That was just a reflection of the "real" Ivalice superimposed onto the real world.
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What about Yiazmat from FF12?
To be fair thinking about it, we haven't actually fought a behemoth as a raid/dungeon boss outside the actual FATE spawn. Or you've got "Th'uban" from FF10 monster arena which is a form/style of behemoth.
Anyone remember Angra Mainyu from FF10-2? he looked really cool!
Someone mentioned Sin as well from FF10, which would be nice, but Bismark is kinda sorta similar to that :(
I'm still waiting for a battle against "human" Sephiroth, or the final form of Kefka as the last boss on FFVI. I also think that Anima from FFX has soooooo much potential to be a really good primal battle.
I think JENOVA from FF7 could make for a great trial considering she has many phases/forms. Griever from FF8 would be interesting as well because he's basically an ultimate Primal. And Kuja and his silver dragon, his dragon being the first phase.
How many people would unsub out of fear, if they made a trial with Beatrix?
Although there is only one serious way to implement her. Even if you 'beat' the trial, she gets bored of you and still wins, just like in FFIX.
I was going to suggest this as well. Sephiroth would be pretty silly, and totally break the tone, but Jenova would be a perfect fit. I'm struggling to come up with three other FFVII bosses that would work, though. Most of them would be more suited to being part of the Garlean army (like the scorpion tank we got recently) than Omega. Maybe the whole raid set could be about Shinra experiments, including Lost Number and Sample:H0512, and maybe Hojo himself (I feel like human Hojo is pushing things a bit, but if he monsters up right away, then it should be fine). Topping off with the greatest Shinra experiment of them all: Jenova.
I'd like to see Brothers from ff8, mostly in that both tanks would be tanking again similar to levi and a few others. That and the dialogue between them could be hilarious. They might even fit well with the lupin tribe, idk.
Ultimecia.
Just imagine what a letdown fighting Omega itself would be in V12 if we had to fight her right beforehand in V11. The memories of the struggle to beat her... only to have her take pity on me and walk away out of boredom. No regrets on reloading my save over and over until I scraped through though. I don't know if SE would have a plain human as an enemy though. Even villains borrowed from other games have all been beasts, primal entities, or had distinctly inhuman features. The only one that comes close is Halicarnassus in V3 and she's still giant, otherworldly, and dressed like she got into an accident with a costume collection.
Anima from FFX, imo.
I'd love to see a mechanic that -- however briefly -- made the group have to perform upside down in some sick, underworldly plane.
Well, I always imagined a fight with T.G. Cid taking place in Gridania. The fight would be more of a "survive X minutes while doing at least Y amount of damage and maneuvering him to location Z". Success will have him pull back and prepare to unleash some major damage-
Only to be interrupted by Odin. The last you see them, they are having a running duel into the forest. (The actual last shot would have a scene in Buscarron's Druthers where they are sitting at a table drinking, laughing, and singing bawdy songs.)
If I had to do a themed set....
Final Fantasy IV
1st Round - fight the four Archfiends in order, one at a time, like in Midas2. Winning each fight also awards you with a blue crystal.
2nd Round - the Magus Sisters. Notable because they can revive each other (or maybe just Cindy can), you will be short a tank, and you get a hint from defeating each one, and another at the end.
3rd Round - 4 Archfiends Redux. You fight the four Archfiends.... at the same time. The fight can be simplified by tanking "opposing" elementals together, because they interfere with the other and keep the number of big attacks down. One way to interpret one of the Magus Sisters' hints. So, Earth and Wind go to one tank, and Fire and Water to another. A fun minor bit is that Rubicante does heal you before the fight (you are filled up HP/TP/MP-wise, your moves are off cooldown, and your gear is repaired). You get a red/orange crystal each time you beat an Archfiend.
4th Round - Zemus. Starts off by stealing all 8 crystals from you, and taking NO damage from anything. Has a second "life bar" indicating grip strength. Each time it empties, Zemus drops a crystal. More than one crystal can be on the ground at the same time, though if left alone Zemus can pick them back up. The crystals have to be placed on one of eight pedestals around the arena (minor hints on the ground, as well as what the Magus Sisters say, point out the exact location for each one). The longer the fight goes, the bigger Zemus gets, and the more towers/meteors occur. Placing a crystal in a "good" spot puts a brief pause on the Zemus's attacks. Having a matching pair of crystals (blue fire across from orange water, for example) in "good" spots makes Zemus turn smaller and actually deals damage to his life bar. Putting a crystal in a "bad" spot causes minor party-wide damage and the crystal popping back out. Once the final crystal is placed, Zemus is stunned, and proceeds to glitch, before fading away into specks of light. Omega mentions an error in the system, like something else was there.
Unless you are playing Savage, in which case the body slumps down, the back splits open, and Zeromus pulls itself out. I cannot think of any fun crystal mechanics after that point, though. Just "try not to die".
If I was to do Final Fantasy XII....
1st Round - Trickster - Giant white chocobo - spams healing, shields, and choco meteors. Annoying because he keeps running around.
2nd Round - Gilgamesh - "Have we met? I feel like I should know if you should know if I should know you."
3rd Round - Omega Weapon - one that looks like the FF12 version - Omega admits that it was a terminal unit deployed long ago.
4th Round - Yiazmat - though with the HP heavily nerfed.
None of the Espers, because I kind of want them for either "Return to Ivalice" or more high-level Voidsent. Or else I would have had Chaos, Hashmal, and Ultima instead for the first, second, and fourth rounds.
I'd prefer they keep other games' protagonists out. Better yet, they should keep all characters who are part of other games' storylines out of this one. (I'm already upset they brought in Exdeath, Omega's copying tech nonwithstanding, and would rather they not repeat that mistake.) Characters like Cid who get re-imagined as a different person in each game are fine, they're part of what ties the series together. But main protagonists and main villains, or really any characters who are linked to the story they came from, should be off limits. (I can make allowances for brief crossover events, but only by treating them as non-canon.)
There are plenty of Final Fantasy spinoffs that bring in heroes and villains from multiple games. The key word there being "spinoffs". Final Fantasy XIV isn't supposed to be a spinoff. It's supposed to be a main series title in its own right. As such, it should remain separate from the other games. Both XI and XIV are already treading close to the edge of being spinoffs anyway just by changing genres from single player RPG to MMORPG. SE should be careful not to knock it over to the wrong side of that line.
If this thread were discussing who you'd like to fight in one or another of the series' spinoff games, then I could agree with several of the suggestions, as some of them sound like a lot of fun. Or if SE had never claimed this would be a main series title, and had named it Final Fantasy Online II rather than Final Fantasy XIV, then I could agree with them. But as is, I can't.
Random thought
What about a battle with a party of main storyline characters from the FF Brave Exvius mobile game such as Rain (tank), Laswell (melee DPS), Fina (Healer), and Lid (Hybrid melee/ranged DPS)?
Granted I think coding AI would be a nightmare to make them function like an actual party.
The Four Archfiends are something I hope to see soon, especially with Endwalker's heavy influence from FF4.
Holy mother of necros.
Honestly I just want to see more 9 stuff
Maat from ffxi.
We were robbed Ultimecia with the Eden raids.
So if she could come back it would be great.