Originally Posted by
Liam_Harper
I'm not sure why they keep churning out dungeons at this point.
If the glamour isn't worth it, the ilv isn't worth it, the tomes aren't worth it due to more efficient sources, the difficulty is too easy and there isn't any other replay value then who are they making dungeons for? The only target audience I can think of is fresh lv70's trying to gear up, but then they're only a very temporary ilv stepping stone into better content, assuming the fresh lv70 doesn't just buy crafted.
They're putting in lots of resources patch after patch after patch to throw out dungeons to a tiny niche audience and giving the endgame player nothing worthwhile. And if a game has less endgame activity, then what is the new player aiming to gear up for?
I'd love to see them take a good look at dungeons. Make them relevant for all players.