I would also see something like that as well. I feel it would be a very interesting conflict and think that it would interesting to see what extremes one would go over to protect the knowledge hidden with Sharlayan
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To be honest, Red Mage can still be as significant as White and Black in the same way SCHs are. Technical and scholarly mastery of the mystic arts aren't the only option. Look at the Hellsguard. According to the Lore book they produce some of the strongest Mystics in Eorzea from rituals and such they do from youth to bring out latent aetheric strength.
Ala Mhigo isn't a backward country. Just look at the Monk class itself. They have developed a discipline which gives a user mastery of manipulation of the aether that naturally flows through their own bodies. There are also places like Radz-at-Han.
I didn't say Ala Mhigo is a backward country, just that its a country without a strong magical background. It doesn't hold a candle to places like Amdapor, Nym, Mhach, or Sharlayan. And I know Sharlayan isn't exactly on the same level as Amdapor/Mhach either, with a stronger emphasis on knowledge over practical use of magic, but places like the Anti-Tower scream that they're the modern heirs of those ancient cities. By contrast Ala Mhigo doesn't really compare. It's not spellcraft so much as airbending ala Avatar the Last Air Bender, and I think that thematic works really well for Ala Mhigo.
The fact Ala Mhigo isn't a strong magical country suggests Red Magic may be their answer to the specialized mages of other countries, given it's an "all-rounder" discipline that can be picked up by-the-by and doesn't have a high mastery curve. It just uses bits of both Black and White Magic.
What the heck is Red Magic, anyway? That's what they should put in - something specifically defined as "Red Magic."
That's what I'm afraid of. That its summed up lorewise as, 'Just some guy with a bit of magic and a sword.' I'd rather see it as an equal to White Mages and Black Mages, to Scholars and Summoners, to be sufficiently meaningful in the lore. I don't feel like the class could get that from Ala Mhigo.
How do know Ala Mhigo has not strong scholarly or mystic heritage? Who does Eric from the MNK Job quests fit into Ala Mhigan society? He is obviously extremely educated. More to the point, the Lore book says that Nym was actually a nation with very few people with magical potential. Nymian Scholars grew out of necessity at the magical strength of other nations. That's why they played a tactical role rather than an offensive one. Nym didn't have the mages to spare to dedicate any to using magic offensively.
Mystic arts take a lot of forms. Sharlayan magic is a very sciency and scholarly. However you can also have mystic arts that have a more occult basis without being inferior.
Name any of the Jobs so far that have lame lore. I don't think Red Mage is going to get left out.
I know everyone's been saying she's supposed to (likely) be a RDM teaser, but, I could have sworn I saw her fighting right next to me in the first phase- and I recognize Fast Blade, Savage Blade, and Rage of Halone anywhere (I dabble in Paladin myself), which really makes me question whether or not she's actually supposed to be a new job or if they reused the PLD model, or anything. After all, Alphinaud, Estinein, and Y'sthola are all familiar classes/jobs themselves, and they had access to super attacks not usable by your average Warrior of Light- so her charge attack at the end of the battle might have just also been fluff. Pretty much every one-handed sword user in the game uses their stance, shield or no shield- everyone from Captain Madison to NPC fighters in FATES.
Is there a chance she's just becoming a paladin? I can't recall having one of those in the Scions so far, so it'd set her apart, especially since she seems oddly obsessed now with not being like her brother.
What lore they intend to implement for Red Mage, if it gets added as highly suspected, is entirely up in the air. They can put whatever they want in there to justify it (they're all-rounders, or they're mage-killers who steel their bodies with one polarity while wielding the other for maximum effect, etc). Whether it's tied to Ala Mhigo remains unknown - it doesn't have to be. Like I said before, AST is based in Ishgard but has a very Sharlayan flavor and story to it, and while the DRK 50-60 line is very Ishgardian the 30-50 line is an introspective quest once you get to the big reveal and understand all it entails.
If Alisae is a big hint at Red Mage being added, her using GLA/PLD skills was likely a placeholder. Remember, Yugiri used a (heavily modified) miqo'te model until 3.0.
For my part, I don't see why people want Red Mage so badly. It starts out very useful but ends up rather lackluster, as I've said multiple times, though if they added it in here they'd at least try and balance it. They'd also have to tweak it to fit the party paradigm, which may rub some people the wrong way since it would no longer be the iconic "Jack of All Trades, Master of None" Red Mage is known for being. I'd bet the main reason so many people are clamoring for it is because it was one of the most overpowered Jobs in XI and they're expecting that to carry over here... which is just not going to happen. But that's just my two cents.
It'd be missing two of the things that made it overpowered, though. MP management isn't exactly something in high demand if your healer is doing their job right; SMN has enough already to restore their own, DRK's is just a gimmick, and BLM completely dismisses the whole notion with Umbral Ice. Then, there's the En-spells, which would have practically no use in this game without a major rework, since XIV kind of made elements entirely useless and irrelevant.
FFXI Red Mage -really- wouldn't fit in with this game. Depressingly so since Red Mage's most useful thing, aside from their versatility, has always been Dualcast and the ability to learn it and slap it on another class. Unfortunately, Jobs offer no crossclass abilities here, so poor RDM wouldn't even be able to give us that.
It's sad, but, outside of SCH/SMN, XIV really isn't fond of jacks-of-all. The thing that probably kills the dream the most is the lackluster typing of equipment; equipment pretty much locks you inside of your role with utterly no boosts to outside/secondary parameters whatsoever, ensuring any 'cross role' you attempt fails horribly. I'm a 213 PLD who heals for as much as a 27 WHM, because absolutely no Fending gear boosts healing in any way outside of materia. And white magic is seriously one of the most basic tenants of being a Paladin.
One of the new jobs will almost certainly be native to Ala Mhigo. Of the Jobs most people are discussing, only maybe Dancer would fit if not Red Mage. SAM certainly wouldn't.
I'd expect Red Mage to still get some MP management, if only because the other casters already have a form of it (BLM being an extreme case)
The Buffs Double and Triple might be likely to return since they were in the game since 2.5 and fit the RDM nicely, but those would either had to be timed or the spells would have to be weakened to compensate (which might be appropriate).
The En-spells are still something I want to see in this game. But I;d imagine that they would had to be reworked into different effects somehow or be used akin to BoTD or Enochian (as in Needed to proc other skills), which is possible if they want to fold Magic Knight into this
As for Crossclassing the afmormentioned Double/Triple. remember that the expansion is also changing that system so we might see some Job skills in this pool (though on the other hand Something like Double, Triple or Lightspeed would be very OP on a BLM, Convert on a healer, or Manawall/ward on a tank so chances are slim)
the undeniable, embarrassing truth about that, is when you dump all your skill bonus points into mind and equip healer accessories, revel in the 20 more hp that cure will grant you! Because, oh right, thats based on your weapons damage type? not magical? same flat stat it had when you were using a weathered shortsword! it would at least deal as much as a blm physik if it had magic damage. UYeah i experimented alot with stuff like this, im telling you that one made me saddest. That and finding out riot blade gave a flat amount, not based on str/damage or your mp max.
Isn't Stormblood supposed to have a full game worth of content? Maybe this also entails a full leveling of a class to 30, rather than just starting at 30, do forgive me if I am misunderstanding ( also typing with a broken keyboard is kind of hard lol). We could also have a new starting area too if that's the case. But again, this is prefaced with me maybe not understanding something (disclaimer). I mean redmage could be a job, but they could have "fencer" as a class and do what they did with sch/smn and have like... runefencer and then rdm?
another thing... but this would probably include a huge reworking of the system, I presume, but they could daul spec the class itself and have people be able to have a strong support rdm, or a dps rdm, or even tank rdm. But again that sounds like a lot of work. So that's more me getting really fanciful with my speculations lolol.
Even if the redmage is the jack of all trades, and that necessarily doesn't mean it will be such a class in the game, it would still be interesting to see how they would implement a classic (puns anyone? no?oh...). Like a few of you mentioned, a LOT of us who have played ffxi (myself included, I mained a RDM for a bit before switching to whm) are assuming it will be something similar to that when we really should give it a fair chance. FFXI and XIV are two different games, though I personally think they could include some sort of enfeebling or something
It is, but but I think they can meet that criteria without having everyone go back to level 1 (which they don't seem to want to do), since the expansion would likely include
While most of that will be doled out in patches I'd think that would be enough to count as a whole game, Though I think there is a slight possibility for dungeons starting anywhere form 30 to 50 for those that don't have HW
- A new Deep Dungeon
- Eureka for exploratory missions
- Several new dungeons and trials starting in at least level 60
- Several sidestories
- 6-7 new zones of similar scale to HW
- 2 new raids, one casual for 24 people and 1 mid-to-hardcore for a standard party of 8
- And possibly new tweaks to existing content and new content we've never seen before
- Plus 3-4 new Jobs
Its worth mentioning that that they said the same thing about HW when they said 'full game worth of content' so we probably want to look at HW to set our expectations, at least more so than ARR.
It's worth noting that Eureka isn't going to be like the Diadem despite Yoshi mentioning exploratory missions. Yoshi said they were taking what they learnt from the Diadem to make Eureka, but Eureka is actually an open-world region with 72hr HNM spawns and a dedicated area for the new relic quest series. It's something entirely new that we haven't seen before and effectively an open-world endgame region. Few people seem to have picked up on what he actually said; they just heard 'exploratory mission' and categorised it as Diadem 2.0. It was probably the most interesting part of the keynote IMO as it indicates a rather significant change of focus for open world content.
As for the 'full game worth of content' I believe this was used for Heavensward to describe its quest content primarily. The Heavensward story and sidequests took a long time to get through if you were actually watching the cutscenes. I expect they mean it in the same way for 4.0. Essentially the expansion's content will keep you busy for as long as a regular standalone game purchase would, which justifies the box price of the expansion.
Honestly I don't think she is a dancer. It would be rather ridiculous dancing in battle , unless they are healing or buffing. Never in FF did dancers break out into martial arts moves to fight. Like Mog from FF6 who used a lance as a weapon or in FF5 they used swords. So I don't know why people think dancer
The end where the WOL turns bluish and she turns red makes me think red mage. But if that were the case we would see her actually cast spells rather than fight
Personally I would like mystic knight or Geomancer as jobs, mystic knight would be a fun mechanic cause they cast spells on their rapiers so for certain situations like DPSing you buff your weapon with fire, or for DOT you cast lighting or Ice for tanking and so forth
Really though the trailer tells us nothing of what job is next, Yoshida is going to make us wait for it
Psst, this thread was not about the woman in the trailer (and your comments about being ridiculous dancing in battle...well, give capoeira a look some time), it's about Alisae, and I think we all agree Alisae isn't the woman in the Stormblood trailer :p
In this game, bringing in a new job is less about bringing in that job's mechanics from other games, and more about bringing in that job's theme and flavor from other games. When someone says the words "Red Mage" around a longtime Final Fantasy fan, what things pop immediately to mind? Dualcast MIGHT be one, but more likely it will be one or more of the following:
- The look (feathered hat, red cape)
- White and Black magic
- Swordfighter
This game can provide the look easily enough through artifact/relic/whatever gear. The latter two depend on what role they assign the job and how they choose to design it. One example build could be as follows: RDM is a frontline job that auto-attacks with a sword. It has a number of attack spells that can be cast on the GCD, many of which are instant - essentially, spells that behave like weaponskills would on a regular melee job. Perhaps they can even be combed much like skillchaining, for additional damage and effects. It has a curative job ability on a 90-second timer with about as much potency as a basic Cure spell on a healing job. It has a job ability called Dualcast which causes the next spell cast to hit twice, with a Triplecast job trait around level 40 that changes this to a triple hit. This is just one possible route SE could take that would preserve the feel of being a Red Mage while still remaining within the framework of the Job system in FFXIV.
The line between dancing and martial arts, even in real life, is an extremely fine one. Both disciplines depend on rigorous repetition of body movements to train the body to easily flow into precise, choreographed movements. It is easy to mistake a martial arts kata as a form of dance - if that even can be said to be a mistake. All that it would take for dancer to be added would be to come up with a martial art that's notably flashier than MNK's style (which is more brutal and straightforward). Compare the attack movements of Rogue/Ninja to Gladiator/Paladin for an idea of what I mean.
Ranmaru's comment about Capoeira is an apt one as well, and would be the perfect explanation as to why there are Dancers in Ala Mihgo. It is an occupied nation, and the occupiers likely would not like to see their thralls practicing combat techniques. By creating a branch of martial arts disguised as dance, they would be able to continue to train - and if confronted by a suspicious Garlean, claim that they are merely dancing. The very same rationale given by the slaves who developed Capoeira.