This is not a factor with the totem system
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I want to know: why would you want to deny someone a greed roll when they spent time and effort with you just because they don't have a job leveled for it? Knowing how RNG works, what happens when in your next run, mnk weapon drops again? "Sorry Bob, I know you pitched in with all of us to clear this but I can't let you compete with 7 other people fairly for the loot cuz we spent time and effort leveling mnk and you didn't, even though you could spend the next couple of days capping it."
Wow, just wow.
By extension: Why would you want to deny someone a Need roll when they spent time and effort with you just because they didn't come as the job that can roll Need?
You can really use the same arguments - You can even scratch the "maybe" and "could" as far as leveling the jobs that can use it is concerned, because they already have them.
The entire idea behind Need/Greed is long since outdated and pointless, because people roll "Need" for all the same reasons they roll "Greed". The only reason to even make that distinction is because you consider some uses for items more legitimate than others, otherwise everyone's claim is worth the same and if everyone's claim is worth the same, there is no reason to discriminate between them.
It's just an old, bad and arbitrary system overall.
The system itself is fine and doesn't need adjustment, yeah its a bit annoying to see an item you could use go to someone who literally can't, but ultimately its a minor inconvenience at best.
Personally, if I can't or just won't make use of the item, I pass, let other people make better use of it than me, but some people just want loot, regardless whether or not its actually usable by them.
Thats a completly different scenario though - everyone can roll "Need" on the sigma-tokens since they're not job-specific and everyone, well, "needs" them.
OP was complaining about someone being able to roll Greed on a job-specific item (a weapon, for example) without having that job leveled (or touched. or at a level the OP considers high enough to "allow" someone to roll on the weapon).
Specifically in Byakko (or any other Post-ARR primal) thats a non issue, thanks to the guraanted token-drops directly into your inventory that will allow you to get whatever you desire from said content.
Your "problem" has been discussed in other threads already :) Maybe better not to mix the both but to stay on topic :)
This had an argument back in ARR when totems didn't exist and if your gear never dropped then too bad, nowadays you have totems. Sure, it sucks when someone without the job even unlocked takes it but it's fair but they can still make use out of it for desynth or seals, or I dont know maybe it"ll push them to level the job.
Sorry dont think the whole loot system should be overhauled because you're salty at losing a roll.
At least the person without MNK at 70 has an excuse. If you wanted the fists and have your MNK levelled up, why didn't you do the fight as one? You have no more a right to the piece than anyone else does, hence the ffa nature of greed.
Get over it.
No, all this would accomplish is players feeling like they need to unlock classes/jobs and level them so they have the best chance of getting loot. Most gear drops can be traded for Grand Company seals which can be traded for very useful and commonly used items. Adding another tier of loot priority would punish newer players who might plan to play something else in the future or just want some extra seals.
Also just because you have a level 70 something doesn't mean you even play it. I know loads of players who have every combat class at 70 but stopped playing most of them when they hit max level.
Having a class at 70 =/= actually playing said class regularly.
Also if you really want something for a class, why not just do the fight as that class so you can roll need? Why isn't this an option if you want the monk weapon?
You aren't, because you can't have a Need roll unless someone is on that class. That is the whole point of the Need system. That's why the button doesn't light up when you just have the class. The game's requirement is that you come *on* that class if you want to use that option.