Originally Posted by
Imuka
For me, there is a difference between:
"Always completly sticking to the formula" and "Knowing what the Players like but going for a little twist.".
The reason why many Players remember Badrams is the second Mini Game Boss. It was different and not another "Punch it in the face Boss" and the Players enjoyed that.
And we got something like this just a single time in the whole Stormblood Addon.
The Players like Bosses in a Dungeon, but that does not mean, that every Boss needs to be a "Punch them in the Face" Boss.
It was still a Boss, but with a little twist.
Sticking to the formula is: Trash, Boss, Trash, Boss, Trash/Mini Boss, Endboss in every Dungeon.
Why not: Puzzle Boss, Mini Boss, Trash+Boss, Mini Boss+Trash, Endboss. Still 3 Bosses and things in between, but with some small changes.
I wish the Devs would see those as Elements they can mix in several Ways. And give us the Puzzle Rooms back.
Maybe a Dungeon that is a Tower and to enter it, we need to do a Machine Puzzle Boss.
After that we have a Mini Boss inside who is the Doorkeeper, from that we move upwards and see how they started to line up a defense against us, with Trashmobs and a Boss.
Later we get ambushed by a Mini Boss with some Trash and then we reach the Endboss at the top.
Sounds like fun for me. I would like to see the Devs see al those Elements as something they can combine in many different ways.
It would not change a lot in the first moment, but it would make the Dungeons feel a bit different.
And those are things, I would like to see from the Devs.