That's not a bad idea actually. Since it will not allow the ability to abuse the system.
Printable View
@ RemVye. It's not an exaggeration, especially more so now when none of the camps are taken. Just grab one, or two of your friends and they can spam you to 50 in less than 48 hours.
List a few then rem ^.^ I would love to hear
I think the interpretation is vastly different. Those of us who have experienced a Rested EXP model in other games see a modification of the Guardian's Favor under a new name.
And to those that may not have encountered Rested EXP model are presenting concerns from seven years ago.
Some of the things I see:
*Guardian's Favor gets used by a veeery casual player only doing leves, uses up 200. Logs off for a while.
*Others don't use Guardian's Favor, because grinding mobs is so much sexier... and usually more efficient.
*EXP Bonus isn't awarded upon logging in. It only accelerates the EXP you do gain (Guardian Favor, Treatise, etc.)
*EXP Bonus will have a limit on how much you can benefit from it. Guardian's Favor cap was 200. EXP Bonus may be 1.5 Levels worth based on percentage (get from Level 49 to 50, then switch to Level 1 Fisher and benefit halfway through to Level 2 Fisher, all Bonus EXP depleted).
*Anyone using Treatises may be able to save on seals or further accelerate themselves if seals stack.
*People who play more often to level will still advance at faster rates than someone who is logged off until their Bonus EXP is completely full and then plays.
*You aren't penalized for playing more. You just aren't rewarded.
*For level 50s to make this attractive, as someone said, make this apply to Spirit Bondage (with phantom tentacles).
I largely suspect the longer this post will be, the more likely it will be skipped. With that in mind, I will pay my tribute to the donkey knight gods here, because I know they are listening. All hail the donkey knights, for they shall liberate all you own and bring forth the era of the awesome ass. I shall also pay tribute to Fiona and Lann here by taking some debris and smashing it over a polar bear's head, as I know someone else is also reading.
These are some points that I foresee with the Rested EXP.
Exp Bonus i think it just going to be like Guardian's Aspect if you log off for 1day you have few mins of Exp Bonus i don't think it be hours. Like if you log off for 1week i don't think it be 1 week of exp bonus but we have to wait and see i think this is a good idea at least for DOH/DOL. I can care less about DOM/DOW i have all that one i care about 50
As I said in OP I will have to see how it works, but let me give a very exaggerated example
I level up 1-20 for, lets say, 10 hours for two days. Soo 20 hours in total
My friend whom only logs on for once a week levels the same time I do. He gets level 20 that first day(10 hours). I(person who logs on all the time) am now catching up to him.
It's surplus but opposite. Either way no one should have an advantage at leveling. As I've stated before, this is an MMORPG, stuff should take time, if you don't have the time/patients, MMORPGS are not for you.
Ya 1-2 days if you get spam PL'd but that requires you and some friends to dedicate a good chunk of time, not a lot of people are willing to commit 2 days to PL you from 1-50. It's not bad to do it in a party... only like a week or two, not really a big difference. Just saying not everyone can do it in 1-2 days.
QQ Some more, really. >.>
Not everyone can be on all the time. What this feature does is that it helps the gaming community by allowing everyone to be able to do things together more often. Casual players have a reason to play, as they wont be isolated because they can't be on 24/7.
SE is trying to make the game appealing to casual and hardcore gamers alike, this is a step in the right direction.
I know this is only an example but lets think a little more practical....
Ok, so your friend wasn't on for a week before your 2 day spree of 1-20 leveling taking 20 hours total (which honestly isn't a very accurate number from my experience unless maybe you were doing other things in game at the time as well). He gets his class from 1-20 in a single day (10 hours of play time) and you complain this is unfair. Already I see a bunch of contradictions with this example.
1. Assuming you play actively, you had 7 days/a week to advance from your friend. What were you doing!?
2. If you are calling him your friend, arn't you happy he can catch up to you quicker so you two can party together?
what kind of friend doesn't want to see their buddy advancing especially if they can't always play with you.
3. The exact effect of the buff is still unknown, can't these responses wait till after the patch? I understand being
concerned about the effects, but is this really that big of a deal?
4. I agree advancing in a MMORPG should take effort and time, but that point flies out the window with the current model
we have right now.
TL; DR
There's no need to overact to a system that is unknown/not in game yet. Especially one like this....
If you think about it, with rested exp usually everyone gets the same amount of bonus over time its just some people burn through it faster. There's nothing unfair about that.
On the other hand, I don't see the need for bonus exp at all. Leveling in this game is already ridiculously fast without it. Plus why reward someone for not playing? If I only had two hours a week to spend playing I wouldn't and shouldn't expect to get very far. We already have enough MMOs on the market for people with no time to play MMOs. ;)
Let me offer a hypothetical, here.
I play two MMOs pretty equally, but I also work a full time job. There are players that have 20+ hours of free time a week to dedicate to one game versus my two, so I never, ever, expect to get anywhere near to their level of 'completion'. However, my workload explodes at some point, and I don't log in to either game for a full week. One of these games offers me multiple incentives for not logging in (exp bonus, a larger 'cap' on content that's available, etc.), while the other offers little to none. Which game do you think I'll be more likely to play?
"OMFG U JUZ WANT EZMOED ASH LOLZ"
Perhaps that's fair. But let me put this in a more...everyday setting. You need to buy something for work/home/whatever. Two stores, across the street from each other, sell the exact same item you need; one has a sale running, the other does not. Which store would you pick? Are you a cheap, dirty little miser because they're giving you an incentive to shop there? Or does it make you fiscally intelligent? After all, all things being equal, why wouldn't you pick the store that's offering the better deal?
Now, the reality of it is, my hypothetical is slightly disingenuous, because there are far more forces at play between picking and choosing your MMO playtime than just whether or not the game gives an exp bonus when you log out at a Mog house. But, please, if you're against the idea of this exp bonus, explain to me why it will do irrevocable damage to the game, in such a way that Guardian Aspects and PLing have not. (Note: contrary to popular belief, saying, "but then scrub casuals will be able to hit level 50!!1!" is not a valid excuse -- scrub casuals hit 50 back during the days of surplus and fatigue, too.)
I don't like pling I was against it when it was like "GET RID OF PLING". Gardians aspect only applied to leves, which... didn't take much, because its the end exp that is worth it not the mob exp. I don't like the idea of being rewarded for being logged off. I also said I would be in favor of an exp ring in exchange.
I would see, if its Walmart that had the sale, I would pick the other store. It really depends on what store I favor.
You're dodging my question. How would rested exp be any more detrimental to the game than PLing is currently, or Guardian Aspects on Leves? Saying, "Well, I didn't like them either!" doesn't actually explain how rested exp would harm the game innately. Your entire argument against it is based on personal wants: "I don't like," "I don't want," "it should be fair." If you want reasonable discourse, you have to explain, logically, why these added incentives are bad for the game and/or playerbase.
But, for the sake of proper discourse: rested exp does not provide an unfair advantage to the person who doesn't play as much. Why? That person doesn't play as much as you, such that even with the rested exp bonus, they're not likely to level as quickly as you without it. Moreover, rested exp doesn't improve drop rates, or magically net you a faster group. That means you, with your longer playtime, have likely made more connections with other players, and therefore, have a more solid support base for anything you may want or need to get done. Want to find a NM group? Check your friends list for the people you've grouped with. Looking for some mats to level a DoH a bit? Check out with your second LS that you got during that exp grind pt you had two weeks ago. Which says nothing for the actual experience you get (not exp, mind you, as in, learning experience) from playing more often than the one who doesn't log on as much.
For all the 'unfairness' that rested exp bonus may provide the casual player, it doesn't actually play the game for them. It only affords them a boost to close some of the gap between their position and yours. Nothing more, nothing less.
Hence why I said my hypothetical was a bit disingenuous, as there are other factors to be considered. However, all things being equal, an added incentive is an added incentive, and while you may personally have enough brand loyalty to ignore the extra money you're losing by paying more, especially in a world like today, you're very much in the minority.Quote:
I would see, if its Walmart that had the sale, I would pick the other store. It really depends on what store I favor.
(Having said that, screw Walmart.)
Well, here is the thing, I play more than my friend though he has more 50s than me. So, if that was implemented he would have even more higher jobs. With higher jobs means more abilities, so he is even more officiant than I am. I'm a very casual leveler(that's my choice/fault I know) While, I get on and help people and do other things, he is able to get a bonus for when he gets on, levels up even faster now. The fact that one gets a bonus for being offline is detrimental. What's detrimental to me is different than the next guy. So you may not think so, but I do. As I said in my other post Guardians aspect is not a factor anymore, its all about the end exp. Also Guardians aspect can be used by everyone, not just a select few.
1) Your focus, clearly, is not about leveling, or else you would have done it. As such, why do you care what bonuses people may or may not get for playing or not playing?
2) Your friend is more efficient with his time spent online than you, as most people with time constraints need to be. Saying, "See, he has multiple 50s, there's no reason for bonus exp!" is a fallacious argument, as that argument was never once in question. The argument being made is bonus exp providing an extra incentive for those who may not constantly play to continue playing being good/bad for the game as a whole...which you still haven't actually proven beyond, "Well, I don't like it."
3) If bonus exp works in any way like it does in other MMOs, the bonus accumulates the longer you're offline, so realistically, most people will only see a minor bonus threshold at best. (And it might even see less mileage, as this game revolves around the idea of doing everything on one character, whereas you can accrue rested exp on one character while playing another in other MMOs.)
4) Bonus exp can also be used by anyone that logs out at the selected Mog house. However, unlike Guardian Aspects, in which you can only use for a select few portions of the game, bonus exp will likely be usable for any aspect of the game that allows exp gain, which is a win for anyone that ever logs out and ever levels anything.
If you play all the time, this change will not affect you in the slightest. If you don't play all the time, this change will be a bonus in convenience (less menus to go through and one less inane 'resource' to track) while adding an incentive to actually log back in after not playing for a lengthy period of time.
All I have to say is read your sig ^.^ you shouldn't be defending this. lol this can just go back and forth soo that is my final argument with you ^.^
if you were being sarcastic that is.
I think this is a great thing for several reasons:
1) Encourages people to log out which means less server strain.
2) Encourages people to spend time in housing crafting which means less lag running through Ul'dah.
3) Encourages people to breathe fresh air or play FFXIII-2! .. haha
I don't see a problem with it. People leveling too fast isn't a problem, it means more people to do endgame with - even if they have to learn it fresh. Most people don't learn how to actually play their jobs in exp parties anyway. Every time someone pulls hate off the tank, they're doing their job wrong or the tank is doing their job wrong. This gets fixed in endgame where people learn their limits and roles.
Much like in FFXI, exp parties were meant to get you to endgame. Black Mage in XI exp was all about magic bursting Freeze on a Distortion skill chain or teaming up with other Black Mages and timed-nuking something. Endgame Black Mage focused more on crowd control and then casting a nuke or two when they knew it was safe enough to do so without eating dirt.
Maybe my friend will be able to catch up to me now since he plays so infrequently!
Soooooo, surplus! YES!!!!! VERY MUCH WANT! ENCOURAGE ME NOT TO PLAY THE GAME YES!
Oh cool, an ad hominem. Let me try:
http://i2.kym-cdn.com/entries/icons/...owyourmeme.jpg
Also, in reference to the sig:
http://talkingabouttheweather.files....ecoldirony.jpg
You're welcome.
Heh how angry people are always here. Good point OP. This is one of the small things in TOR I enjoy. Maybe it also helps keeping system up when people don't log in in the middle of rush. I've played only two MMO, this and TOR and learned what is difference between good and less good MMO. Tried yesterday first time XIV dungeon. Two vegetables kill me always - no possibility to pass it. In my other time killer, there is always hard fighting but I can pass. Maybe te purpose of this game is to make people angry. And you see it in these forums. Anteeksi kaikki fanaatikot.
We have strayed from the topic guys... the EXP Bonus User Interface.
I think we need a new User Interface to show us rested exp and bonus. I like User Interfaces. They help me interface while using things.
+1 for User Interfacing
I'd like to chime in hear and express my unhappiness at this.
I have been playing this game since very shortly after launch. You might notice that I have Gladiator at level 44. None of my classes are at 50. This is by choice; I want my leveling to be slow. I use Guardian's Aspect sometimes when I want to level faster for whatever reason, like perhaps a story quest is coming up next level, or because I simply feel like it that day. I'll skip over it completely on other days.
If it works like WoW, I will no longer be able to choose. Not only when I want to use faster leveling, but for what as well. I will have to choose to play what class I want to level faster first.
If they make it possible to choose when and to which class you use this rested xp, I would be fine with this change.
Ummm who's to say you'll get the max bonus exp for logging off for 2 hours as much as you would for 12 hours?
Give the system a chance before you spaz out like you are doing now. NOT everything is about the battle classes so stop shoving your flawed viewpoint down people's throats lol. Your definintely a minority here.
At the end we ask ourselves is the journey what makes the destination or the destination defines the journey... Think about it... Soo.. Deep.. #puffs on moko grass#