-
My wife is legally blind, but close to 20/20 with corrective lenses. Before they removed it, she could play just fine. Now she can barely do an hour's worth of questing before getting a headache from trying to read the text.
I really hope they do something about this soon. She's enjoying the game and would love to play more. :(
-
Found this over in the JP forum:
Quote:
Originally Posted by
Triairy
こんにちは。
- イベントシーン中のテキストについて
テキストと枠の大きさを想定してイベントシーン中のカメラやキャラクターの動きを決めているため、
単独で調整することが難しく、今のところ調整の予定はありません。
- NPCのフキダシについて
「城塞奪還ストーンヴィジル」のように戦闘中にメッセージを表示するコンテンツも増えてきていることから、
他の実装作業と比べると優先度は低くなりますが、一度検討を行いたいと思います。
ただ、日本語以外の言語では表示されるメッセージがかなり長くなることもあるため、
まずは実現可能かどうか、どこまで拡大する余地が残されているかを検討してみます。
From what I can gather from Google Translate (and the fact that the thread topic is basically the same as this one), it's a community manager of some sort? I don't know. Maybe some of you can tell better than me.
-
Google translate is pretty poor, but that sounds like they are saying they can’t fix it? I don’t understand. The ability to scale the boxes was there and then they removed it and now they have no clue how to implement such a feature even though they literally just removed it in the last patch??
-
The only guess I've got is that when they fix it, it creates some other problem in the code. Not that I know anything about programming, I've just heard that kinda stuff happens. Ya know, like "99 little bugs in the code, 99 little bugs, take one down, patch it around, 127 little bugs in the code"
-
But why would they have removed the option in the first place? Was it creditng problems before 4.1? I never noticed any, other than that it was fucking annoying to have to resize the box every time I logged in so I would be able to enjoy the game
-
Got a friend of mine who knows japanese translate the message posted above
"Hello.
・Regarding text in event scenes
Because the camera and character motion are decided upon with the text and textbox size in mind, it's difficult to individually adjust them and at this time there are no plans to adjust them.
・Regarding NPC text bubbles
Since the amount of content displaying combat messages like in Stone Vigil is increasing, priority will be lowered compared with other work, but I want to look into it sometime. However, since languages other than Japanese may be quite long, we need to see whether or not it's feasible and how much room there would be for enlargement."
It explains nothing. It answeres not of the questions. I am very saddend by this
-
That doesn’t really make sense to me. I mean, it was fine before. Having a larger text bubble size during cut scenes didn’t ruin anything and outside of cut scenes it was also fine and there was plenty of room for the enlargement that was offered. Now all of a sudden they are saying it was a problem so they removed it and won’t add it back? Sounds like maybe they just want the game to look exactly a certain way and don’t want an extra half inch of screen real estate to be taken up by dialog boxes? Which also make no sense since you can make other UI elements absolutely enormous..... So yeah I’m not getting it. I just really hope they fix it, but it’s not looking good.
-
I made a post with a picture. Feel free to steal the picture and post it everywhere. Maybe if we bother them enough they'll do something about it.
-
So it looks like the ability to resize the speech window is coming back in 4.2. And this time it'll actually save the setting on log out.
https://na.finalfantasyxiv.com/pr/blog/002261.html
-
I just saw that as well, and I’m so fricking happy! Finally gonna be able to play the 4.1 story!
-
They are fixing it and whatever size you make the text box it will stay that way after you log out and back in. Patch 4.2