every time i click a thread it's like deja vu
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every time i click a thread it's like deja vu
Teleporting frequently will cause strain on your character. It is logical that your character need time to recharge anima after many use.
There is your immersion.
Switch to Gil..? Might as well shout for a person to teleport you for gil instead if you can't manage your anima properly.
anima regeneration with a 0-99 pool works for intelligent gamers who know how to use resources (similar to how rich people never spend money).
another option though, would be to only allow 1 teleport every 2 hours. Kind of like a trust fund if you will for immature un-responsible F ups.
HAAAZZZAHHH!
That's my point. I don't say I got a problem with my anima use. All I'm saying is, that I can understand ppl who, when they can play 2-3 times a week for 3-4 hours they want to get much stuff done to not get too far behind from ppl in their LS for example. I can understand those ppl and can sympathize with them. Now, they are paying to play as anyone else and maybe don't want to spent an accumulated hour watching a chocobos ass form those precious 3-4 hours gametime.
A person who plays two to three times a week, for three to four hours a session, will have over four anima to spend every hour he plays. A person with four anima to spend every playing hour is not going to run out, ever. No way, no how. Give it up, you can't win this argument with the "think of the poor people with limited playing time" bit. Anima is the way it is because it was *designed* to favor people with limited playing time.
This argument goes down a dangerous road:
At what point will the casual player have so little time that they can not do any of the activities (or time sinks) in the game?
If travelling is too time consuming (which is one of the smallest time sinks) how will they cope with:
- Getting Iffy weapons
- Getting Moogy weapons
- Getting next primal weapons
- Getting Coffer items
- Getting Rune stones
- Crafting 40-50
- Harvesting 40-50
And this of course does not include the big time sinks that will occur if they ever raise the cap.
If the casual player's time is of concern that managing their Anima is not an option, then I fear this casual player will run into a LOT more content that requires a LOT more of their time than they could come close to affording.
It just doesn't make any sense to me, insisting that it will benefit casual players to switch to gil. In other words, people with limited play time will benefit from switching from a price that they don't have to devote any play time to earning (anima) to a price that they *will* have to devote play time to earning (gil). How's that again?
http://www.walagata.com/w/nique/not_sure.jpg
Lazy...
I play every day with plenty of Anima. And this is why > http://www.youtube.com/watch?v=IUE32J43_wg
People might call it lazy, others might call it practical. How many times I've been invited to an ifrit party or moogle knowing that the rest of the party is waiting for me. Since I don't like wasting other people's time like some, I would teleport there. However that has brought me down on anima as well.
To be perfectly honest I think FFXIV should have something similar to the Outposts in XI. Instead of just easily teleporting there your grand company has to work on getting the locations. However I dont think this would work well until after 2.0 since the maps are so big that getting an outpost for certain areas would be pointless since some areas people dont really want to fight in. However when 2.0 reduces the map size, I would say that a system similar to that would be one of the things which was done right in XI which could be implemented in 2.0
Bring in the XI hate.
Why are the map sizes being reduced in 2.0? They are splitting up each zone into 3 or 4 areas will different environmental themes or landscapes so add some variety to the large monotonous zones... but I've never really heard them implicitly say they are making them smaller
Honestly I have no idea what exactly is coming in 2.0... but what I got from that is....
Thanalan is already broken up into 5 areas right now.... 5 separate areas. I don't know that 2.0 will change that
When the change happens... it will still be 5 areas... but each will have a different look or theme
Therefore... I don't see a serious size change coming
An easy fix to this dilemma would be to have an increased anima regeneration rate while inside an inn. I think a balanced approach could equate to 48 hours within an inn whether logged in or not could fully recharge anima (as in the case of the new rested bonus). Does anyone like this idea? :o
edit: You are resting off your anima wounds (for lore), and it aids casual players w/o affecting game balance much.
/facepalm
/slap
/slap
/slappity
/slap
/curbstomp
Anima works as designed. I am a casual player and can only play on the weekend and some weeknights. With anima I can get around easily. When I come back to the game after a real-life week of work, my anima has recharged for me to be able to play the game some more. Yay! It worked as intended.
I still think they should implement a leve quest allowance to anima NPC :P.
If you are in a situation where you NEED to spend more than 6 anima per day, every day, then you may be attemping to do things in a way that it was not intended.
If the world was adjusted for the most-Anima-Needy person, i.e:
I can only be on 1 hour a day, and I need to always teleport to 5 different places, therefore I need 30 anima per day.
Imagine how this would affect the entire community. We would no longer have to worry about anima convservation as we would get so much of it, we would have to struggle to spend it all.
If you are really so restricted that the only way you can play the game is with a much higher allotement of anima, then you may want to re-think your approach.
Perhaps play different, or optmize your favourites, or group with other people who do similiar tasks at the same time so you can share anima.
(In case you do not know, if you are with 3 like minded individuals, together you will get 24 anima per day, yet still only one person has to pay to teleport the party. That would be 4 expensive trips per day (12 if you optimize for favourites)).
Interesting maths:
If you spent 7.5 minutes at each location.
Are only on for 2 hours a day.
That is a total of 16 teleports.
If each teleport costs 3 anima (due to favourites), they would need 48 anima per day.
A party of 8 would generate 48 anima per day.
Therefore, a static group of 8 people could do little else but teleport for 2 hours and still not run out of anima.
More fun: If you only play every 3 days, you could teleport every 2.5 minutes for 2 hours and still not run out of anima.
More more fun: If you are by yourself and play 2 hours a week:
You get 42 anima per week
You can teleport 7 times per hour to unfavoured locations, and still not run out of anima.
So there may be a solution out there, but I am unsure if the simplest solution 'oodles of anima' will be the best from a game balance point of view.