Coil has many XIII enemies.
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1) Add more substats and ability modifiers to gear, extra potency, duration, whatever.
2) Remove Tomestones, you have to work for your gear.
3) Bring back gearswapping!!
Ah my apologies, I didn't know there were X and XIII events in the past. I joined the game 2 weeks before SB hit (I was newly lv 50 WHM excited to try that AoE stoneskin and then poof it was gone before I had the chance to use it, haha...) so the only X and XIII references that I know of are costumes and perhaps Yojimbo for X. Haha we're on the same boat; it'd be great if we could have more FF X references in this game. Unlike you though, I enjoyed blitzball in X but I have a feeling that it'd be a disaster if it were to be implemented here.
Not having XV reference is somewhat understandable given the fact that it's the only successor of this game as of now, though I don't see why not. May not be suitable for third tier of Omega though, cause I think nostalgia factor is very apparent in these raids. With how things as they are right now I wouldn't be surprised if Sephiroth/JENOVA is the last boss for Omega, but let's hope it'd be Sin/Yevon instead :D
I mainly hate exclusives on the mog shop. If you want to fork out your money, be my guest - but there should not be a single thing in there that you cannot earn by playing the game. You should be able to choose with those "optional" items - pay, or play, your choice.
I don't like how things are basically given to everyone and how people feel entitled to it.
Severe lack of racial specific gear first of all. Everyone crying over gender-locked gear.
Where's the diversity?
Amnesia.
How 95% of story characters who die end up not dying.
How bad guys turn good and all their atrocities are forgiven because, gosh darn, they said sorry!
I like the new MSQ roulette change. Finally I get to watch the cutscenes, and they make the dungeons a lot more entertaining.
O4S and O8S transformations should be available to normal mode players! Raiders get their difficulty, exclusive weapon and mount.
Remove or overhaul role actions completely. Give the unique skills back to their respective classes (i.e. Low blow/Reprisal -> back to DRK).
Let me match with other dudes in the valentines instance.
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Hildibrand quests aren't that funny. They're overrated.
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MSQ roulette auto scrolling is too fast and makes reading the text hard.
I actually support and like the cashshop and wish the moogle shoes were put in there. Cause yes while I have no problem grinding for them.. I want them NOW. And waiting for 2 months until I'm honored to get them sucks. I'm guessing it's 2 months.. if it's not whatever.. it's still WAY TOO LONG. T.T
Gathers should be forced to meld as much as crafters and have 90+ step rotations to gather one item per node.
We need a Magic Meta for 2 whole expansions while physical players whine.
RDPS needs to go.. Find other ways to make classes interesting and feel unique since the balance team seems lost.
I think Alisiae and especially Alphinaud should be the face of FFXIV and not Y'shtola. I understand she is popular in Japan, I understand that she was a bigger deal in 1.0. That does not change the fact that Alphinaud and to a lesser extent Alisaie are more part of the plot of this game. Give me flipping either twin in Disidia please.
I am so tired of seeing new content / bosses that are just a copy or mash up from old Final Fantasy games. I don't want Kefka as a boss i want something that relates to the world of Eorzea, i want them to build the world more not just pander to Fanboys. It was cute at first with LoTA but enough is enough.
I also hate Meta. Kudos to the other few who also do.
Why is it that we've been through two major expansion and yet the Wedding Venue remains unchanged? Or expanded? Or...anything? (Actually I don't care why, I just want a new wedding venue gddmn it.)
I love when people complain about the gameplay/job mechs/playerbase all in the name of FARMING ENDGAME CONTENT MORE EASILY. Or worse, the ones who just want JESUS OF RAIDING top-tier. I just... I respect the skills but usually the attitude makes me vomit. (Those insane people doing old synched content with nearly all heals or nearly all tanks? That's the people who want a challenge. The bad-asses. Get you some.)
Zenos is my favorite Garlean to date. The 4.2 cliffhanger makes me happy. However I hate that SE can't decided if Garlemald is Shitlord Central or more like the Empire of FF12. Make up your mind guys.
The fact that Sharlaya is so uber insular that they would murder people to stop the spread of some of their teachings (AST storyline) should be more of a plot point than it is. Like, seriously. Also where are the twin's parents? Was this explained in 1.0? Encyclopedia Eorzea? I want 1.0 cutscenes in the Unending Journey.
I also prefer the English Voice actors. Except Lakshmi. It's like they asked some random chick to say some lines who thought playing to the character was above her. :/ Also, there should be some 'nod' in the game to Yugiri's original voice actress. Or memorial. Or something. (I could listen to Zenos for HOURS.)
I second this. I think a Renewing of Vows Ceremony or something extra would be a nice addition.
Mind elaborating on this? Are you saying you find it hilarious when people want to be able to repeatedly farm content as smoothly and efficiently as possible, or something else? Because it sounds like the former, and I have to say, if I’m going to be doing an Extreme primal 99 times for 99 tokens (or until I get the mount), I would prefer them to be as quick and painless as possible. I don’t really see anything wrong with that, but maybe I’m just misinterpreting what you mean.Quote:
I love when people complain about the gameplay/job mechs/playerbase all in the name of FARMING ENDGAME CONTENT MORE EASILY.
The meta is healthy and 99% the people who usually complain about it don't perform at a level where it matters.
I hate Godbert and think he is an overrated walking meme that needs to just go back to the GSM Guild and concentrate on making jewellery rather than trying to paint himself as compassionate and philanthropic (he isn't - Gold Saucer is a sham that hassles the needy and is paid on the backs of the vulnerable, and he basically threw the Doman refugees out into the street without so much as an "I'm sorry" from him).
Funnily enough, I actually like Minfilia and Alphinaud and cannot understand the hatred the 'meta' has for them (although Minfilia's changed attire in ARR didn't help her sadly and just made her look like a bimbo).
The alamigo part of the expansion was ruined by Doma coming out of literal nowhere. They put more work into the eastern zones bosses and dungeons. Compare skalla and hells lid. alamigo got shafted, and I'd honestly rather they just went full on weeb on us and scrapped the dual region expacs rather than half heartedly trying to fitting it in.
I'm tired of Haurchefant ... I was sad when I finished 3.0, I did my share of fan arts and now I feel like this NPC is shoved down my throat all the time to the point of now being sick of him...
Crafting / Gathering should require reactive skills and finesse, by making minigames out of them(again), instead of them just being a puzzle people solve by looking up a rotation via Google.
Savage content should focus more on mechanics and less on DPS(Bardams Mettle, I'm looking at you). Also Savage content should add more randomness, to prevent fights from being learnable and encouraging reaction and adaptability.
I hate parsers too. They are the worst thing in the universe.
Chocobos are the second worst thing in the universe(is this unpopular? Not sure!).
I agree wholeheartedly with this, as Ala Mhigo has and seems to be a literal after thought when compared to the quality of writing the Othard portion of the expansion received. Doma should have been the third expansion, not muddying the second to the point that neither of them was given a chance to really shine.
Personally, I think that the game should not provide actual damage numbers but only health bars, à la Kingdom Hearts.
A smooth farm is a beautiful thing. It just amuses me when I've seen multiple complaints on how the content is not challenging enough, how the jobs are too powerful or too lacking and how the bad the general playerbase is and then anger over low scores and unsustainable pug farms. Are we really surprised? And you want to make this harder? L O L. I know that's not always the argument and there are legitimate concerns about some of the jobs but I'm sorry. Sometimes you can't have your cake and eat it too. What is really needed is better players. And well... the Mentor system is a whole different post (that I should have included with my original one :P)
That's certainly debatable since it discourages players from using certain jobs based on what is considered 'meta' for that role (or for the general party comp). As far as making people look at actual numbers and critique their job/performance and where it stands with others well... I suppose that is healthy. To an extent.
My only complaint is that people are using it to belittle my class and while I'm sure all the math is correct and it might even be true well... No one likes their main to be the target of ridicule--especially when it's a core developer issue that apparently can't be fixed no matter how well the class is played.
But you're right. It certainly doesn't matter in my case. ;)
Peoples opinion about tank using str, healing being to strong, meta being stupid and some content being overtuned.
Well those who have that kind of opinion sucks. :)
I specifically mentioned this thread was to avoid the general ‘omg u suck’ attitude towards less popular opinions...and that’s literally what you’ve done. Your opinion is just as valid as everyone else’s and saying things like ‘those who have this opinion sucks’ makes it seem as if you’re intentionally being contrarian just to cause an argument.
If you want to discuss why you believe str should be a tanks main stat, the strength of healing or meta presence then by all means. But posting a statement with no justification for why you have this opinion (other than ‘those who disagree suck’) simply means you’ve wasted your own time
This... doesn't make any sense. What does wanting efficiency have to do with complaints regarding how abysmal the average player is? You get better players through gradual difficulty progression. FFXIV has, instead, become progressively easier which only breeds complacency.
I mean, I personally find that a lot of the higher-end content is getting progressively easier because the developers are trying to cater to the lowest common denominator in terms of the playerbase. I think that player skill could possibly improve if there were actual difficulty curves when it comes to leveling content (and inb4 someone says “rawr you cannot make leveling content savage-level difficulty”, that is NOT what I’m saying—I’m just saying there should be some sort of difficulty curve there as opposed to gameplay that does not punish you in the slightest for mistakes/failed mechanics). As it stands now, a lot of the original ARR content/dungeons are harder and more punishing on mistakes than the newer SB content/dungeons, and older tiers of Savage are harder than the current tiers (Deltascape was the easiest tier of Savage this game has seen thus far) and I don’t really see that as a good thing.
On the other hand, you cannot force someone to care. But to continue to water-down what supposed to be high-end content to cater to players who refuse to improve...I don’t really think that’s the answer.
In terms of job balance, there really are instances where the complaints are valid complaints. A lot of the complaints about BLM are extremely valid, for example—a selfish DPS that was being outDPS’d by a DPS with support-based skills (SMN) is not right, and it shows poor balancing on the part of the dev team. I honestly believe that the developers do not know how to balance these “selfish” DPS job. Think about why the current meta has been a thing since Creator—they cannot balance “selfish” jobs well enough to make them a “better option” or a “comparable option” than a job that brings raid-wide buff/support. The devs cannot make, for example, SAM competitive against taking a DRG, because the DRG gives a party more than enough DPS to “bridge the gap” between a DRG’s damage and a SAM’s damage, especially if there is a BRD and/or MCH in the group—DRG buffs a BRD’s damage by ~300 DPS alone with just Disembowel.
I think the obsession with parsers is making inexperienced players focus less on mechanics than they should. Run execution is far more beautiful to look at than arbitrary rushing the boss before X time.
The whole purpose of lowering potency would be to force healers to heal more. Right now, the vast majority of your time will be spent spamming Malefic III/Stone IV/Broil. If healing saw a decree like you've outlined, healers simply wouldn't be able to DPS 60% of the time.
Personally I also believe that the 'XIV players are bad' is largely attributable to individual complacency; when all a player does is expert roulettes and the occasional extreme trial, it can be easy to start thinking 'why strive to be the best when I don't need to?'. And I think it's an interesting question with no concrete answer; when you can get away with doing 'ok', at what point does doing 'well' become an impediment. You could try to hit every single proc, DoT every single enemy, use all your abilities a split second after they go off to ensure no procs are wasted and utilize your support abilities at the most opportune time. Or, you could just press buttons and still win. I know I'll get my throat slit for saying it, but I honestly believe that 'damage meters' have had at least some impact on this. Being able to see numerically the disparity between players give the impression that this large disparity is solely due to player skill level. In reality, there are countless extraneous variables that must be accounted for before conclusively saying 'this person is low skill and doesn't care'. A parser can't tell you what a person is thinking, their motivations or their limitations. And generally the player won't tell you either unless it's a friend or acquaintance (which doesn't help matters)
Imagine you've been playing FFXIV since ARR. You aren't familiar with what a 'parser' is (unlikely I know, but let's assume for the sake of argument) but you've managed to beat everything you've come across so far. You enter, say, expert roulette, and suddenly someone is calling you out for 'bad play', 'poor rotation', 'low dps', 'not enough APM'. You have no idea that this 'disparity' exists, and even if it does, if you've been able to beat things despite it then why are you doing bad?
The presence of damage meters has caused people to expect the disparity in dps to translate to disparity in skill at a 1:1 ratio. Furthermore, people generally seem to expect a much higher skill than necessary for most content because damage output can be converted into pure numerical data.
Does anyone even know what the absolute minimum amount of damage one can do before causing a wipe in non-savage content? If a Black Mage only does 2500 dps to your 5000, will it really matter when running Hells' Lid or The Fractal Continuum (HM)? I wouldn't imagine so.
Also, in an attempt to cast Palisade on myself, I'd like to point out that giving people friendly advice about more obvious mechanical mistakes (e.g Ice Mage, Healer Paladin, Bards with no songs, Summoner with Titan, etc) is completely fine. But saying things like 'you're doing 2000 dps but I'm doing 3000' does absolutely nothing to address the issue. You're literally just saying numbers with little context.
Unless parsers begin to access people's cameras to see how they're physically reacting to the game, the reality is that they don't give enough conclusive evidence to accurately state that there is a large disparity in player skill that is the result of lazy players who just don't care
I don't think so because parsers don't teach you anything. The content should pose a greater challenge way before doing the raids, so that you'd be forced to learn how to properly play. Right now, you can clear everything very easily and people have no shame skipping Savage because "It's for hardocre-toxic-elitist-woobies, anyway !".
Kick their ass in MSQ content and expert dungeons, they might make an effort to improve.
Unpopular opinions eh?
I dislike that people so largely hate/avoid this game's PvP without ever having tried it back when it was actually MORE solid than what we have now.
I dislike how easily both the playerbase and SE just turned their backs on the PvP community, after shunning and hating us for so long, and THEN embraced our content like it belongs to them and they're entitled to it.
I dislike that learning to play a scripted challenge well is somehow seen as having greater skill than someone who learns to play well against other players - which is generally far more dynamic and requires more adaptability on the fly. I say this being a raider as well as a PvPer.
I've resigned myself to simply not talking to people if I literally see the switch turn off behind their eyes (metaphorically speaking) if PvP is ever discussed, especially if they rattle off yet another tired, uninformed misconception about it. I belong to very few linkshells now.
Can I admit without judgement that - as a content creator who decided to focus on this game's PvP because I enjoy it - that I'm a bit irritated at some of the other created content that tends to err on the side of stupid/random humor? Don't get me wrong, I enjoy it too, I laugh with everyone else, but it leaves me wondering why perhaps random emote spam, repeated raid wipes, satyrical takes on how to play a job right, or similar content is held in such high regard, yet highlights of skilled gameplay are lucky to get any attention at all?
MCH was never complicated. People expected "gun bard" then acted like they couldn't understand that it was different. Then called it weak (thanks for the overbuffing though). And now they call it "boring" and brainless. That's wrong too. But hell if it gets us overbuffed again, fine. Bring it on.
I like the story. It's not perfect, but with the perspective of a writer, I remain entertained and excited to see more. That says a lot.
Can't stand hunts. Don't really even remember why now. I just. . . don't like bothering with them. Will call them for others, but generally won't go out of my way for it.
I hate big pulls. Like, ridiculously big pulls. As a tank, healer, or DPS. 4 or 5 is whatever, even with damage reductions per extra mobs, but beyond 5, I've just never enjoyed it. Feels either brainless or like busy work for me. "Turn brain off, press this button til they're all dead."
I don't care about parses. Like at all really. I DO care about performing well, clearing content, and doing my best, but I just don't bloody care about parses. Maybe it's because I'm on console? Oh, speaking of, console players aren't handicapped, ignorant, or charity cases. Skill-wise, ability-wise, I've yet to run into any situation in game that I was incapable of or at a loss for being on console. It's all about how willing you are to push yourself and do well. And speaking of. . .
I VERY much disapprove of SE's attempts to make things foolproof or cater to the lowest common denominator. This doesn't mean I want things super hard at all, but in the case of PvP, it's my last remaining semblance of challenge in the game (at least it was. Hi 4.x PvP, and hello 4.2 Feast. . .) I have no issue with people wanting to take things easy or not feel like the game is work, but I can't stand watching the bar get lower and lower, knowing that so little is asked of players to meet the challenges already.
Every mount doesn't need to fly.
Couldn't have said it better myself.
This is why i'm against their use. I don't mind them being used for self improvement...provided they don't breech ToS.
But when people start using them as their little fancy platforms... you will find me "less than amused". No numbers will save you from that.
what it comes down too are people are lazy...or they don't get taught right...and the greater audience I observe at the forums alone tells me that.
So many people are horribly bad....and they think they know better..when they know very little.
You Tube video guides that teach wrong......emphasis on the wrong points and cases.
It's scary how often I see VERY bad habits show up in-game these days...and to say anything gets your head blown off.
So I do what I can....but I'm not going openly yell at someone doing a poor job if we manage to clear the dungeon/raid/trial - because that alone in itself is a reward enough for me. Is it right? Debatable...but its not an excuse to go postal on someone or accuse them of being a bad player - even politely. This is a game after all...not a job....not a test.
If it was a serious party for a serious objective..that's different...compliance is expected.
But only under specific conditions. And if you think that's not good enough and that "ruins your fun" because someone is doing less DPS than they should...tough....you can live with it...or you can leave. They would say the same about you after all! Or..you can be friendly....and attempt to be helpful as opposed to being blunt. This is true mentor-ship....and some people refuse help. Then what? What would you do then? Have fun with that conundrum. No Parser will save you then. In truth - they are playing the game just like you....and they play differently than you do. They didn't break any rules at that rate....and that alone is thin ice in itself.
I absolutely hate all the male Miqo'te (being gay dudes or females playing males or even some straight dudes) dressed like -a word I can't say in the forums because reasons-. I always wonder if they go irl dressed like that... if they are using anything at all. I mean, now as a cat I also have my swimsuit gear for when I'm at hotsprings, at the beach or in private, but I'm super against going dressed like -that word I can't say- around everywhere. If you don't wanna wear an armor or a robe at least get a casual glam and have dignity please.
Aymeric is overrated. Haurchefant too. I miss Papalymo. I liked Ilberd in the MSQ.
Parsers are one of the biggest reasons why I don't wanna try Savage.
I also really, really enjoy this. I mean, I'm not going to babysit the party list and toss out cures when everything is going smooth, but it's nice to have the option to help pull a party back from the brink of death if need be.
Rabanastre is where I get to make the use out of my raises/cures, and I almost always end up with one or two commendations (no easy feat for a DPS)- so it seems at least someone appreciates it :)
It annoys me to end when there is a RDM or SMN in party who just won't raise a person that's been laying there for awhile. Yes, of course, that should default to healers first - but at least try and be aware of what's going on in your party. Sometimes a healer may not have enough MP, or perhaps half the party is in the orange and can't focus on the dead person. Again, this is mainly based on my experiences in Rab :X Some groups are great! Some are far more...exciting :X