I mean warrior still does 80% of MOST dps players damage because most dps suck at those class and I can still easily out dps a poorly played dps.
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Warriors aren't my complaint g about lower dps in relation to other dps we are complaining about having low dps as compared to other tanks. We have no raid utility the other tanks do we need to do quite a bit more damage to make up for that just like se made tge arguement to justify sam dps. War is in the same place its the sam of tanks without doing more damage when played optimally.
I guess I'm not seeing the issue here. The increase in enmity generation will greatly assist tanks in low level instances. In particular, light parties with red mages or samurai. Those guys can rip aggro of a tank in no time.
Furthermore, wouldn't the fact tanks generate even more enmity grant high level tanks more opportunities to use their higher damage abilities? :confused:
Its because SE has made tanking at higher levels so mind numbingly easy that the only enjoyment people can find in it is maximizing their dps. This happened in 3.0 and instead of addressing the issue then (they had AST and MCH to worry about), they put it off until now and its biting them in the ass. All the Tank jobs need a fundamental reworking if SE wants us to not focus on dps.
This is true, but this is why I think the entire Tank role and possibly raid / mob damage needs to be adjusted. Right now they've just taken away the dps and given us nothing in return, they need to give us something to do more fitting to a Tank's role. Possibly same for Healers too. Every class simply being "a different kind of dps" isn't good. At least IMO.
Why though? Mechanically it doesn't really make a difference if you optimize dps or dtps (if the systems are similar in complexity). Personally I favor the dps optimization of this game over the damage smoothing and hps checks of others. The risk/reward balancing and per fight optimization of cooldowns and dps uptime is just more interesting for me.
Because it makes every class the same. If every class is optimize dps, then every class is going to feel too similar. Dps manages dps, Tanks manage mitigation, Healers manage hps / mana. It allows people to play to whatever playstyle they want. If you want to dps, play a dps. Why make dps the main mechanic of a Tank when dps classes already exist?
If you were level 60.
Since 4.0 dropped Souleater's return at 70 has been 88%