They didn't say that Samurai is coming in Stormblood, right? Maybe the other job is Beastmaster. So just because Red Mage is a DD doesn't mean we can't have Samurai as a DD. But if it's 2 DDs in the same expansion I'll be happy.
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They didn't say that Samurai is coming in Stormblood, right? Maybe the other job is Beastmaster. So just because Red Mage is a DD doesn't mean we can't have Samurai as a DD. But if it's 2 DDs in the same expansion I'll be happy.
Why does everyone think that the shortage of tanks is a result of not enough tank classes/jobs? People don't tank because it has a decent amount of responsibility attached to it. All adding another tank class/job will do is shift the actual number tanks playing to a different one.
I really want SAM in the game, and if it's added as dps I'll finally be able to ditch DRG as my main (I prefer 2hd sword weilding dps classes), but adding it as a tank isn't gonna change the fact I don't want to main a tank....so I won't.
By the same token, to go off the example of the job I'm wanting (Dancer), as much as I want to play Dancer, if it's a DPS I flat out refuse. I hate being a DPS. I mean irrationally hate. I only put up with it for friends when needed, but scurry back to my tanks and healers at the first opportunity. I also will not tackle any current expansion content as a DPS.
Does it matter? Shortage is shortage.
I actually like tanking, and have done it regularly in other mmos, but you can see by looking me up on the Lodestone that I have only recently started leveling a tank. I think a lot of people are like me - I prefer to learn content in games as a dps, and have only recently gotten to a point where I feel comfortable enough to actually tank in this game. Basically it's a learning thing for me. I'd rather learn 1st before taking the lead as a a tank.
All you have to do is go read through all the comments in this thread http://forum.square-enix.com/ffxiv/t...ry.-Let-s-vent. regarding "bad tanks" to see why I prefer to do things this way.
tanking is more importatn on this game that DPS, keep alive tanks is = to good healt of the game, for me i want new tanks but bcs SAM is the hot theme right knowwe are talking about he destiny and RDM is comfirmed as dps every person how can see more that they own roleknow whe need a healer and a tank to compensate the huge number of dps we have in this game compared to the numbers of tank jobs and healer jobs, even you favourite job become boring after play the same years with it, is natural want new forms to do you role, and DPS dont have that problem, think about if you only have 3 dps to choose.
Yup, that's what need, not one, but two more dps added this expansion. That will definitely help speed up queue times.
Your comment just switched a light on in my head. I wonder if allowing full premade 24-man raids would increase the number of tanks playing. I mean, if you're in a large enough FC now you can fill 6 tank slots (or 3), rather than just 2 (or 1) for 1 alliance, at the most......hmmm
Dude, I understand what you are saying, tanks are important, but that's not my point, and is in no way a personal attack on tanks. All I'm saying is that the shortage is a result of people not wanting to tank. It doesn't have anything to do with the number of tank jobs there are. We could have 5 different tank jobs in the game and we'd STILL have a shortage.
Yeah, all the jobs using swords and axes are tanks so a DD one would be nice for a change for those who would like to play a DD job with a sword. Samurai would be perfect for that.
I'm glad we finally get an INT new job finally. I love to play mage in games and MMOs and an INT job was really needed here. And yes, there is a lack of STR too and SAM would fit perfectly I agree.
And I'm used to queue time as a DPS, I read books while I wait, take notes for a course I'm doing, etc.
so the new dps (red mage) have a sword. now sam can be the new happy tank :)
we dont even know if we gating a sam. so fart we geting spiderman :)
IIRC during the Heavensward set of fanfests they were thinking about adding SAM but they didn't think it fit as a tank so they went with DRK instead. That was a long time ago though.
they didnt think sam fit in Heavensward not as a tank.
So with Red Mage, we finally have a sword DPS. I am ok with this. Even if Samurai doesn't become a DPS, i finally have a sword DPS to play as so i'm happy.
That said, we have a 1-handed sword dps and it would be cool to have Samurai as our 2-handed sword dps. At this point however, I don't mind if it becomes tank or not since i have Red Mage.
Btw, i main tank atm and prefer Samurai to be DPS.
People saying that the majority of people is DPS so ofcourse majority will vote on samurai dps is like saying everyone is going to vote White Mage to be a dps. I really don't think the majority of the players are going to vote White Mage to be a dps. I can't predict what the masses will do tho...
What I think would be interesting is if we got Blue Mage to be a tank. Would be cool and they could Dual Wield aswell (Which is what shippuu wants i think?)
No, no he didn't.
Exact words from the interview. If it were Samurai, he felt DPS would fit better. As a Tank, Shogun would be better fitting. Unless there's another article I'm unaware of..
http://www.cgmagonline.com/2015/03/1...-with-yoshi-p/
Open article, Ctrl-F, type Samurai for the TL;DR.
majority of ppl are dps, so since the majority of ppl like sam and dps, it would annoy the majority of players if they made SAM into tank, because only a minority of players enjoy tanking.
no they won't many ppl will cap their mains first.
there won't be a single SAM/RDM in stormblood areas for the majority of first day, while many ppl will do the MSQ with their lv 60 mains; it will take a few days before the new jobs start invading the new areas, en masse.
Since we're getting cross-server PF, you can very easily find a PT for whatever SB dungeon, with any job.
As someone who got out of the tanking scene because of stress and the lack of actually feeling accomplished playing my damn class in raid/statics, I honestly feel like they should rework tanks in general to actually make them more appealing to the casual and elite populous. The Class itself is boring and not at all refreshing or satisfying to play.
You either
A: Get Yelled at to Oblivion if you screw up once
B: Get Yelled at for Not DPSing Enough
C: Trying to pull a huge amount just to die because of lack of heals
D: Trying to pull a huge amount and dying due to random dps being low because lets be real: Most DPS are garbage, and throwing this into the DPS cesspool will only increase that.
At the moment, neither tank or dps would be a good idea for this class period until The Full Reveal of the NEW COMBAT SYSTEM!!!! *Sparkles* which honestly im worried its not even gonna be that big of a difference.
Watch as people complain Red Mage does not use their sword enough and they treat sword as a secondary weapon due to prioritising the Staff Sword function more for long range combat over actual swordplay.
On that note:
Red Mage is a Range DPS so I am curious how will it function in battle if the main attacks are focused on casting spells and the sword attacks are Magic Slash Waves and short "charge in attack then jump back to position" skills
Its dangerous to not make a new tank classes, i mean many tanks will getting bored of playing the same class or feeling abandoned, so there will be a huge lack of tank, maybe dps will wait 4h for a dungeon :p
I'd definitely prefer samurai as a dps class.
i guess kind of like MCH/BRD when they use their "cast" extension, you cast your spells at range, and then sword skills, since auto attacks are physical, it will be like auto attacking with any caster/healer=rubbish damage.
Also we only saw 5 skills from what i can count, and we'll maybe have something around 30-35 skills (or since they want to reduce skill bloat, maybe still around the 27-30 we have now - so RDM can seamlessly cast spells at range, and do melee combo in melee range.
i think ppl are exaggerating a bit, there was no such problem in HW, because lv cap went up- many ppl will cap their mains before taking up the new jobs, unless they are super hyped and WANT the new jobs as their mains over any other job.
there's nothing forcing you to run PotD, it's just one of the best options (so far) there's roulettes with XP bonus, new beast tribe quests (the HW beast quests give quite a lot of XP, and im sure the new beast quests in SB, will give tonnes, too) MSQ, side quests, FATEs; you can switch it up and do whatever.
I'm mostly a DPS player and I think SE should go tank with this one. SAM could be a good chance to both make Parry a viable stat and have a competitor for the Warrior slot in a raid. Given the obvious "cool" factor, it could also shift more of the playerbase towards tanks, which is more healthy for the solo DPS queues.
Now, if we make SAM a DPS class then what? Most likely a vast number of players would just flock on both RDM and SAM, given the forementioned "cool" factor. It would only escalate the queues for DPS players for the longest of times. And to be honest, aside from the "there's no sword-wielding DPS class!!" the only positive thing regarding game balance it could achieve is to have a 3rd class to compete for the STR loot. Slashing damage synergy? We are more in need of Blunt damage synergy tbh, as currently only Monks benefit from that, and the class is largely struggling as is.
Diversity of gameplay? We already have a handful of DPS classes, with varying playstyles, with the RDM coming down the road as well. Pretty much every DPS class has a competitor for the slot in raid (albeit Monk is regarded as weak for now). The tanks? Ehhh, they only have 3 classes atm, one of which is an instapick for the OT slot. Warrior has no real comptetitor at all, since PLD/DRK compete for the MT slot.
Then again, we might not even get SAM in the close future. I might change my stance on this depending what happens in 4.0, but as of now, I don't really see a point for the addition of a second DPS class for Stormblood.
Now that Red Mage has been confirmed as a dps, I don't think they're gonna make Samurai a dps too. However making Samurai a tank will not create more tanks, like Dark Knight, it will create less War/PLD/DKN. People that don't like tanking won't change their mind, whichever tanking class you bring into the game.
That might be true, but how many do so consistently? Relying on data that shows that people got tanks to 60 isn't quite the same as how many got to 60 and are still reliably playing as one. I got two to 60, but refuse to tank unless two of the other party members are in the FC, and even then getting me to tank is a bit of a stretch.