No way im missing the golden opportunity... Why dont we all just make DPS players pay the tanks to be in a shorter que? (Unless FC mates or friends ofc) Bet we can make loads of gils...
Is what people are saying
Printable View
No way im missing the golden opportunity... Why dont we all just make DPS players pay the tanks to be in a shorter que? (Unless FC mates or friends ofc) Bet we can make loads of gils...
Is what people are saying
I'm still kinda new but..
Aren't all the classes getting a bit of working + whatever skills happen in the 61-70 range? Maybe I'm off track, but I thought we were losing cross-class skills and gaining role skills. I'd assume we'd have some culling of less useful skills to clean up bloat while they're in there. I think that's plenty to be excited about without fixating on having a whole new job. Tank ques for raids are sometimes bad I hear, for lack of DPS! I expect that will ease up with the fancy new DPS jobs.
I intend to keep tanking as usual. I'll probably be queuing in PF a lot for EXP when I'm not running with friends.
I expect any real 'protest' will be limited to tank maining players trying out the new DPS jobs, with most eventually returning to their tank jobs after the shine wears off. That is perfectly acceptable! There will most definitely be a tank and healer shortage (moreso than usual) at SB launch because the new jobs are all DPS. Those of us that stick around get to be belles of the ball for a while. I'm looking forward to it!
I for one have always mainly been dps and am not happy that Stormblood will only bring DPS as new jobs.
Would have switched to Dancer but that dream may come by 6.0 i guess since 5.0 will prob be dps again and blu, lol
1 tank, 1 heal and 1 dps would have been better. 9 dps is overkill....
I'm not sure if someone mentioned it already, but seeing DPS roles as "just DPS" isn't super accurate, since DPS are classified into melee, ranged, and then the ranged are divided into physical and caster. There hasn't been a melee or caster DPS class since ARR, so I really don't see why it's bad that we're getting one of each of those. Maybe we'll see 1 tank, 1 healer and one physical ranged again with the next expansion.
Perhaps tanks should just really enjoy the continuing instant queues we'll have with two new DPS classes for people to level and want dungeons for?
You see...it`s not that I want to punish DPS player for getting two new jobs. It`s more like I rarely want to tank for people I don`t know. Tanking requires alot of attention and while your friends are playfully comparing their dps to each other, you are busy holding hate and having a good overview over the battle. This became even more of an issue after the 3.2 tank nerfs, which was SE way of telling people: A tank should tank, nothing else. Although I realize that the STR tank meta got a little bit out of hand.
No, it wasn't. It was a way of saying "tanks should not have to pay millions of gils for pentamelded accessories when other jobs don't".
The same weight for STR and VIT was made so that STR is never the best choice (Unless extreme bad itemization for secondary stats) and the 0.45 weight was made to ensure that tanks would never end with higher attack power than DPS, since VIT values increase faster than STR values on armor.
I'm not sure where l heard this from, or if l even heard it correctly, and of course I would take it with a grain of salt. That being said, I think, since the dev team is ahead of schedule on the expansion and has a larger budget this time around, might add another job sometime after Stormblood's initial launch like they did with ninja. It's obviously not confirmed in the slightest if I even heard the statement correctly from whatever interview translation l was watching at the time. If they do though, maybe they'll even think about adding two jobs. One healer and one tank. It's not the best situation but It'd be better than waiting two plus years for more tank and healer jobs. Just my filthy-casual two cents on the matter. I do hope that tanks and healers get some love with new and existing jobs during Stormblood's life cycle though.
I hadn't even thought about the dps sub-archetypes, or even realized that a melee and caster weren't added in HW. Hopefully I'm somewhere in the ballpark with my speculation about the devs adding more classes in later 4.x patches and, now I'm really getting delusional with my wishful thinking, they'll really swing for the fences and put in a new physical ranged earlier than 5.0. That's really hoping for a miracle though and I would rather them put in a new tank and/or healer first if they do add a new mid-expansion job or jobs and keep it to just one or two. I'm very slowly dabbling in tanking myself; even got my drk to 60 so I can tank if needed in map parties and for looking dope in endgame glamour in Idylshire lol, so I hope they show you guys some love with the retooled skills and a possible new job. I'm pulling for healers to get some good tweaks and a new job if possible to because someone has to raise me when I'm sleepwalking through my roulettes and weeklies lol.
Well... it also means they won't have to try and balance some new tank Job around the three we already have, so hopefully it means the tanks will be in a better place balance wise once we all hit 70 and have our new "completed" toolkits in Stormblood.
Many people like to bring up many of the mechanical aspects, however i feel the long game is being overlooked. Simply put Samurai was and is still possibly the most requested, contested FF jobs since 1.0. When Dark Knight was announced as a Tank i myself was dismayed, not only did it destroy my small group static, it also forced me out of the melee DPS role. Tanking is difficult to learn, and stressful always.
"Dose this group want to speed run? Can they handle it? It's my first time here, how do set the pace of this dungeon? Do i eat the AOE's or sacrifice the DPS positional set up? What defensive cool down is best in this situation?" Each question easy enough to answer, less so all at once, more so should you be in role you your only barely learning.
With all the headaches why bother trying when you can leave all leadership role to someone else? Here we see an issue, what can the developer do to incentivise people to take up the mantel besides a bonus of pocket change in gill? When it came Dark Knight forced people who wanted it to try some thing different, some stayed (myself being one of them), the point being the gamble worked for the first few weeks if not months the Tank role was not the adventurer in need. Part of the reason for this, is the fact Dark Knight is and was a very popular job, it had the pull to bring people to the role. It fits the current meta of DPS centric thought, but dose it really edge out Warrior? Dose it completely blow away the defense wall that is Paladin? Of course not, it has a popular theme, and brought people to it in droves.
Samurai had that potential, nothing can pull in the numbers SAM could have. Nothing i can think will. Blue Mage (Dual Swords), Templar (Spear and Shield), Soldier (Gun Blade) are the best i can come up with and even then, unless Soldiers AF is Sephiroth's / Kirito's b@$#@^d fan fic love child (you know cause people are so original) i don't see it comparing in any way shape or form.
Many have said glamour is the true end game, that can be construed as to meaning the thematic look is important. An entire subset of people now do not have that Eastern themed Tank as all Eastern jobs currently are DPS. As it stands i do not want this iteration of Samurai to be a Tank. Better it be renamed to Ronin (what it actually is) and we get as appropriate Sengoku era Samurai rather than this post Edo knockoff.