There are NPC's that distribute GC leves at 20+ camps respective area to your company. They offer seals as you exp.
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There are NPC's that distribute GC leves at 20+ camps respective area to your company. They offer seals as you exp.
As some people pointed out, there are more interesting ways to distribute GC seals that a buff. Key items from defeating the Stronghold NMs that you can trade for seals at your Company HQ is a good example of a feature that would enhance the current content.
Why people have fun talking to a NPC to receive a buff is beyond me.
Why people have fun being shot to end-game by talking to NPCs and gaining exp for killing 5 monsters over and over in other MMOs is beyond me.
(Since when was it stated it'll be "fun" to do that?)
Honestly, it's almost as if you assume people never have a reason to return to a city for some reason other than to refresh a buff. We definitely played a different FFXI, because I remember going back to the city to set up AH sales, meet up with someone, get next mission/quest or get money from previous sales and while I was there I refreshed my signet/sanction.
Yes, yes it is shocking people go to a city for something other than to refresh signet.
Well, it becomes pretty much a mandatory task since you get "penalized" for not having it.
So why do you want a Signet if it isn't fun and "forces" you to go to a specific NPC every time you come back to town ?
Before this game came out, I had hoped that the deity we picked would add an effect to our Signet. I read their descriptions at least a dozen times each and figured that Byregot would somehow be beneficial for BSM/ARM/GSM, Azeyma would give some kind of Auto-regen and so on. Pretty boring that choosing a deity serves no purpose. Here is to hoping that Twelve Mythos content in June makes our choice finally matter.
The real question is: Why is it such a problem if every time you go to a city you talk to an NPC to refresh a buff? You were never penalized for not having signet/sigil/sanction as you could continue just fine without it, it was a benefit to have it, not a requirement other than crystal drops (which all monsters already does this). Signet created a virtual competition between the nations which realistically only affected what regional NPCs sold and your length of signet.
It becomes second nature just like I guarantee it became second nature for any DoWM to equip cure or second wind somewhere in their setup while soloing.
Well, What they could also do is it could help out solo players by giving them the light party bonus as well.
-I don't really like the light party or full party bonus, makes other stuff really unnecessary like accuracy.
You can set up Cure/Second wind wherever you are and most players don't take either of those or Raise off their bars ever so they never have to set them again. You don't have to talk to a NPC to put them on before leaving town like you would signet.
Party bonuses encourage partying and dungeons/primals is designed with that in mind anyway.
So the problem is talking to an NPC...in an RPG game. Ok.
Reminds me of the guardian aspect you get temporarily with level quests.
... It takes like two seconds.... I never got it all the time in ffxi, it's really not a big deal. Look how many ways you could get points on that game. I don't see the big issue here.
What % of people are fine with not receiving benefits when they could ?
I'm still waiting for a good argument ("it will become second nature" isn't one), because I personally would hate to have to port back to town when I log on or while in the middle of farming/gathering since I need those precious seals.
I'm sorry, but it's one of the least efficient suggestion I've seen yet.
You wouldn't port back to town, I know I won't until I have a reason to go back to town...... -.-
Also, they would probably make it available at the camps.... sooo either way.... You don't have a good arguement.
It's just how MMORPG gamers have changed over the years, if talking to an NPC in your daily routine is a problem then nothing will ever be seen as efficient to some people, even if they slapped it into a menu option I'm sure those against this will still find a problem with that.
Did you even play FFXI chin....?
He likely played it but played it in such a way his only reason for being in a town was to gain signet. The funny thing is, between all linkshells I've been in from 2002 - 2012 not one person complained about having to go to town to refresh signet/sanction/sigil -- not even on forums. People did complain that the duration in general was too short for sanction though because the benefit versus duration was heavily unbalanced until you were top rank in Assault.
http://www.google.ca/imgres?q=chinoo...0&tx=110&ty=87
Yes.
Honestly, I'm just asking to be convinced. Still haven't seen one single advantage. I didn't hate signet because FFXI was all about forming xp parties in town, but can't understand why FFXIV would need it.
I just don't see the point of adding a pointless formality when there are 999 better options out there.
Because it has become second nature, it's annoying but it's not going to ruin anyone's day by doing it. That is why nobody really whined about it, i never really whined about it too. Was i happy about it? I didnt really care. Do i want it back? not really.
Also, there was no official forum back then, there was no real channel to vent your frustation, people starting to learn to just suck it up, i bet if there was forum back then, there will be non-stop flaming because the patches comes so ultimately slow and it doesn't really contain alot of things if looked again at archives. Things have only changed this last year when they started to be more open on communication.
Ummm you form exp parties in town now..... and ifrit parties, and moogle parties, every kind of party you form in town......
How to make Signet not retarded gameplay-wise:
Add a downside to itMake it give you a DoT to HP/MP while you are in a battle, make it give you less or 0 XP, make it temporarily reduce your level while you have it on, SOME kind of point to making it an opt-in thing.Make it limited, but powerful
The newest Zelda game has items you put in your adventure pouch that increase the drop rate on certain items. You have to talk to a NPC to put them in your pouch. The reason that this is a meaningful gameplay decision is that this pouch is also where you hold your potions/ammo bags so you risk running out of supplies or not being able to heal yourself because you wanted more money drops.Let us only use it once a week for an hour, for example, but give us a ton of seals during that time. Alternatively, let us use it once a day for less seals. In the end this basically would just become another version of guardian aspect.Make it permanentWe already have ourselves pledged to a Grand Company, we can't pledge to more than one, so just cut the bullshit and let all our actions from then on be counted for whatever sort of conquest system that may get added, without having to get a buff. We don't have to worry about refreshing buffs, we don't have to needlessly talk to NPCs, and it adds more substance to our joining a Company.
FYI this is how it should have been handled in 11 too. You could only be allied with one nation so Signet should have been permanent. Sanction/Sigil should have been permanent with you just going to a NPC to change your bonuses. Eventually you ran into the problem where you had the wrong buff for the wrong zones which was annoying and just making everything permanent and not tied to a buff would have rectified that issue.
I said real channel. SE doesnt read fansites, if they do, Kings would have been on item trigger pop long time ago. People will whines for a while when it just started, but it will dies down because their voices are not heard, therefore the thread will sunk overshadowed by drama thread.
I am sure you will have hard time finding thread where people whines about 24hr NMs repop despites it being one of the worst issues in FFXI, people learnt to suck it up wahtever Tanaka gave them back then.
Making it limited is fine with me few times a week. I'll try and compromise with these people.
Um. Has anyone here ever heard of this really COOL item in XI? It's called a Signet Staff. It must have been a really recent update... Well, recent, taking in mind that I haven't played in a year or so... Oh, wait... I had one for a few years before that, too... But who knows. Maybe I was secretly on a beta server.
But nah, talking to a company officer before doing things to receive credit? I don't know about other people, but I deffffinitely expect my military to work on a per-individual or occasionally small group basis. Reporting to command? HAH! Where do you people come from? Those are just "useless formalities." Real armies stopped using those years ago!
This is a game.
Also you needed to buy signet staff with points and devote an item slot to it, as well as buy it in the first place, and it wasn't around for a loooong time. Didn't work with sanction/sigil either.
Lol, so the "useless formality" that was bypassed is now a problem because you had to buy it with points and use an item slot......like I said, even when you can get around the formality, there's always going to be an issue with it.
No, it didn't because Sigil and Sanction were quite different from Signet.Quote:
Didn't work with sanction/sigil either.
Sadly, since it's from FFXI, no one wants a system like this in XIV, that's all it's coming down to based on these replies.
Absolutely in agreement. Trading exp for seals, gil for seals (given that won't work right because of no gil drops), items for seals, exp for items, etc. would be a great balance.
Not so much of a fan of this. I don't think that making signet ANOTHER thing we have a limited supply on is so great. Still a bigger fan of your first idea.Quote:
Make it limited, but powerfulLet us only use it once a week for an hour, for example, but give us a ton of seals during that time. Alternatively, let us use it once a day for less seals. In the end this basically would just become another version of guardian aspect.
In one sense, yes; in another, no. First, to address your point, I think that having to report back to an officer every so often is a good idea--it really helps. However, I think that once we rise into to the "officer" ranks, this need should be alleviated? Once you're important enough, everything you do is considered a company act, without going back and forth for permission. I like it.Quote:
Make it permanentWe already have ourselves pledged to a Grand Company, we can't pledge to more than one, so just cut the bullshit and let all our actions from then on be counted for whatever sort of conquest system that may get added, without having to get a buff. We don't have to worry about refreshing buffs, we don't have to needlessly talk to NPCs, and it adds more substance to our joining a Company.
FYI this is how it should have been handled in 11 too. You could only be allied with one nation so Signet should have been permanent. Sanction/Sigil should have been permanent with you just going to a NPC to change your bonuses. Eventually you ran into the problem where you had the wrong buff for the wrong zones which was annoying and just making everything permanent and not tied to a buff would have rectified that issue.
And then, to oppose your point for FFXI a little; this would have worked until you began to have multiple allegiences--it made sense that you could only bear the Empire's sanction or your nation of residence's signet, or the sigil of the past nations (which of course had no knowledge of your futuristic allegience). At least, I think it did. Besides, keeping them active was hardly a challenge...
You know.... while you are in your bubble of FFXI nostalgia you could be soaking in the features already implemented in the game. Lke.... I dunno, provisioning? Get off your butt and gather or craft and turn in those items for seals.
There are copious amounts players who don't even use the party search feature they have been crying for because they cannot type in /sea CON 30-35 like they would in eleven. It's sad. You need to get over this game. It's starting to look unhealthy.
Like i said, signet should have been permanent. There was no point for it not to be.
Therefore, all semblance to the real world should be avoided. I love this logic! Oh wait, we're ignoring that, too.
Quite to the contrary, it was my understanding that this is a role-playing game. Some of us prefer our roles to be... not realistic, but at least roles we can understand and connect to. Not everyone is looking for a way to get to the top as quickly and effortlessly as possible. Some people prefer a game with story. I'd go so far as to say that FF games are (mostly) intended for those people. If you aren't one, there are many other games for you.
Elexia beat me to the punch on this one. So you trade some of your seals (and an inventory slot) for an item that lets you get more seals?! That sounds incredibly like.... "in..in.vesting?" What is this? I forgot real world principles didn't work here.
If they did decide to a conquest system (which I think is a good idea) I don't think it should be related to seals, there should be items similar to like in 11 based on a unique currency (conquest points again?) like 'Instant-Return' scrolls, exp rings etc.
One way to do it could be having the signet effect permanent in that, you will always get conquest points for killing mobs but in order to get the buffs you could talk to an NPC to get an enhancement (these NPC's could be in town as well as camps) and possibly even choose duration.Quote:
Today, 06:28 PM
Estellios
Like i said, signet should have been permanent. There was no point for it not to be.
i.e 200 conquest points for a 1 hour signet with 'refresh', 300 for 2 hour, 400 for 3 hour etc
This way people will always get points, but if people want they can choose to have a buff/multiple buffs and can also set their duration so that the need to return to town/a camp is minimal.
^^^
Yes that is a good idea. It gives you an actual point to having to talk to a NPC.
Another option would be to have a specific buff be permanent until you switch to a different one, but have the buffs reduce the amount of points/seals/whatever you get over time.
True,true =P