When was the last time you played XI before lvl cap raise for real NIN was not tanking Cerb Khimera or any of the SEA bosses idk what game you was playing but it certainly wasn't XI.
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No, I never claimed that NIN was tanking the hardest hitting HNMs of the bunch. Those were indeed reserved for PLD/WAR, PLD/NIN and the rare PLD/DRK.
But NIN was tanking everything else, AND the exp parties that led up to end-game. You really need to get rid of this poor habit of not actually reading what I say and claiming that I said things I never did.
Your talking to a pld main in XI who had an Aegis who did end game for 6 years and competed vs other ls. NEVER seen a nin tank for any of those mobs cause a nin would die if they ever got hit by one of those mobs with no shadows up. Also no one is using thf on these bosses and NIN dmg was ass on these said bosses. You never fought any of these mobs.
You See these pld/nin tanking cerb in this vid... http://www.youtube.com/watch?v=UQSmb8bEgIM
You mean 90% of mobs didn't use AoE abilities/magic that either wiped or negated shadows? Is it the job or the mob? I don't have to use my brain on these forums.
I see that BLM is at the top of this list. Guess I missed the part where Dark Seal was THE SHIT for tanking, etc.
Again, the job or the mob?
I agree with this to a point. PLD was generally easier to work with if you didn't have a geared NIN tank. The LSes that were on my server, however, all had geared NIN tanks (luckily or unluckily, whatever you think), and PLDs were not used on the server at all except for the hardest HNMs and in smaller LSes that were trying to catch up.
The reason is because a skilled or well geared NIN tank was better than PLD in practically every situation except the hard NMs, mostly thanks to Utsusemi. Less damage taken, more damage dealt, and the enmity generated was enough to keep monsters off the DDs. And they doubled as DPS in the rare case where more tanks showed up for content than needed.
Yeah, mobs used skills that wiped shadows. It didn't matter, because the NIN could get his secondary Utsusemi skill back up before the mob resumed standard auto-attacks, and nothing serious happened.
Please don't tell me you're being serious with this line, because if you are, I'm going to go on a f**king rampage. You can't possibly believe that this is a logical, reasonable response to anything.Quote:
I see that BLM is at the top of this list. Guess I missed the part where Dark Seal was THE SHIT for tanking, etc.
This is more relevant in a sense, because now you're getting closer to the root of the issue. The majority of fights in FFXI favored NIN tanks, both because of monster attack mechanics and NIN defense mechanics. Just because a few fights favored PLD tanks does not mean that the two were on equal grounds.Quote:
Again, the job or the mob?
Last time i'm gonna respond to this but PLD/NIN beat nin in every way lol Atonement > every nin ws vs hnm's for dmg. Pld had an easier time getting shadows up cause flash and shield traits which stopped spells from getting interrupted, more hp, more surviving skills, generated more hate from flash, and they could match nin in haste gear....
Wolfie, yanno, maybe I'd be a bit more serious and even bothered if your head blows off your neck or you kick a few kittens if you would simply address the OP and not FFXI. Deal?
Dude, what part of "PLD was the better tank for HNMs" do you not get? Have I not said that like 10 f**king times already? PLD/WAR and PLD/NIN were the go-to tanks for the hardest hitting NMs because the tank needed high HP and defense.
The rest of end-game, which included Dynamis, Limbus, Salvage, lesser HNMs, KSNM, Sky, some tier1 and tier2 Sea NMs, and practically everything else was better with a NIN tank. Can you get this through your head?
Relative to Sentinel, I think they should make Second Wind either PGL exclusive or a Lv40 skill. Same with Raise and any other really useful ability in the game. We can't have indespensable abilities in the game! It will unbalance the cosmos!!
Ridiculous in its implementation regarding FFXI. This is XIV. Let's all sing along now:
Let's give it to Bard!
Let's give it to Bard!
WHAT DID YOU SAY?!
I SAID
Let's give it to Bard!
I CAN'T HEAR YOU!
Let's give it to Bard!
LET'S GIVE IT TO BARD!
/picks his nose and flicks it at Wolfie.
They should either:
1. Be redundant as abilities on other classes
2. Be retuned to not be required for practically everything
The reason a problem exists with ______ ability on _______ class or job is because it becomes a staple for most activities in the game. Once it does that, leveling that class for that ability becomes a de facto requirement for playing the game, because the community as a whole imposes that requirement.
Balancing is an ongoing process that always has to be monitored to make sure that no single ability or class vastly outranks everything else in usefulness, and if it does, it does not stay at the top for long. It's better for the health of the game as a whole.
Uhh, do you know what Utsusemi was? Ichi was a spell granting 3 shadows which negated single-target attacks every 30 seconds, along with its 2nd tier, Utsusemi Ni, which was a spell granting 4 shadows which negated single-target attacks every 45 seconds.
Did I miss something, or is Bard getting Flash? O.O
Guys, the OP is trollin'
Y'all stupid?
so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.
This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
hmm when i think of ninja.. I imagine stuff like different varieties of hand sign jutsu and shadow clone jutsu for those all or nothing moments.
edit:
if SE implement ninja I hope they at least use the different hand sign jutsu for casting ninjutsu.
This is what balance work is, so sure. I would always welcome something like this. I'm not sure what numbers would fit perfectly (10%, 20%, 5%, something else), but tuning numbers is a huge thing and helps a lot to make sure abilities and classes aren't overpowered (or underpowered).
Yet again, AGAIN, is Bard getting Flash??!!
It was negligible. The enmity lost by a NIN on a multi-hit mob WS was infinitely better than the HP lost by a PLD tank on the same mob WS.
SE tried to balance Utsusemi several times and failed each time. it had some minor faults, but it was still by far and large the best defensive skill in the game.
I will keep talking as if it did, because it did. PLD was a second rate tank for everything except the dozen HNMs where it eeked out a victory over NIN. You haven't yet showed me any proof that PLD was on equal footing with NIN, and i have hard numbers that showed that NIN was faring better than PLD.