Does the actual gauge on DRK do anything special? I feel the icon with the number is good enough.
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Does the actual gauge on DRK do anything special? I feel the icon with the number is good enough.
I kinda wish they would all fade out like the BLM one does, or even completely when you're not using it.
The RDM one is quite an eyesore when I don't need to see it.
IMHO the new gauges are a good example of appearance over usability. So far I've mostly played BLM and from my pov the usability is worse than before. I have my status bar right next to my hotbars. Pre-SB my eyes were mostly moving between two things: My char and my status. Cooldowns and status effects were tracked at pretty much the same area. Now, however, I have to watch three different areas on my screen: Char, gauges and cooldowns/status. It's not a huge difference but it does reduce my battlefield awareness.
And then there are the extremely good points already made about tracking party buffs, cards etc. You can no longer coordinate group actions as well as before.
I'd prefer to have to old way as an option.
It's movable and sizable, but the show/hide option of HUD layout is disabled for these gauges.
(Besides which, the other side of wanting to hide them is wanting those statuses back on our status bar. Until we get that back, we couldn't afford to hide the gauges anyway for most jobs.)
So many people mention it's hideable. It amazes me that not a single one of those people actually tried to do so.Quote:
FYI to all job guage is movable, sizable and hideable
Out with the gauges, and back in with the buff icons! Some people like it, I personally don't. At least SE can give us an option, hopefully? At least for DRG, all you'd need is to bring back the botd timer and make a dragon eye stack icon (similar to old WAR stack icons) and it'd result in a MUCH cleaner UI. For gauges like WAR's beast gauge or SAM kenki, buff icons may not work as cleanly since it's a value of the resource instead of a timer. But a simpler gauge could be work out, similar looking to HP, TP, and MP. Then you could put them together and have, again, a MUCH cleaner UI.
I like the new AST gauge. It wasn't needed but it's nice. If I get stuck in a PUG with another AST it kind of sucks that I can't see his cards, but I don't PUG too often.
There are problem. Most jobs needs it, because the gauge is not represented by buffs. For example, the Astral Fire is no longer in the buff bar, neither the Enochian. If you remove it, you will be practically blind. Also, there are meters and gauges that cannot be represented as buffs. How you will to to represent Blackblood gauge on buff? With a number in the buff? That's by far less visible than the gauge. The problem is the new job mechanics has been created with the HUD in mind, so is not prepared to use the job without the HUD.
The Dreadwyrm gauge isn't needed at all. What is still needed in the countdown counter which is well hidden in the gauge. It was much more effective the old way as I could easily see how many seconds were left and know if I had time to get off another Ruin III. As for the Aetherflow it too could sit on the status bar as it always showed a one two or three. I don't really need the highlighted diamonds to know that Dreadwyrm trance is ready as the action button lights up when it is. I can also easily tell when don't crit without out as well. Another change I don't like is if you need a second round of Aetherflow to get Dreawyrm active once you use Dreadwyrm it resets any Aetherflow dots you have left.
Personally out of battle I play my game with absolutely nothing around, no minimap, no crosshotbar, no duty list, no text window.
Yet these new elements can't be hidden at all and so I am stuck with a floating element in my screen...
Seriously, can we get a way to hide them??
I know that some people like them and some dont. (I am in the second group) So could we have an option to decide ourself if we want them or get back to the old way? With giving us a choice you will make both groups happy!
At least for me I see no reason for using them. Before them I got all my information as a summoner by looking at the bar of the monster. I saw the amount of stacks and the timer left to delete my enemies. So I only had to look straight at the monster, which made it easier to avoid AOEs and to look at my bars. Now I have to look at the monster for their attacks, look out for AOEs, look at my bars for any Ruin IV and other stuff getting of the timer and look at the right part of the screen to see my gauges..I cant count how often I let the trance run out since I forgot to look at it.
I don't see why we can't have options for both. One, to add a checkbox to add/remove class specific status icons to the buff bar. Two, to add/remove gauge. Seems like a simple solution to me. I personally love them, I hated having to watch my buff bar constantly for some of my classes...you lose out on allot of combat. That and my eyes are getting old...having a bigger icon to let me know when something is up is nice. But I get why some people want the clutter removed. But they BOTH should be optional. I don't want extra buttons on my buff bar. I want buff bar to be simple and short, and I want to keep my gauge.
Best of both worlds.
I don't want to get rid of all of them, but I do want some control. There are some jobs for which it might be easier to use the gauges. There are others where I'd rather have the buff icon on my status bar. For some, having both might be helpful (especially when you want to see party members buffs as well). Give us the option to display these assorted buffs on our bars as before. And enable the show/hide option on each of the gauges in HUD Layout. Then everyone could choose which of them they want to use and which they don't.