Wat.
/10char
I dislike most of the armor models in this game, in general.
I get that it's coming from artists with a Japanese background, but do they really need to make everything look like a dress? Even tanks?
The healer stuff is getting completely monotonous. Every patch/xpac: Oh look. Another white robe. Marvelous. /s
Aesthetics, lore, and tone is the reason my main is a White Mage and not a Scholar. I like feeling like a magical, nature-based healer -- not a physician academic who puts leeches on people.
It's also why I keep an alt character for when I want to try melee or tank classes. I just can't see my main character doing these things.
I like both -- I just wish Bard and Archer were actually separate jobs, not smooshed together into one thing. I really don't get why FFXIV did this. Bard and Archer have always been separate jobs in Final Fantasy, and very different from each other.
Because with the standard 4 man this game never really had room for dedicated support, their utility would have to be so powerful to make it so that the remaining 3 people in the party could make up for a pure support just supporting- but at the same time we also have 8 man groups, and could you imagine how immensely effective they'd be by effecting 7 people instead of 3?
XI had 6 man groups that had up to 4 dps or 3+ BRD and their group sizes never went up. Yes they had alliances but bards didn't influence groups they were out of so that's moot. So simply put, they mashed Bard and Archer together as a means of adding a utility heavy class into the game without having the difficulty of balancing playing with 1 dps or 3 in your party, depending on 4 or 8 man content.
Ah, that is an excellent point. Still, I think there could be ways around it -- there could be "chants" that are dedicated to only a single ally at a time, or group-wide buffs that divide their potency according to how many allies are affected. Heck, Bard could have easily just been a unique style of healer. Maybe have some songs that debuff enemies to mitigate damage.
Soloing could get a little weird, as pure damage attacks for a Bard seem dubious. In the old FF games you'd literally shoot musical notes at monsters, and pretend like that was an "attack." Meh, stranger things have happened. In Guild Wars 2, you can have a horn as an off-hand weapon, and summon a flock of birds to peck at your enemies. Or you could do some Skyrim shouts, knocking enemies back or breathing fire at them.
Regardless, I get what you're saying. Making a "true" Bard would come with a lot of hurdles, and it would be a disaster if the balance just wasn't there. The connection with Archers still doesn't make a lot of sense to me, but what's done is done.
its a bard-cher! A caster bard-cher! with flava for days!
As for the colorful arrow, i kinda like it though, at least its better to look at than.. Normal arrow color which is bland and probably cant see well lol
The Egi's and "lore" killed it for me too.
Final Fantasy XIV reinvents jobs sure but floating jelly babies are not what I think of when I think summoner, they should have been like stands or how they're summoned in Dissidia Duodecium when you play as Yuna, might be hard to pull off but it's better than an auto attacking candy that just barely looks like what its supposed to be.
i got put off by summoner because of that too, i know SE probably think people running around with primal summon (full size) will look awkward
so at the very least i though the summon is going to be something like "powerful but long cast time and long cooldown" spell so we can summon full primal like titan or garuda but as glorious attack spell or such
not expecting a pokemon trainer class though lol
There is one job I don't like to play because of aesthetics, and that is WAR. I don't like how they hold and run with their axe (except the idle pose on Roe males, that looks great) and I especially don't like how Storm's Path (or eye, either of those two) looks as it's essentially a mix of previous skills' and auto-attack animations. That was a big let-down when I got it...
I was intrigued by Dark Knight when it first came out but I hate the combat stance with the Great Sword. It just looks so awkward and stupid haha. I mained Monk in FFXI and thought of doing it again, but when I was playing during launch I found their job armor to be laughably atrocious so I never fully leveled it up. Also avoided Paladin because I don't like the sword/shield combo. Blah, overdone, no thanks. I'm tired of being another knight in a fantasy game. Been main with SMN forever, but if they announce Samurai I'll drop it faster than you can say Bio. Just sayin'...Katana, gimme! T_T
The goofy poofy potato sack robes that dominate the bulk of the leveling process for casters made leveling my first character (started as arcanist) somewhat painful due to aesthetics. A breath of fresh air arrived when I hit 50 and could use glamours. The game became more fun for me once I could customize and enjoy how my character looked. I honestly can't understand why the quest to unlock glamours isnt accessible till so very late in the game.
if you watch closely, this is not just for caster, all class have this somewhat "robe like" armor getup and yeah i dont like it eitherQuote:
The goofy poofy potato sack robes that dominate the bulk of the leveling process
i finally got my lore armor for ninja and o why why SE? it look almost the same as bard one, i mean cmon a little bit variety maybe?
Bard
The first time I saw that Bard AF...
noped all the way into never using it past levelling
Not for the aesthetics, but for the lore and the backstory.
DRG, because our skills are essentially stolen.
SMN, because the Egis are unwilling slaves.
Somewhat thrilled we'll be able to glamour our Egis back into adorkable Carbuncles, then I can pretend again they're helping because they like us.
Yes. Many times.
I could probably like WAR if it wasn't for the ugly armor and animations. Sorry but my character is a lady and I don't like dressing her in scrap metal, chains and torn furs. Yes there is glamour but 1) axes are ugly and 2) cloth and leather glamour options don't go with brutish axes and heavy swing animations. WTB elegant plate gear.
MNK and SMN would probably be more fun if their weapons weren't so underwhelming. Punches? A book? Much scary, wow.
MCH animations and sounds are really lacking but at least the armor is kind of cool. Not a fan of the lunchbox and the hovering Gauss Barrel either.
Everytime i see mch with their gauss barrel attach, it remind with R-type game, probably the "bit" part lol
Just saw the new 3.5 relic weapon for BRD, holy wow i want that so bad!!!
But iam not really like brd uugh
I haven't been turned off from any of them by their aesthetic, but the opposite certainly happens. I'll get excited to play a job when I like its look.
-Only tank class I like is DRK.
-Fine with all healer classes/jobs.
-I'm fine with all of DPS classes/jobs, with the exception of MCH (I just don't like it for some reason).
MCH bothers me some - two hands on the damn gun!
It's not like it's a little pistol or handgun most of the time either where a one handed stance might make sense.
Personally I'm not too fond of the look of most of the magic classes bar WTM. However, to OPs friends, a big pull for me to play bard would be the look - I think they look fantastic.
if Red Mage or Dragoon looked like a pile of excrement i would still play it. hell if the only glamor option available was a glowing unicorn in a baby diaper i would do it.
if you love the class you do. how vain is the world? and besides you can find more manly glamor options if you want.
ARR Bard was all about how many frills I can get in my shirt and how big can I get my hat. The OP should let his friend know that Bards in Heavensward are a lot more reserved in their armor sets and actually look more like the traditional Final Fantasy Archer class.
Darklight Heavy armor repulsed me from tanks in 2.0 but glamoring has fixed any problems with "looks" around a job since then.
I think majority of nin weapons look awful though.
No, but I have been turned off by their role. -glares at dark knight being a tank- Oh well, I hope that the next two hand sword/plate user gets to be a dps.
I don't like the MNK aesthetic as much as NIN or MCH but I main it anyway.
dis-like: (IE: even if I got it to lv60 as this time I'd shelf it & never use it again) WAR,DRK,NIN,SCH,SMN,BLM,DRG,AST & maybe BRD (WAR's staying at lv34 FOREVER, 1 sound effect in their arrgo rotation grates on me nerves)
like: PLD Cause 1st class in any game & I can go no-shield now so yay, MCH cause I can't say no to a gun in a midevil-style fantasy game, MNK cause 3.0 gave us a Kamehameha & WHM (only healer I like)
Since it's coming up:
I have always hated how Redmage looks and acts (well, and also that it wasn't really good at anything, just decent at everything) so I stayed away from it in all former FF games if I could.
Now it seems in FFXIV the gameplay aspect is going to be fixed, but the AF is already so off-putting x_X Currently in the process of trying super hard to convince myself that I do not mind it,
because I'm desperately craving another magical dps to level and play, but..uh..
It's weird how I hate RDM's visuals so much because they are so gaudy, but do not mind the same thing on BRD in the least .-.
DRK. I hate how light the sword seems to be when it's unsheathed.
Finally people understand. I didn't want to touch any magic because my racial bonuses didn't suit it (highlander) (I know it doesn't really matter) but had to do white mage for paladin (I'm leveling white mage at moment purely for something different but seeing the fact I'll have to level black mage makes me uncomfortable, like they look really fun but they don't match my WOL per say).
Also seeing all classes at 60.
Like some others have said bulky amour, my WOL shoulders are so small despite being a highlander and all I see is this tiny head popping out of armour and it looks so disproportionate .
Dragoon. Everything about the class is so spiky and heavily geared. I also don't like the warrior class because it seems so barbaric and the gear looks pretty bad too. (I actually don't like any of the tanks...)
I enjoy every class to some extent but some things do bug me, MCH's running animation, SMN/SCH standing, moving animations, DRG standing, WAR savage-ness, MNK moving animations, & NIN's movement was cool at first but now I think it's too gaudy.
looking at their iconic armor sometimes i cant help but wonder how they going to sit on a chair with all that sharp thing, you can pretty much throw them hard to the wall and they will be stuck on it thanks to that spike from their armor lolQuote:
Dragoon. Everything about the class is so spiky
I find it very difficult to play non-magic classes in any game.
Why hit something with metal when fireballs are available????
I like every class but dragoon. Why would a cat girl be a dragoon? It was the last one to 60.
Makes no sense to me.