BW should honestly just be a stance and have its effects dialed back slightly to compensate.
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Funny thing is that it is extreamly easy to buff WAR in comparison to PLD in 3.x. We had no idea how to buff PLD in 3.x because it was bad by design, and without radical changes to the battle system we couldn't be buffed. WAR just needs to be made a bit more like 3.x WAR, which isn't difficult to accomplish.
war need more damage mitigation that dps.
now war tank is awful, like a paper
War is about offensive tank, let the mitigation for PLD That's what they suppose to be, the unbreakable wall.
Yes and No, if you go down that route then what will happen is PLD will get sidelined again because it lacks dps for the raiding meta which is 99% dps orientated . I changed in HW because of this reason. So what is the answer how to balance this, so that HW does not happen again?
I'm not quite getting why this is point isn't getting across. The fact of the matter is all tanks had to sacrifice skills to he role ability (or straight up lose them) but the PLD still has access to theirs, your kit still functions the same way it always has because (barring convalescence) nothing has changed about them. The point that Falar is trying to make is the fact that yes DRK can still get low blow and reprisal and such back BUT they are vastly different, there is no longer any synergy or interactions which makes the DRK kit feel a lot different.
This comment "They Bring Nothing To The Raid", this is the problem that HW had and why Mnk was basically not part of any major meta due to DRK bringing Del. I am talking from playing a WAR and PLD currently in SB. War and Drk need there abilities to flow better There DMG lacks because of the penalty they take when switching stances, "this is just one thing I am saying" there are other things too.
To balance, you will need the raid to require utility and dps no matter the level of gear. So in other words bring 8 jobs that offer nothing to the group just to nuke down the boss and skip any phase without bringing utility. This is where SE needs some work, I am no expert. But buffing just dps is not going to help any of the tanks.
Because that was never in contention until people started pretending PLD lost nothing. PLD did lose stuff, the same as every other tank did. Whining that your loss is somehow lossier is an asinine attempt at trying to pretend you somehow got screwed while PLD was left untouched. This isn't difficult. Stop making it so.
What did Paladin lose? Because I'm not seeing it having lost anything. Yes, some skills became cross class, but that wasnt a lose for them. Especcially when you consider that PLD's old options for cross class were a joke. At most they lost Bloodbath.
The cross class ver of these skills are the equivalent of the old traited one.
Not convalescence. Traited was 30, now its 20.
PLD is fine. DRK and WAR damage needs to be buffed and WAR stance change penalty needs to be smoothed and/or removed. If they simply nerf PLD there will be even more of a tank shortage...
When you have five baseline abilities and five cross-class abilities and then you have -5 baseline abilities and five role abilities, that is a net loss of five abilities. It's not complicated. Don't try to make it so. I'm done trying to explain it at this point though. Either you get it or you don't.
Pld had a lot of its abilities go to cross class skills, rampart, provoke, conv, awareness. They made us take these back to use them. So we lost our other cross class skills we had before. The ones I miss the most are protect and stoneskin. There are many healers I run into that do not use protect and before it was never a problem because I would just cast it. A lot of them will use it at the start but if you die for any reason they rarely recast it. In 2.0 and 3.0 if I got raised the first thing I would do is cast protect. Also I loved using stoneskin on myself when I knew a boss would be using a tankbuster that is gone as well.
But if I had to pick a skill I hated losing the most it would be protect.
totsly nailed it
Savage Blade Enmity effect has been increased.
Flash Enmity effect has been increased.
Marauder/Warrior
Action Adjustment
Heavy Swing TP cost has been reduced from 70 to 60.
Skull Sunder Enmity effect has been increased.
Overpower Enmity effect has been increased.
Dark Knight
Action Adjustment
Spinning Slash Enmity effect has been increased.
Unleash Enmity effect has been increased.
Bloodspiller
RIP DRK + WAR