Originally Posted by
Quor
Chiming in here to say that mixing theory with practice always results in a bad time. Spreadsheets and math are nice, but the nature of crit in this game (and in many others) is such that it doesn't apply perfectly in a theoretical situation. We aren't attacking massive walls of HP; we're hitting things with discrete amounts of life for discrete amounts of time. Now, the nature of crit is that as long as we have it, we will always crit, eventually. More crit reduces the time between "now" and "eventually" with the time being reduced as your crit rate goes up. While this can be mathed out to N units of time, thus giving us an "average" of how much we gain from crit, it can't anticipate the true effect of a crit - or series of crits - that occurs at the right place/time. This is doubly true now given how crit increases both the rate and damage of critical strikes.
edit: forgot to add, this isn't directed specifically at you, rather it's meant more as a general commentary on crit (and to a lesser extent DH as well). It's easy to do the math and see the numbers and be like "oh, stat X is always better than stat Y" but the nuances of a real world situation don't often pan out that way. A WAR who runs with a DRG and a BRD will probably get a lot more out of crit than a WAR who doesn't have either of those classes in his group.