I think tank should give healer the com and each dps should give other dps a com. That's how I do it most time. Only don't if other dps was really bad.
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I think tank should give healer the com and each dps should give other dps a com. That's how I do it most time. Only don't if other dps was really bad.
If I play tank, the healer is highest on the priority list for comming, but they are by no means guaranteed one. If you DPS when you are able while still keeping me alive, it will increase your chances. If you can heal me through particularly difficult pulls, you will almost certainly get my comm.
If I play healer, the tank is highest on the priority list for comming, but as with healers, they are not guaranteed one. If you don't leave me behind when pulling, hold aggro and keep a good pace, it will increase your chances. I like tanks who know the fight, mitigate/dodge as much damage as possible and do what they can to make the fight easier for everyone else.
I don't usually play DPS in dungeons, but I do comm DPS if I notice bosses dying reasonably quickly and those who use their utility skills. I love it when NIN who divert their aggro to me, SAM and RDM who use Diversion, Lucid Dreaming, etc. to avoid stealing aggro from me, bards/machinists who use their songs to speed up movement or give my healer some much needed mana and BLM/SMN who melt mobs so quickly with their AOEs that I wonder if they were even there. Ditto for Red Mages/Summoners who save the party during boss fights with heals or raises when healer is dead or incapacitated or low on mana.
I don't feel bad about giving DPS commendations. If I see one being pleasant and useful in other ways besides just dealing damage, I will comm them over the healer and tank. Attitude is extremely important to me - I will never comm anyone whose personality I find unpleasant. If you're decently competent, are nice to me and are willing to have a little friendly banter during the dungeon, I will comm you regardless of job.
I always give commends to DPS unless they suck because healers and tanks get enough commends.
Not at all. I only play DPS, and when I see the other DPS performing their role to the fullest (throwing out rezzes, throwing out mana shift, throwing out goad, etc.), they get my commendation, unless they are being toxic.
I tend to favor fellow dps for commendations since tanks & healers get plenty from the tank/healer circle jerk. Now if the other dps were terrible (terrible attitude, terrible performance, even when advised on how to perform better), then I opt for the healer or tank. If everyone simply pissed me off, then I withhold comms.
I'm always give commendation to dps because I main melee and I know that it's hard for me to get commendation so I understand them and and I'm give it to dps
If I'm a tank, it usually goes to the healer (unless vastly outperformed by dps). If I'm a healer, it usually goes to the tank (unless vastly outperformed by dps). If I'm a dps, it usually goes to the other dps, unless disgustingly terrible.
I also value stuff like tank dying and keeping chill about it without saying a word. If they die twice and still say nothing they are guaranteed my com. A tank however whining about dying and the healer apologizing about it? Tank is locked out of my com and most likely goes to the healer.
I usually tend to give my commendations to tanks first, healers second, and DPS third.
However, one thing I really enjoy seeing is when ranged DPS actually care about Dragon Sight. Very often in dungeons and occasionally in trials and raids, I end up with no other melee DPS. Of course I can always just use Dragon Sight on the tank instead, but it's sub-optimal. I often give ranged DPS one chance to try and accomodate my Dragon Sight, but if they fail then I'm going to start using it on the tank. However, a ranged DPS who does accomodate Dragon Sight during an absence of melee DPS is certain to recieve my commendation.
When I tank, I *usually* give my commendation to a healer. But, not always.
If I'm healer/DPS/OT in Full Party, it's random.
It could go to someone who impressed me with their mad skills, gave me a laugh, or even took the time to give instructions when they noticed sprouts are in the party. Sometimes I don't give at all if everyone is whining.
They're your commendations. Don't feel guilty. They aren't required. It doesn't make you any less of a person if you decide not to give one or can't give one to another player. When I'm DPS, I get them at weird times anyway. Sometimes I'll get a ton and wonder if I keep queuing with people that are in existing parties (100% totally the case). It's not going to ruin my day if I don't get any at all.
If DPS stand out as being skilled or generally pleasant party members, I see no reason to feel bad about commending them.
No, I don't think you should particularly feel bad about commending DPS. As a DPS main, when I run into a BRD that I notice is doing a good job, they're always going to get my comm. As for other instances, it really depends on who leaves a lasting impression on me. For example, last night while I was leveling SCH, I gave mostly the DPS comms because they were actively AOEing down mobs for large pulls (I prioritized melee in this instance just because it seems to be a rare occasion to see a melee DPS actually using their AOE skills). I did give a few tanks comms just for saying things like "This is my first time tanking this instance, so be patient, please!" or "Do you want large or small pulls, Hyomin?" Showing consideration is very important, and I felt that they should know that.
Its rare to find 2 or 3 good members so usually not.
Com dps if tank is just average or bad when healer is not doing much, do not feel bad.
I do feel bad when all 3 are good though and idk who to give, but less so if one or 2 leaves in a hurry, I also feel bad when I can't com that good member because they rushed out.
If I'm rolling tank or healer and I notice a DPS really rockin it, I usually give them a com. You can usually tell if they are giving it a 100% in regular content where that amount of effort really isn't even needed. I don't see a reason to feel bad about it.
Do I feel bad? Lol, no, not in the least. Comms go to the one that left the best impression, and that can be done so in myriad ways. If that's the DPS, then they earned it.
I've never felt bad about giving dps coms, and even prefer to do so. Tanks and healers are showered in coms for just being competent. DPS usually have to really stand out or the tank and healer both suck before they get considered. It does suck that we can only give one com at times. I've been in parties where everyone was just hitting every mark. I had to apologize to the others once since they all deserved marks imo. Those groups are fewer and far between unfortunately. Just give the com to whoever stands out for any reason. They'll get coms the next time or two around, I'm sure.
Normally i give it to the first person who says "hello" or something similar (providing that they then aren't rubbish). Or if it's someones first time i'll give it to them
I normally commend the other dps if they do a good job when I'm dps'ing myself. i don't feel obligated to commend the healer or the tank unless they do something special.
So first I gave it to the tank, because thank god we finally have a tank that was a long queue.
Then, I gave it to the healer, because thank god we finally have a healer too, and wow this healer can dps.
Then, I gave it to the high level well-geared beast damage dps, because dps deserve it too.
Then, I stopped caring and just gave it to the tank, or whoever else was still in and didn't insta-leave.
I also tried justifying myself to give it to sprouts who might actually need it.
Of course, there are the rare times someone was actually nice, funny, and made the run enjoyable.
But in the end, those are rare cases, and I'm a horrible human being, so I just gave it to whomever I liked their face the most. I.e. Best Glamour. I'm a horrible person.
So if it answers your question, yes I feed bad giving commendations, in general. My appreciation and respect for players are not some numerical thingy I click at the end of a dungeon. I don't particularly like, nor dislike, I just don't care really about this "commendation" thing. Commend for what? Fill my weekly challenge log and hope they need however many for their rewards and whatnot too? The whole point of commendations is an emotion trap.
So instead of giving commendations, I give myself, to the dungeon run now. I try to make it enjoyable. I try to be funny, helpful, humorous, and help defuse stressed situations. I try to play my role well and if not I let them know that I may be a bit tired today and apologize. And I don't get commendations for that, and for that, I am actually happy. It simply means other people respond in the ways they should, by participating in a run together, and giving what they will, in the run, for the run. In proper human ways. So who cares about commendations?
You make it sound like giving a DPS a comm, is a punishment for the other two members rather than a reward for the DPS. -_-
I personally by default Comm my partner. Small group Tank comm Healer, Healer comm Tank, DPS comm other DPS. In Large group comm someone else in the role I am currently filling. This is unless someone stands out to me as doing a great job of making the instance better. This could be through outstanding play, or as little as being fun and talkative during the run. Lots of ways to make an instance more enjoyable.
The worst part about commendations is when I have such a smooth run with good performance and attitude all-around and I only have one comm to give. Bards popping peloton between pulls, mana shifts or goads going off, pulls dying at a pretty good pace, tanks mitigating great while still smacking things hard, healers weaving everything in and putting their extra skills to good use - it's uncommon but it makes it hard!
Most of the time, though, I run my roulettes with at least two other friends. Barring our 4th isn't doing horrible things or being a jerk in general, I like knowing that they get to walk out with three commendations. One of the things I enjoy in MMOs a lot is queuing for content with 3/4 or 7/8 and giving that one extra guy who knows he's rolling the dice a smooth, good run of whatever it is.
But like others, I usually run as healer and if I'm going solo, the tank is gonna be my default. If I'm running DPS, the other DPS. That assumes all things are equal, and they're often not - but that's the starting point before the scales start tipping. Sprouts in earlier content get a boost, particularly if their attitude is pleasant!
Personally I give it to the ones that say hi, considering the number of people like they were raised by wolf it usually isn't a hard decision to make
Unless someone stands out, I dun hate the party, and I dun hate myself. I roll a dice...
Unless someone really impresses me, I always give it to a random dps (or the other dps in a dungeon). Tanks and healers may end up getting mine if they went above and beyond to keep things together. Had a healer in Royal Menagerie the other day who pretty much solo healed the entire fight and raised a few people to boot. It was ugly, but they were honestly the only reason it was a clear. They also tend to get them if the other dps don't do so well. But all of that said, no, I don't feel bad if I give my com to a dps...which I do about 90% of the time. Simply because I know dps don't get them nearly as often.
Not at all.
Yesterday I (Lv 54 DRK) tanked Lv 32 Brayflox with a NIN that does Trick Attack as much as he can, a BLM who can't decide whether he wants to do crowd control or not and sometimes even seems to have difficulty deciding whether he wants to participate in the fight, and a WHM who sits at over 95% mana with me taking off my tanking stance and limiting his attacks to only the Aero dot. (I started the dungeon always in tanking stance because the WHM was level 32, but took off tanking stance after seeing the WHM doing only Aero and Cure I on the first 3 packs and my HP never dropping below 90% for more than a second.)
It would have been stupid not to commend the NIN.