Remember how a lot of people complained that PotD was a braindead grind? Wonder what they say now.
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Remember how a lot of people complained that PotD was a braindead grind? Wonder what they say now.
I don't know about them, but I've personally played through Dragon Age: Origins more than 12 times, even before I got it on PC and had the option of modding the hell out of it, back on PS3 I had to have played it at least once per race and gender, so at least 6 times. Then I got it on PC and did it all over again, this time with mods, that changed various aspects of the game but the story was always the same but I didn't mind. It was funny, fun, sometimes dramatic, it was a pleasure.
Don't misunderstand - I have played lots of games repeatedly. Games Like DS or Bloodborne being easy examples. I've probably played through FFT, FF7, FF9 10+ times each, Xenogears 10+, Legend of Legaia/Dragoon 10+, stuff like that.
I was just curious what their fav jrpg was and if it wasn't xenogears, why.
thank you all for the kind messages, let me reply to some of the points here and there
1. "it's just a game": nope. it's not. it's a service I am paying to play, therefore I am frustrated when something that I don't like appears because it means I am investing my time and my love for the game, in something that is less and less interesting. everyone has different levels of tolerance for what is acceptable or not. I must say that while I don't share the same hype for t-shirts sweaters that the majority of players have, I don't really care as it doesn't hinder my game experience. placing instead such a focus on such a direct grind is something that does affect my gaming and also affect my possibilities to play with my friends (which are now all in Eureka to get the weapon etc etc)
2."stop playing videogame / mmo it's all about grind": I really disagree a lot. First of all because there are different kinds of grind, second because there is a huge size of the game in FFXIV which is rpg and also because at the end it's FF and that is why i am here.
in regard to grind, i take the example of Warframe: a game basically based on grind, where u only grind but such a game has an eco-system of stuff around this grind, which makes it variable, interesting and to some extend engaging, where you feel powerful and you can always change thigns. i think FFXIV was not a game based on complete grind, at least not the eureka kind of grind where you station in the same place for hours and you kill stuff. this is not only going back to grind from years ago, but it's also a kind of grind that I personlly don't like despite liking a lot gaming and liking a lot grind: the repetition of patterns and mobs and skills and also the lenght to which one has to submit to the grind plus the time it gets to find an effective group, all this are mechanics that mny other games surpassed, first of all FFXI the father of FFXIV
the point for me is this: why are they doing it? is there a reason i don't know? they don't have money to create new content? they don't have resources? it seems to me the game is going well so i don't understand why they recycle ideas over ideas or it buffles me why they don't directly copy good ideas from FFXI solutions. it's for me cleare they are experimenting (hopefully).
3. "it's the first day" well, i know. we know. we also learnt two things: in FFXIV surprises are not much the thing, our lovely game is very predictable. being such a huge numeric success makes you consider the fact you must be predictable, people need to hve a feel of the thing and then they can continue. I doubt there will be massive improvements in the future or massive discovery - maybe at the end of Eureka there will be some big surprises and I will be the one screaming for OMG I LOVE YOU GUYS. in the menwhile it is undoubtedly true that Eureka is a grind, of the kind I don't like
1/2
2/2 continues
4. "stop playing if you don't like" well i consider this. obviously. but the nature of this games makes it social, you know? i have friends. these friends also are the reason I play. we are in a mmo last time i checked and the relationships i have collected in these years are also one fo the reasons i play. not the main one maybe but still one of the most important. when an update forbids me to play with my friends, it's a bit of a shame - especially because it's since problably 2004 that games have a sort of sidekicking formula for playing with higher level friends, I fail to understand why it doesn't work the other way around for content like Eureka
to be honest with all of you, the more I think of it, the more I reckon it's or simple experimentation with bad game design or simple lack of ideas/resources.
it's not possible that at this stage of evolution of games, grinding in such a straightforward way is considered a solid instrument to create fun. in my opinion here they are simply playing with the community, trying out different assets and instruments but what i found debatable is that behind that they put the 270 weapon, for example.
also I would like to mention another blatant example: expeditionary missions with the airship -> that is an inherently faulty gaming machine that is also a waste of resources both in development and in servers. nobody use them anymore, nobody used them really, it was just the thing of two weeks. at least seems people like comletly mindless and repetitive grind, so they are right.
I don't know maybe candy crush saga has a reason why is the best game on mobile, maybe repetition is the key to heart.
i don't know, i just want innovation instead but seems i am a bit lonely in this regard
also:
my point with the silly meme was -> OMG they did again copied content from ffxi with similar aesthetics, similar mobs, similar drops. the new region looks like xarcabard a bit (but not as is any snowy territory) to the point it feels a bit of a tribute.
can we have a sanctuary of zitah tribute next time? THANKS!
I would like to just throw my opinion in the mix, I have played mmo's as long as i can remember including ffxi so i dont mind grinding hell between 2 different ffxiv toons I have done 2 relic weps and almost every anima wep, however i just came back from a 6month break tooo find that doing new wep chain is in this Eureka land ok cool a lot of grinding im use to it, however when u spend even just a couple hours to eventually die and lose all that xp u got just seems very unproductive and feels wasted, now by no means am i complaining just stating a flaw and a turnoff imo im just deciding to focus my grind elsewhere at this time.Besides that long winded post this game is still graphically amazing lol. Poopshanoogan!!!
I wish this update had come a month later. Then I could use this time where my interest in playing XIV has pretty much died to play Dragon Quest XI/Tomb Raider/Valkyria Chronicles 4.
Good stuff. Losing Elly always breaks my heart too, but Emeralda is basically her on steroids minus Aerods.
LSSC - I own it, and played through it, not sure how far I got, but the problem is playing it (within last 5 years) and not having the nostalgia for it it just doesn't hold up for me personally.
I think this is a contributing factor for lots of games for me. I've played through Chrono Trigger, but just don't really get the hype (and, even stranger, enjoyed Chrono Cross more, but that, again, could be the nostalgia factor, having played it first/earlier).
This generation of media gets a lot of shit for being the remake generation, but damn if we don't feed into that with these sentiments.
Does kinda make me wish I had played more games when I was younger, just so I could have more I could be replaying, or expanding my tastes.
Ya sadly I'm getting mmo burn out, there a bunch of Single player games I've skipped.
How to avoid burnout? Just do the challenge log then wait for the people to spawn the NMs. lol
Do you want an honest answer here?
Because it is extremely easy and cheap to create and obviously, dangling some puny item in front of the playerbase is enough to make them lap it up like good little doggies.
There is no cheaper way to create "content" than to throw a handful of mobs onto a map and let players grind lolxp. Esp if you re-use terrain and creature assets.
Unless we actually ABANDON Eureka and refuse to do the content, they will look at their participation numbers and think that it is fun and a success.
New addon launching in 10 hours. I know what I'll be playing. :D
Though I never much cared for endgame WoW since I stopped raiding HC/Mythic.
Obviously PotD is no highend content where you have to be on your toes all the time but come on its not as mind numbing as eureka. Fate train (where most people stand around like monkeys) or smacking the same mobs over and over again until you die because you dozed off.
It doesn't come close to FFXI. If anything, they should go back to horizontal leveling. Such a vast world out there that's being treated like a giant lobby!