Originally Posted by
Tridus
No, the problem is server side. You see it on weak systems and on comically absurd gaming PCs that overpower the game by huge margins. The problem is that the server has to tell every client what every other client is doing. As you add people, the load scales exponentially. That gives you a situation where two groups of 50 on far sides of the instance will both work fine while one group of 100 will have these problems. The server simply can't keep up with telling everyone what everyone else is doing and stuff gets lost. So you wind up having things drop out that you really don't want to, even while still getting combat log data on 90 other people you don't care about.
They need better prioritization on this stuff. It should be monsters, party, alliance, and then anything else. I should never lose track of a NM or a party member but e able to see 90 other people.