They have mentioned one (most likely that massive Jenga stack in Ruby Sea), but I'm pretty sure that won't be for quite some time.
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Clearly the next job should be Berserker, as a tank.
You engage a monster, and then presto, can't control your character until it, and all linking monsters, are dead! Full set of actions, none of which you can actively use. Except at Lv. 70, when you unlock "Moment of Clarity", which gives you 5 seconds to use any of your actions and carries a 5 minute cooldown.
The entire storyline would revolve around following a seasoned Berserker who only communicates in grunts and kills everything before you have a chance to do anything. Through your observations of this person, you realize the true futility of strategies and battle practices of new and old, and just allow yourself to succumb to the madness.
8-Member parties of Berserkers clear the entirety of Savage raids on release, resulting in hard nerfs when 5.1 comes out. In the end, it still ends up being the best tank.
I wanna see Necromancer as a job. That'd be cool. Totally want Gun-Blader way more tho.
I believe regardless of what we say, the devs are going to implement it how they want. That said, I believe melee would be the ideal cause I imagine the type of gun that would be attached to such a weapon would be short range and mid range at best. So it would naturally go fit with close combat.
So, I would say the auto would be slash.
Well of course the devs will go with the way they want. Mostly because they know more about the engine and the budget than we do. But if we didn't speculate there wouldn't be anything to do here beside complain :D
I wonder if it is possible to make auto attack a sort of double attack. a slash followed by a shot. Or make it switch based on range.
(And now I'm driving my own thread off topic. Good job, Bali)
Wouldn't be hard to make every OTHER auto attack be a shot.
But back to Necromancer, I can totally imagine it as a job that doesn't necessarily need a pet out at all times. I can imagine it as simply having skill animations that brings undead for the duration of the skill. For example, other jobs have skills that binds people in place and shows a circle animation below them. For Necromancer we could simply make a skeleton come out from the ground and hold the person for like 2-4 seconds then decay. Or having a line or cone aoe that just shoots a horde of undead at a certain direction. Maybe even a defense buff that gives u temporary bone armor where ur characters chest is covered by a rib-cage and perhaps even bones of other creatures around ur body.
eventually we'll have every single final fantasy job and they will find some way to fit them.
https://www.polygon.com/2017/6/2/157...hida-interview
Eh, I highly doubt that would happen. We have ALOT of final fantasy jobs. ALOT. Even FF11 which has been around longer failed to obtain all the jobs.
Wasn't there a necromancer in final fantasy V?
They could. They wouldn't need to. Based off FFV, Necromancers in that game were like blue mages in the respect that they could learn all types of dark magic if they got hit by it. So it could just be a magic caster. But they also had defense equal to a knight so they could turn it into a tank in this game that uses necro magic to defend himself. They also got undead status all the time. The one thing they didn't do in V was let them summon undead.
No job should be forced into a role because specific roles are needed for queue. Even if every job released from here on out was either a tank or a healer, we would still be in need of tanks or healers because it's the players we need for those roles.
This is also why after Dark Knight and Astrologian came out, it didn't take long before queue times for DPS reverted to their normal times: most people staying on Dark Knight and Astrologian were already playing those roles well before those jobs came out. Same thing happened after Samurai and Red Mage came out.
Making a job concept a tank or healer because you want something different for that role is fine. But in all honesty, if you want a job concept as either a tank or healer because you want a shorter queue, that just gives all the more reason why devs shouldn't allow players to decide what jobs we should have.
Proposed Abbreviation: NCR
All true. However tanks and healers did not get a new job in Stormblood so it is time for their turn. (for the record I main DPS I just like being fair). I'm thinking of healer and tank concepts because they are likely to come next. And I made Necro a healer because i wanted a different healer concept and necro was the name that fitted it the most.
the Dark knight is your dark side in many way even the warrior of light has a dark side to her or himself
https://img2.finalfantasyxiv.com/acc...fd822e4dc7.png
you forget the Weapon for them
Well given it's a necromancer, it sorta needs a greatscythe. You know, massive scythe used kinda like a staff? Can look like either a traditional scythe or more like a giant fish hook.
In fact, a caster or healer would probably be the only excusable reason to make a scythe as a weapon given the devs' seemingly strict adherence to real combat styles as far as melee weapons go.
This could work too.
I think cool weapon would be staff/sycthe
a staff that has sycthe blade that flips out
i not really for nermancers ii don't think it could work undead are taboo. yet they another way it could necromancer could the force use and aether restore dead to they rest place
nercomancer undead hunters