Become a bard and play Christmas songs at random cities. People will be very social. c:
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Become a bard and play Christmas songs at random cities. People will be very social. c:
Is that what it is? I guess that makes sense if so, and here I thought it was the kitty hat. If so then it was ALOT. I'm still blaming the hat tho, also alot of my dungeon runs have ben pretty chatty as well.. not as much as the overworld mind you. But oddly enough none of the peole I ran with thought I was new either. Didn't think not standing in bad was shocking.
[QUOTE=Vidu;4519049]snip/QUOTE]
Sounds like the game has become more of a chore than actually enjoying it in that case.
That's not really true at all though. The matter is, people are running the dungeons because they need to for whatever reason. It's nice to have conversation in them but if I'm healing or tanking, I don't have time to carry on a conversation. I'm focused on what I need to be doing. Some people enjoy running dungeons - it's not being social they enjoy, it's just the dungeon run, the mechanics, the mobs, the music, etc. etc.Quote:
Originally Posted by Ayer2015
I don't understand where this "if you're not playing the game casual my way, then you're treating it like a job/chore" mentality has come from.
Hate to dissappoint: Still enjoying the game. Certain aspects have become a chore though - or rather: Have always been one, mainly the weekly capping of tome-stones, aka running your daily expert-dungeon. I, like moste people, I assume, am running that dungeon to make progress in the game I enjoy playing - not to make new friends. I enjoy a lot of aspects of thise game in the social company of the friends I've made in the game!
But yes: The daily expert-run is a chore, not only for me but for a lot of other people aswell. And as a chore its something you want to be over and done with asap, not stand around for idle chit-chat about the weather, so that you can focus on aspects of the game that you enjoy more (PvP, EX-primals, crafting for me for example).
But again, this is old news - I didnt enjoy our weekly 10 runs of WP 4 years ago either. That was something that had to be done to gain access to the more intresting parts of the name, mainly Coil back then. And its still the same today... just because I dont want to chat during a dungeon-run and rather finish that asap, doesnt mean that I dont enjoy the game nor that I'm not social within it. Sometimes I just focus on the game as a game and want my progress in that, not a talk with a stranger.
What is this social interaction you speak of? ;)
I had more conversation in one run of the original Scholomance in WoW than I have in a whole month of Expert Roulette in FFXIV.
I still think it's a combination of automatic matching and content being short that is removing social interactions from dungeons. There's no longer a need to be social, hence it becomes the norm to just be silent machines focused on speed and efficiency.
That said, there are still ways to find people who prefer to be social. DF is just not the right way to do it.
The singular thing I can point to is the cross-server duty finder. I've never been an outgoing person but back in the day I made lots of friends by being a competent player with an in-demand job.
When dungeon finder was introduced in WoW around mid-Wrath my guild had just imploded due to dysfunction and a lot of people transferred off the server. These were people I talked to for hours, got server firsts with, and the only reason I met them was because I met a tank in a dungeon and we ran some more dungeons, and he invited me to the guild. I never found another group of people in WoW to replace them and the default method of joining a guild that did even casual raiding involved registering to a site and filling out essentially a job application.
SWTOR I found new friends exactly how I found them in WoW. It was SWTOR though so most of the friends I made eventually left the game after a few months and I did too. When I returned, the game had a dungeon finder and it was ruined.
In this game I don't really make friends the way I used to. I like to run dungeons more than anything and there's just no way or reason to make friends in order to run that kind of content. 99% of the people I see in a dungeon I'll never see again so I rarely bother to even greet people. I wait for protect and start pulling.
Playing an MMO feels extremely lonely compared to when I started out in my teens. tbh WoW Classic's launch can't come soon enough for me.
Objectives and tasks make less sociable (chores IS chores), doesn't matter what you do. The only times people talked a few (other than start/finish) is when waiting to refill a spot inside dungeons. Hunts and Treasure Maps is the better way if you're looking for socializing (that's if you can find people with common interests). In other MMOs I pvp'ed for socializing, much less here since everything have to had objectives.
I haven't been in an FC in over a year. Every one I've been in has just been drama and people behaving poorly, antagonizing each other over pointless things, or it's an FC where no one does any content with each other or help each other out anyway. I'm out of high school and have no desire to see high school drama, and if I can't ever do content with an FC, then there's not much of a reason to be with that FC. Maybe there's a good FC out there. I haven't found it yet.
Instanced groups are a mixed bag. Half the time it's nice talking. The other time it's "go die in a fire" type of talk from one member to another. Nice. Party finder seems to be a lot worse since expectations are higher in Extreme / Savage content. Heaven forbid anyone try to offer constructive criticism.
Most of the time, I just hope they don't talk.
Don't think Discord or any Voip in history worked to stop social aspects inside a game. I think they just helped even. Remember when we didn't have cross server communication and now the devs are making this happens little by little. But what I think is Discord is more valuable now because it's rich of resources you can use, so people tend to talk there even more than inside the game. Some people don't or rarely even use the FC/LS chats, they just use discord, they already found a group of friends so they just talk there. Besides its already an extension of the chat of the game when you're logged out. It's just a matter of choice, i use both a lot. I love interaction inside the game and still want to do that more than Voip and etc. It's just preferences.
I mean, after all the people laughing at me for how I greet people (like "merry meet! <3" from my favorite book series or getting called a grandma for "greetings dearies! <3"), I just stick to my friends ._. I'm really shy, so talking with strangers tends to stress me out. Talking with my online family (FC) and friend LSs is just more comfortable for me. Though a great way to make me gush is to compliment my character. You may not get me to shut up lol.
Stranger danger.
How many people in real life when standing around start conversations with total strangers?
This isnt an MMO issue, this is just something that happens in real life. People dont typically socialize with random strangers to often.
Nah, the worst thing ta happen (ta social interaction in MMOs) was guttin' the difficulty and railroadin' the players.
People playin' this game are pretty social I find, say hello they say hello back, yada yada. I was just sittin' around in Gridania and made a friend somehow. People will be people.
But what the OP is whingin' about seems more like socializin' in random groups. It happens, sure. Sometimes. But dungeons ain't hard, so ya never have ta stop. Not fer MP, not fer markin'. As someone people said, that means ya don't really have time ta chat without interruptin' yer killin'. Just blow through it. They even proved recently ya don't even need people fer it, just bots with enough HP ta soak red stuff.
On the other hand though, I've had some of my best conversations just doing 15-minute dungeon dailies on WoW through their Dungeon Finder. A lot of the music I listen to now was recommended to me over XIV Expert Roulettes or, a bit more often, dungeon-grinding to level to cap, even if trading to new people each time. And all that was while running at nearly maximum speed. (Although, yes, a delay such as a tank or healer randomly leaving will aid chatter, especially if the group has already warmed up to conversation.)
In the end it comes down to my not especially wanting to talk to people who won't put in what I see as a decent effort to play well during the run, except to advise them on rotations or class mechanics (in the rare case that they accept advice rather than assuming that I'm parsing and threatening to ban me when it becomes obvious that they're doing less damage than the healer). And for that to happen alongside conversation, they have to be decent typists, and likely playing on M&KB.
Maybe in ten years or so with improved audio compression and decompression and reduced mic costs or improved speech-to-text that will become less of an issue, but until then it's the main one. In my experience it's been less an issue of people being cold to the idea of conversation or overly defensive or unwilling to commit more than a specific amount of time or not wanting ever to go out of their way to regroup with a fun team, but simply that we entered the instance to do something game-wise, and there's just not yet enough features or quality of convenience for quality or quantity of progress not to encroach on quality or quantity of conversation.
When I run into fellow players who can double-weave even while gradually typing between GCDs, I converse a fair bit. But I do get annoyed when people fail a mechanic while making a bad joke, etc.
I joined the game as a lvl 1 in the summer and I have level up in PUG's all the way to 70. On the whole I found the players on the EU servers to be pretty damn cool and will happily chat and respond to a comment/question. I was/am really impressed with the community of this game compared to other MMORPG's I have played over the years.
I came back yesterday (my birthday) after not playing since July because I had finished the MSQ and once I got my main to ilevel 316, I found the grinding of 320 and 330 gear annoying due to the weeks wait/lock out on the tokens. Regardless my FC has died a death, but the couple of dungeons I did were really sociable and I enjoyed the people I spoke to.
I remember the days when Roger Wilco was the only voice comms available for online gamers!
Relics are such a tedious grind, most people just want it to be done with and aren't looking to be social. The initial A1S parties I joined when the light step was first introduced were a bit more jovial but after a while people were just there to get it done. And that demeanor is persistent through most content. As Vidu eloquently post earlier, DF has more or less become a chore. Dungeons scarcely require a pulse, so even if people do actually like a handful of them, they're still there just to cap for the weekâlike they've done every week. I wager you would see more interactions in dungeons if they weren't essentially the same thing four years later.
Ever since I rolled a char on Mateus, people are super friendly and chatty to me
I don't know what the OP is talking about people say hi and make jokes and use funny macros etc all the time in duty finder still.
eh, I think it's a generational aspect. the current generation trends towards echo chambers, cliques, and close knit, closed groups to an extent. that's probably a factor in the way that MMO's have shifted toward small, closed communities in addition to all the other things mentioned in this thread.
it is a shame to see less open conversations though.