Had to do it 30 times for relic drop wouldnt even get me to run it if offered me 60m gil xD
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Had to do it 30 times for relic drop wouldnt even get me to run it if offered me 60m gil xD
the trouble with AV, for me, it's for a long time if you was hating fate it was the only solution for level up class, the exp inside is craps, people saying otherwise are lying :x
Fate farming, even if i'm not fond of it, will have a better ratio exp/time. in sync is boring and long...and worst some people arrive to mess up soo badly into it.
then having doing it really really alot i can't see it anymore, the worst is this dungeon is caped to 49.... for no good reason.
as tank i will avoid it like pest.... but if a friend ask me to do it in unsync i guess i will do it. but not in sync. some of the dungeon under 50 are kinda really long if the people are not very well equiped and not doing great, often, ending to 35-45 minutes into this dungeon. when dungeon over 50 barely go for over 25-30 minutes...
You know something is wrong when an hour of time is too much gaming. Someone needs to answer for this#!
AV got nerfed (I think)
My memory of AV was not good either but I just did it yesterday in a DF group and the sucky toads that would one shot you, now barely scratch you. Once that zone was cleared I never found AV hard. I was actually refusing to leave the tunnel, thinking te tank would pull all the way back to the start so we didn't ganked by the sucky toads from hell. Everyone followed him in to the clusters and I went in expecting wipe. It never came.
AV is better then Dzemeal. I definitely prefer Aurum to that slow a shite dungeon, you can run the dungeon pretty fast. If you're upset with party members, go as a tank or a healer.
Iys literally a week of leveling and a 15 minute run that your lv60 friends can power you through.
AV is like a pitbull: Totally has a bad reputation that is 'somewhat' undeserved.
I'm not going to tell you that this dungeon isn't difficult. The reality is ANY dungeon run can be difficult when mechanics are avoided and mistakes are high. The difference between AV and other pre-50 dungeons is it punishes you much more severely for mistakes and ignored mechanics. Tank over-pulls, healer heals in cleric, DPS don't attack appropriate target, your run is done. AV is hated because these things happen A LOT in this instance. It separates the men from the boys.
Now that you can blast though it unsynced, that is probably the easiest way to get your clear. I however recommend you grab a group of buds, and run it synced.
Aurum Vale is one of my favorites, despite it being low level. Still got fingers crossed that we'll see an AV hard mode someday.
I prever AV to Dzemael Darkhold. I really hate that second part after the first boss with lots of stupid frogs and exploding crystals.
Just adding most of my hate stems from when I ran it first back when the boss mechanics affected SMN/SCH pets. It's not fun to heal that place when your pet inevitably dies because you couldn't cleanse the debuff. They did fix it, but by then I already disliked it.
Wait till the day AV hard becomes a thing and watch as people scream out in horror!
Ping me a message in game if you still haven't gotten past this, I'll run ya through unsynced if ya want :)
Lori takayama (phoenix)
The dungeon itself is not difficult. It is shitty player skills that made it SEEM difficult. I could run Aurum Vale with my friends all day. I love it. It is fun and it gives a lot of EXP. However, I've been in many DF parties in Aurum Vale where one or more of the following happened:
- tank does not properly hold enmity, so the mobs eat healer or a DPS
- tank does not pull correctly, or gets aggroed by the giant toad and gets pulled in and aggro more unintended enemies
- tank/healer/DPS does not stand in a safe place, and thus gets spotted by additional enemies
- tank/dps/healer stands in the acid pool
- in boss room, people eat the fruit at the wrong time
- in boss room, people eat the fruit that was supposed to be for the tank
- people fail to dodge Swing/Glower/Eye in cyclop boss room
- people not dodging Bad Breath correctly
To top that off, I've been in a party where:
- tank immediately left
- healer immediately left
or
- someone is badly undergeared
It's painful. It's grievous. But it's not the dungeon that does it, it's the players. I never back out when I roulette and get Aurum Vale. I make sure I'm the last one who leaves, if we must leave. Just because I feel sorry for abandoned players who get stuck in there because someone chickened out or was too impatient to see it through. However, I still prefer to run it with my friends, not strangers (if I have a choice.)
I used to go in there as a PLD to rescue my BRD friend who got stuck in there with 2 strangers because the tank was bad in holding aggro and left before reaching first boss room. I am main WHM and MNK. It was scary and I was so damn nervous taking there, because I never tanked there. But we finished it just fine. I even survived cyclop boss after my healer got killed from a random AoE mid-fight. The healer was moderately undergeared, too. It was a hard struggle for me because I'm a new tank, but we won.
Anyway, I personally feel that if just one or two members have some flaws which is not deadly to themselves, the party can still win. Just needs more patience and effort than average.
It is best to go with your friends so you feel at ease (and no one would bail on you) and the party is likely to have better teamwork.
AV itself is an easy dungeon. The complaints in this thread about it being "boring" or "uninteresting" or about the music are all a matter of opinion.
Players make the dungeon difficult. Going in under geared, or just ignoring mechanics because that is what they learned from doing the 50 and 60 dungeons. If people stopped being dumb, they would not have as hard a time as they do from the dungeon.
Never been in a bad AV run. Never enjoyed an AV run.