At least we're on the same page... you took a few weeks to catch up though.
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levels of mad raising rapidly.
Im sure all these little kids got trophies in thier park in rec sports leagues for last place. Win or Lose get a trophy! Thats the mentality gaming has stooped to.
I'm thinking long term... It may be easy for us right now due to the level cap, but come 2.0 and level cap increases I -think- we'll see what separates the boys from the men.. so to speak. I like all of the additions stated thus far as it shows a long term goal. Be wary of the tunnel vision.
I have to ask if you read anything that was posted between the two of them?? I probably would not have said it the same way RemVye did but I will say this... I think RemVye is pretty right and Kairyu needs to take a few deep breaths and relax. He is clearly getting way to angry over this issue and is taking the game way to serious and personal.
Oh wait I forgot that's how you humans pretty much take everything... never mind...
The cat is bemused =-.-=
There is nothing wrong with this feature. I have seen it used in several other MMO's I have played.
Now before you try to bash what I've said, take these few things into account.
1. Extra exp is always a nice bonus, especially for DoL classes, as they take longer to level.
2. To get this bonus, I would assume it would mean time spent OFFLINE. This will give an incentive to people to play the game 24/7. (Anyone from FFXI should know where I'm going with this.)
Now dont kill me here but I'm gonna kind of explain how it works in another game I play.
After a period of being offline, you get this buff which gives you extra exp from ALL sources, and as a secondary incentive, it also increases the drop rate of items by 5% while active (yes i know its a little off-topic, but hear me out). It basically adds an extra 30% exp to everything. Quest exp, gathering, mob killing, crafting, you name it.
How the game determines how much of that exp bonus you should get is determined by how long you stay logged out of that character (in that game the buff is not shared account-wide, think how anima works in this game). It's shown as a green bar when you hover over the icon, 100% to 0%. As you use this exp bonus it drops, and if it hits 0% it disappears until you've logged out long enough again. Too easy, you say? It really isnt that simple. In that game it takes 48 hours Earth time to fully fill that bar and when you're constantly getting extra exp (think parties), you'd be suprised how fast it wears off.
So basically, I'm sure SE is just trying to fit in with the modern gaming community. It gives casual players a better chance to stay on level with the rest of the hardcore players. After all, this is NOT FFXI, as much as some people want it to be.
(Pardon my excessively long post...)
Great, the world is going from socialized medicine to socialized XP......
hope it works for crafting cuz my fighters are all 50.
If this is Rested XP, and it probably is, it's terrible.. Rested XP is one of the worst things to ever be implemented in MMOs. You should not be rewarded for not playing. Sorry, that's just stupid.
people theses days want everything but dont want to play for it, then say the game sucks if it has a tiny bit of challenge.Quote:
If this is Rested XP, and it probably is, it's terrible.. Rested XP is one of the worst things to ever be implemented in MMOs. You should not be rewarded for not playing. Sorry, that's just stupid.
This idea's awesome to me. GA is entirely outdated and tbh, I'm absolutely sick of using it on 10-30 leves where the completion bonus isn't even substantial enough to warrant it. A typical 20 guildleve is:
Kill 4-5 mobs.
One flees.
two more pop around it.
A whole 8 mobs with an experience point adjustment? Craptastic. I'd sooner go out, take advantage of the new mob camps, and solo chain them with an exp bonus for a much longer time. The question is though, other than gil rewards and faction points, will normal battle based guildleves actually have a purpose now?
...On a general and less personal note though, I cannot believe people are bitching about this. It's like bitching about empress/emperor bands/allied rings on FFXI! That's a sweet exp adjustment for a certain amount of time / number of mobs. Not something permanent. Like this won't be a permanently on thing.
No disrespect here, but I'd wait and see before complaining. By all means, if it is rested exp then you're right. But just wait for more details first?
There are 2 parallel discussions going on here, so just to make sure; Do some people think that you actually get xp for not playing?
Why should you get a bonus for not even playing the game? That is my problem with the whole thing, just give us an exp ring that can be only charged once a month..... gosh
Why do you even think we're getting a bonus for not playing the game? This could well be accumulated bonus time under a guardian's aspect /exp band-like effect which is proportionate to the amount of time you haven't played. Nothing about the announcement says anyone's going to log in and suddenly get a notification that they've got 5k exp out of nowhere.
Never said get 5k exp out of nowhere. Either way that's not the point, it says when logging out you get a exp bonus deal when logging out of your house. SOOO that means, when you are offline you get a bonus when you log back in. It's probably dependent on how long you have been logged out for. Either way, there should be no rewards for people not playing the game....
Here is a pretty decent explanation for the resting system, taken from a Wiki Page for that other MMO:
Quote:
Rest is a device that allows more casual gamers to stay somewhat on par with other players, as to character level. It's also a clever device to encourage less-active players to keep their accounts, making players want to come back and play some more after some time away from the game. Rest also adds more value to the subscription fee. In light of the controversy of game addiction, rest also gives players reason to cease play. Blizzard has also stated that World of Warcraft play should be taken in moderation according to loading screen tips.
It totally doesn't mean that at all. It could apply to what I mentioned, but you're only applicable to start "storing" the bonus if you logout/exit the game inside your house. I really think you're making a massive kneejerk reaction over what you don't know, and what could possibly be nothing.
Rest XP is the effect of gaining a percentage increase in your XP for a predetermined amount based on the amount of time you are logged out.
If a person does not play and then logs in to 150% xp/kill or quest or leve, that is getting XP for not playing the game. Yes, it is the same thing as GA. The difference, everyone gets GA and you can pick where you use it.
Rested XP is a gimmick for getting casual players in to the game, but all it really does is dramatically reduce gameplay time.
We already get 700-1000 xp per kill in parties, Do we really need it to be bumped back up to 1500?
From what I've noticed in XI, and even XIV during fatigue, it probably won't be that noticeable of a difference.
It really is just opposite fatigue, which is what a lot of people were wanting in the first place. It's the same as the experience rings in XI. People didn't really hate those. This is only serving to close the disparity in levels and it probably won't even be that effective at the end of the day anyways.
Hardcore levelers will still be getting more experience points than the ones who aren't leveling at all despite the bonus the causals get. Don't worry, they won't catch up. They'll never catch up unless you stop, but you're never going to stop so stop worrying. It just adds an extra incentive for when a casual player logs back in once per day/week/month or however they're going to institute it and they can say "Oh hey, I think I'll play until my bonus wears off then go see what's up with (insert whatever the hell the player wants to do here)".
Also, groundwork for levels above 50. It really isn't something to be getting so upset about in the first place. Hell, it may just be referring to logging out for 8 hours in your residence. Who knows? There isn't enough details but if so that's a great idea.
XI used residences to help free up server space. If player residences are on a different server and 2.0 is going to have a map structure similar to XI (requiring multiple loading zones for each new map/area) then adding an incentive for players to actually go back to their home town is not only good from a technical standpoint but it will actually encourage the dispersal of players outside of Ul'dah.
But geez OP, I'm paddling a canoe down your river of tears. It's really not that big a deal if you add a modicum of foresight.
I don't care what anyone says, my crafting classes will love this bonus exp.
What's to fix? This thread has 7 likes (in a 7 hour lifespan currently), as stated above resting adds:
- A means for casual players to stay somehwat on par with their friends
- Encourages less active players to maintain their account subscription
- Adds value to subscription fee
- Gives you a reason to log off
- Before logging into the game, you are encouraged to play this game in moderation, rest facilitates that
You can say the same to the other people as well -.-
This is not about the Casual vs. the Harcore. This is about the already heinous lack of a leveling curve in this game. Without rested XP or a Power Level, players already grind in this game for 1000xp/kill chaining 5-10 enemies at a time. A half decent XP party in this game nets 100k an hour. It is absolutely ridiculous. Throwing yet another means by which to increase the rate of XP gained is going to turn this game into XI's Absseya which effectively killed that game.
This game has only been out for a year and a half. It cannot afford to make leveling this easy. No MMO can afford to make leveling SO easy that anyone no matter how casual can hit max level in a week.
Anyone that has shit for brains would realize the problems that arise w/ this too easy to lvl hand out exp system. In FF11 it took some time to lvl a class and in that time you learned "how to play your damn class" . In FF14 you plvl right to 50 in less than a week or sometimes in a day and u learn jackcrap. In the last week i PTied w/ 2 GLDs that where 40+ and pulled w/ there bodys instead of voke/flash etc...... they didnt cure themselves they didnt combo nor did most of the DDs in the PTs combo. One had the nerve to say "how do you weaponskill so often". One instance a person was shouting for a exp PT and i sent a OK invite me im 37CNJ. He replies we already got 2 CNJs are heals are covered. They where exping on Raptors which happen to be rediculously weak too CNJ nukes. I took 2 Natalan pts where people proceeded to arrgo everything and there mom and there was no real melee DPS. (the arcs in pt had bronze arrows on, a cnj was wearing lvl 1 armor, and a pug never had mp and was running across the zone to pull a sentry because he wanted a key, and the pug was wearing lvl 30 fists at lvl 43, the PT leader decided to afk for 40mins w/o notice and everytime someone would say somethign they would be like oh im here.) This is what your too easy hand-me-out exp system gives; moronic players that will probably quit more sooner than later and make everyones play experience crappy. And DOH and especially DOL classes do not lvl slow except post 45ish. In Fact a DOL class can be lvled really too fast spamming leves. You should work for what u gain and then you can reap the benefits and enjoy it more; not do nothing and expect hand outs.
I honestly don't care too much. But, I'll wait until the implemation for my final judgement.
There are a lot more issues here than level pace for casual players.
Also, inform people if you know better. Improve your situation by sharing your knowledge. If they don't want to listen then f' them. They want to continue to suck then they'll continue to suck.
*Ahem*
I just want to step in right now and correct your ignorant statement. The rate of EXP gain was not what "killed" the game, anyone I knew of absolutely loved being able to get their alternate jobs to max level quickly (especially the jobs they didn't like playing). What ruined the game for most people was that Abyssea pretty much invalidated all of the content that came before it. The vast sea of content that players had the option to participate in now offers gear that is pretty much meaningless. Also, all of the gear in Abyssea is quite easy to obtain.
On a more humorous note, I find it rather funny that so many people look back onto XI, the good old days where leveling was a grind and grinding was the -only- way to level (and it took quite a long time), yet features like Magian trials, the holy grail of grinding is so very much hated by so many, many different people, even currently still playing XI. :)