It'll be kosher as well when you get reported for booting them for a reason not listed on on SE's ToA
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So long as we're on the same page that it's fundamentally nothing but SE and shareholders milking us for more money then I'm happy.
Take the 2.0 and 3.0 MSQ's, copy and paste into 2 new questlines that are unlocked from the Wandering Minstrel, same dialogue, same cut scenes, technically "different" quests. It seems pretty easy to me, maybe it just didn't spring to mind when Yoshi was asked?
They'd still have to pay for the expansions. It isn't like a skip potion is going to be any better from a user point of view, they're RMT, they can afford it. If it's introduced we'll get botters at later points in the game.
It doesn't negatively impact me, at the moment, but it's where you draw the line. As I said in the other jump potion thread, at the end of the day their is very little fundamental different between experience points, tomestones and the relic weapon, they're all time sinks. No matter how bad you are at the game so long as you're prepared to grind you can have everything I mentioned. Selling experience points opens the door to selling tomestones, or "progression gear" or "relic accelerators", selling jump potions is the definite end of the 'cosmetics only' cash shop.
I made this thread because I do have some sympathy for the new guy, I can see how signing up to play with your friends and being gated by 300 quests might seem insurmountable at first. I think it could maybe even be good for the new players to start with Stormblood, get invested in the game, and then see the original story line at a later date when they want to do it to level up their characters 2nd or 3rd job.
But, this game is like 90% time sinks, I think if we start selling ways round them on the mogstation we set a very risky precedent.
Edit: I must also add, that although it doesn't affect me at the moment, depending on the final price leveling potions could potentially do a lot of harm to leveling roulette. I think their are long term problems with level boosters that could seriously harm the game, that would effect me.
Someone has never seen the adult world of business and investment. We aren't being extorted because they aren't withholding content. The closest thing on the cash shop that even comes close is eternal bonding, which has a free version without the fluff. Nothing in the cash shop contributes to gameplay in any way.
My personal view on jump potions is that they are fine but are seriously being considered prematurely. "But WoW has a levelling potion" people say... Yes, a levelling potion that was introduced in their fifth expansion to get a level 90 character. WoW was an 10 year old game at that point (we can treat XIV as a brand new game starting from ARR, as 1.0 can no longer be accessed). And they should definitely be paid for as a service not unlike server transfers and fantasias.
I mean, this would largely be unnecessary IF the MSQ wasn't a massive roadblock to doing pretty much anything meaningful in the game when a new expansion drops. I don't really think that anyone thinks the LEVEL boosting is mandatory, more that the story/MSQ skip part is.
If I were to be frank, I'd rather they just remove the mandatory MSQ flags on everything and let people bounce around to the content that they choose, so long as their level is adequate. But if the devs are going to keep insisting that everyone at least spam-click through their juvenile anime trope-fest than they need to give people a way to opt out of it, even if that way involves paying real-people dollars to do so.
A. Nothing in the cash shop contributes to gameplay in any way yet. A level potion would quite clearly affect gameplay. I also never said extortion. I said it's about getting more money, which it is, because it's a business and that's what they'll do. Our job is to get the best deal possible, the system doesn't work if we just immediately accept whatever's on offer.
B. How many times are people going to tell me that SE is a business? I know it's a business, I know it exists to part us from our cash, I know that's the reason why these things happen. What everyone seems to ignore is that explaining why doesn't justify it. You have to keep companies on their toes to keep them honest. That's the 'adult world', saying 'whatever you give us is fine' is never going to get you anything better.
Actually it does. Because the only justification in the free market for offering your product is that there are people who want to buy it
Now it is a whole other can of worms if this is like say, customer friendly, good in the long term and so on, which are/can be debated, but its still justify it perfectly
Something being profitable does not in itself make it justified. Selling heroin is profitable, packing malware into your game can be profitable, sacking employees who get pregnant or fall ill improves profits. None of it is justified though.
The capitalist system, at its core, is morally questionable. It's about using the worst aspects of human nature to drive progress, it works, but only when Governments and customers work to keep it in check.
Oh, and while I think a cash shop in a subscription MMO is pretty damn shady, I obviously don't think it's of anywhere near comparable severity to selling heroin. Before anyone jumps on that...
Sry but these are all illegale so i stand corrected.
And if these are not illegal in your country, then yes, they are justified. You offering something that people want and are willing to pay for. I dont understand why you cant grasp the concept of the whole free market since couple of centuries
If you did mean that you should have also read this:
http://forum.square-enix.com/ffxiv/t...=1#post3938521
"Now it is a whole other can of worms if this is like say, customer friendly, good in the long term and so on, which are/can be debated, but its still justify it perfectly"
I'm really not sure the malware one is illegal you know.
id be ok with what the OP posted if and only if it was a requirement that you have at least 1 job to lvl 50 before your aloud to skip lvles so you get a basic understanding of how rolls work and know your job
I'd say if you want to skip the story, pay £500 billion per character per class for it. Anyone who does that, well that's a trucktonne of money coming into Square Enix's pockets. You want to avoid grinding through the story in an MMO, best be prepared to pay out the nose for it. I'm OK with them adding an option to skip if a player really wants to, but it should be so expensive that it is considered an absolute last resort. I believe £500 billion meets that requirement (and then some).
What I am afraid of is a spike of new player types who do not care for the story and may cause a disturbance for others who may want to enjoy the story unfold.
Examples:
- Rushing to bosses when a cutscene is playing.
- Shouting spoilers in game to annoy and frustrate players.
- Harassing or attacking a player for trying to enjoy the story during a raid or dungeon.
I am aware there are players out there, but allowing potions means that many players who do not have the patient's or interest in the story will clash with those that do. The numbers of these players will increase allowing these scenarios to increase, since they are not playing the game for its main purpose, but rather for gameplay.
The gameplay is the main purpose. Of a game. It's a game before anything else. Same goes for any RPG. They're roleplaying games. Some people value the story above all else, but it doesn't change the fact that story itself is gated behind many elements of gameplay. You have to play the game to see the story unfold.
That being said, it does suck to have people rush ahead while you're trying to take in a cutscene, then have "watch it later at an inn" be thrown at you as justification. Can't say I have any solution to that one.
This got me thinking about something I've seen MMO's (sub and f2P) doing lately. When you buy the latest expansion, you get a single free level boost for one character to go right in to the next expansion. I'd rather see that than level boosting potions in the cash shop.
Not entirely true. There are some dungeons that have cutscenes that play throughout. I believe one of the Castrums is like this. Also I think some of the Alex ones are too. And there are many that have cutscenes right before the final boss. I've had to skip many such scenes cause people are in such a hurry. I think I and another first time player got locked out of the final boss fight once cause the others ran ahead and didn't wait.
I think what they meant was since Heavensward. There is nothing that can be done about castrum and praetorium now, but the devs have learned from it (which is why ARF and singularity reactor are so much better). So yes, the devs have already addressed this as much as they ever can/will.
That's a good closure for that subject actually.
That said, I would never support skipping MSQ. I find it important because it is a line that ties the story and all the other quests together. Even if you are not a lore fanatic, you have a role to fulfil. Skip the cinematics, but the quest you need to click through and do, sorry.