No, it varies from personal perception.
All I can say is
Such crucial changes and you idiots all want them to rush...dumbfounded.
They really need to hire another translator for this. It's not a big deal if the patches come in time but the translators are clearly overworked.
It's a month late..."we will work on it for a week longer"....*Monday the week after that* "we are doing the finishing touches"....*Friday* "here it is- part 1 that is!"
I'm all for that.
But I'd like to be able to equip ALL of my class's abilities then sweeten the deal with some abilities from other classes.
Maybe make your class's native abilities useable (as in infinite action points) and then have a point allowance for cross class abilities.
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My GLA has 26 abilities (not counting slashes and stabs) 8 of those are "II" What I'd like to see is:
All your IIs becoming the default abilities and the #1s get greyed out as you get the IIs since chances are you won't use them anymore. (This reduces your abilities to 18, 10 abilities and 8 weapon skills).
Then make it so other classes can use abilities half their level and not be able to equip the "II"s regardless of their level.
Boom, more class uniqueness, reduces the need to grind fest all your classes to 50 to efficient and promotes using skill instead of collecting abilities to beat game content. (Example: most groups require you to have Sentinel to fight Ifrit).
http://www.bufordp.com/FR/pics/fireSuit.jpg
http://forum.square-enix.com/ffxiv/t...509#post441509
Class reform
Yikes
OH LOLQuote:
Setting Actions and Traits
The following reforms will be made to the conditions for setting actions and traits:
Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It will be possible, however, to move the action to another slot.
Action costs will be abolished. Instead, a cap will be imposed upon the number of actions from other classes that can be set. The cap will be determined by the level of your current class.
Players will no longer be bound by level restrictions when setting actions from other classes.
For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly.
All traits will be made class-exclusive.
Adjustments will be made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.
In conjunction with the above changes, the Actions & Traits interface will undergo redesign in order to make action placement and repositioning more intuitive. Readying an action for use will become a two-step process: players set an action, after which they will have the opportunity to rearrange the action bar.
called it.
And...now that the info is out...time to ignore the forums while the trolls and hate spread like fleas...the biting already hurts...I need some pest control already.
Well theres the first half- only one thing we can do now
http://i3.photobucket.com/albums/y67.../yoshiflat.jpg
All I want to know is whether they will address how badly broken arc is now
not the best example
i could care less about Blizzard. their characters are ugly and super generic (A fucken cow race.... are you kidding me?) and the stories are nothing but bad fan service.Quote:
Morhaime later elaborated that it was the sudden success of World of Warcraft and the concurrent development of StarCraft II that consumed Blizzard's resources, leading to Ghost being put on hold.[37] Despite Blizzard's announcements, many of the video games industry's journalists now list Ghost as canceled and consider it vaporware; the game was ranked fifth in the 2005 edition of Wired News' annual Vaporware Awards
my point is that all gaming companies put one game or another on hold.
star craft ghost is basically considered to be canceled as of right now, not delayed because it would have to be completely redeveloped for modern consols which makes your example a bit off.
For me it's more that archer needs to have more utility in fights to make up for the lower raw damage. I love playing it, and I didn't really like being so overpowered before, but it needs to have more function in battle since it doesn't really have a "spike damage" specialty anymore.
The class info could not come soon enough. I'm jonesing for some info. The translations are great, but I read all that weeks ago when it first came out.