Originally Posted by
RichardButte
My argument boils down to the fact that AST, WHM, and SCH are very clearly labeled as "healers", not "shitty DPS who keep health bars topped off".
Suggesting that XIV's healers be at least as deep and interesting as XIV's DPS ≠ turning XIV into WoW.
I said earlier (though I forget if it was this thread or another) that XIV's DPS classes are worlds more complex than WoW's, yet XIV's healers are comparatively simple to both DPS in XIV and healers in WoW.
If healers in XIV had rotations that were as fun and engaging as the DPS classes in this game, I would LOVE healing, period.
But again, this all comes down to how damage is done to players in this game: it's feast or famine. Either the tank/group takes a huge burst of damage, or the tank is taking tickle damage from AA.
And someone else mentioned this (again, not sure if it was this thread) and it bears repeating: healing potency in XIV is INSANELY high, especially in comparison to other MMOs, but even just in the context of XIV we have so many healing spells that can easily recover 50%+ of a tank's HP in one cast.
This is the other reason spiky damage sucks: SE's only way to answer spiky damage was with spiky heals, meaning that refilling HP bars is typically a simple matter before it's back to DPSing again.
If I wanted to DPS, I'd have rolled a DPS. I rolled a healer to HEAL.
So, basically this: