully, the expansion isn't very long either, some people I know have cleared it within two days.
Nice bait.
You're skipping dialogue and cutscenes. That's your problem there.
Troll thread.
OP ditched the thread after they created it.
Really, with a fanbase that requests dialog option to flirt with dead npcs, having a fit over no male bunnys, or starting a witch hunt anytime parser is mentioned. Come on man.
The story is utter mediocrity for the most part, so those rare moments that it isn't look a lot more impressive than they really are. I wished they uncoupled instance entries from the story. Don't confuse a lot of story for good story.
Op do yourself a favor now just keep skipping cause your going to be completely and utterly lost later.
Not trying to throw shade and I dont contribute anything to this thread but OP is literally new in the forum and hasn't replied to anyone in this thread.
Isn't that enough to tell that this could be a troll thread.
This thread has only been up for like, 8 hours.
People sleep, and have lives. Many, many times throughout my internetting career, I've posted a thread on a forum and then gone to sleep, in pitiful, yet hopeful hopes that other people would deem it worthy enough of responses while I'm asleep.
Once it's been like, 24+ hours without any further OP response, maybe then we can make these sorts of assumptions.
As for my opinion on the topic...
If you've gotten this far in the game without yet realizing that the game is heavily text and story driven, and also utilizes varying degrees of "filler arcs" (typically in order to give you additional quests to do and keep you leveled), then you haven't been paying attention. For what it's worth, nothing in SB2 is *nearly* as bad as the whole "Tidus" thing from ARR.
That's the basic formula of the Hero's Journey, though.
http://dreamrealmstorytellers.com/wp...os-Journey.jpg
It's predictable because there's only so many ways you can tell this particular tale. Don't @ me, that's a cold fact.
We can't pretend that what happened after the Lightwardens didn't make up for further character development.Quote:
You just go from area to area and kill one light warden after the other, there is no change, nothing happening that forces you to put down what you are doing to solve another pressing issue that requires some time to solve. The other few issues that do come up, are solved really quickly, so you don't get any break from the light warden hunt. And after achieving your goal of killing the light wardens, there is only one other thing to solve, but that was talked about for the past 3 areas, so it doesn't feel like a change of pace either.
**Spoilers below**
Finding out that the WoL is Amaurotine and 9/14ths a "complete" being was a major bombshell. While I can't objectively say it was a twist that absolutely none of us saw coming, I can say that it has serious implications for the WoL, the Source, and the two deities. There is a massive problem with Hydaelyn being a Primal and calls into question whether or not we've been Tempered by her, which was something that was asked by Ifrit back in ARR. Bookends abound.
so you've basically done this...
https://media.giphy.com/media/l0HlOB...6LnO/giphy.gif
and then complained that it's boring...
I don't know about you but I usually like to try things myself thoroughly before I criticize them.
With that said ShB story does have a few low points but guess what. I have yet to see a story that doesn't have low points or boring bits. At the end of every story I ask myself if it was enjoyable in general and I can say that ShB was enjoyable despite the boring bits for me.
Not bored but not impressed either. It's just another chain of events and plot-"twist" on shaky foundations (time travel and dimension travel...), with cut-scenes of random quality and no tie to game mechanics.
Plot for the sake of plot has no value.
Just read...
While I was making some light fun of it when I made my comment starting this little part off I felt like the trolley part really worked well because of the dissonance when we first learn about it and Magnus a little later on. Character-wise it was a pretty powerful part IMO.
If the Scions hadn't been able to get the Talos and the trolley to move they probably would have found another solution, but getting it to work did much more than just get them where they needed. It rekindled hope for an entire community.
I can't even begin to process how you could think one of the most crucial parts of the story that reveals to you the history and backstory of the Ascians as well as their motivations is somehow filler. This honestly sounds like you're being contrarian for the sake of being contrarian because everyone's been singing Shadowbringer's praises. Yes this mentality exists, just go take a look at the salt mine that is the MMORPG Reddit with all of the posts praising the expansion. I'm just having a hard time comprehending the fact that someone thinks that one of the most lore heavy zones in the expansion is somehow filler. Mind blown.
What you call filler, most people would call small moments of needed character interaction and growth. The entirety of the second trip to Amh is a much needed change of pace to deal with a specific set of characters and their storyline, as well as continues to hammer home the main them of grief that's permeated the entire expansion. Yes no big shiny explosions are happening, but in skipping things you're missing out on a good core of the story that will make it harder to understand things later on.
Reminds me of a streamer I watched this week who exclaimed how excited they were for the story even as they spammed 'skip' all the way through Rak'tika and didn't stop to read a single thing.
Honestly it has its moments in the beginning and the lvl 79+ quest are pretty interesting but a majority of it is boring filler that drags on. The Ill Mheg and Greatwood sections are especially bad.