Lets be clear about one thing.... them saving FF14 from its 1.0 launch was not about us but rather the huge financial investment SE made. They didn't do it for us.
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Lets be clear about one thing.... them saving FF14 from its 1.0 launch was not about us but rather the huge financial investment SE made. They didn't do it for us.
Look on the Brightside, it could be worse
Maybe they should have worried more about server stability than how many ridiculous things they could get the stormblood logo on.
My main gripe is that the issues, namely the problem that the game cannot scale when under heavy load, are problems that have been solved by other games. I keep using ESO and GW2 as examples, but there are others, Destiny probably being the most noteworthy.
But either the management won't give the team the budget to implement these solutions or the development team has the budget but lacks anyone with the skills or talent to implement these solutions.
It boggles my mind that some in the community are so ready to excuse this poor performance when there are plenty of examples of other games that have already solved these problems. Destiny, for example, was raked over the coals recently when they had 5 hours of inconsistent login performance when they launched their Rise of Iron expansion.
But here we're being asked to be patient and accept days, potentially weeks, of unstable performance and pay a subscription fee to boot. That takes a lot of gall, does it not?
This. So much this.
We were naive to think our money would serve to improve the game when, actually, it went to this: http://www.geekgirlauthority.com/wp-...FFXIVCover.jpg
Why are people believing we should be happy if we got anything from them, even if its not that good or not even truly working? We are paying them! They did not safe this game because of the playerbase but simply because it did cost them a lot and they hoped to get it back by remaking it. Also it was not Yoshida alone that "saved" the game. Behind him is a big team that put in all the work so I am kinda getting sad reading all the Yoshida praise while the work is done by more than one person. Without his workers behind him even he could have not done something.
The same can be said about the problems right now. If someone else made the decision that somehow two story instanced trials should be right at the beginning of the expansion then it might not have been his mistake (if he was not the one that said it should happen the way) but since he was the one that "saved" protect as a skill I am quite sure that he has a big say in the story too thus should have seen this coming..and did nothing..
If I go into a restaurant and they have a whole menu that you can eat for the money but you only get one little part of this because somehow they made a mistake then you might be okay with waiting a bit but after some time you just go and leave and maybe never come back. Also you would complain about it too.
I am just not sure why the gaming industry should not be held to these standards too. If someone buys a product/service they want it to be useable and not only partly but completely. With game people are accepting that there can be bugs and we know that MMO launches are often not that great..but this was not a bug..this was a design mistake..something one should have seen coming a mile away..(lets throw out all the money to advertise the game, sent the team all around the world instead of letting them work on the game [how about having a whole PR team that handles this and not a man that probably has already too much on his plate?] and then be surprised that people try it out..)