I think most people have spoken on what they want to see. As you can see in my poll and the one in general, most people don't want a wyvern. Knowing Yoshi, they will stick with the majority.
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I think most people have spoken on what they want to see. As you can see in my poll and the one in general, most people don't want a wyvern. Knowing Yoshi, they will stick with the majority.
Wow I'm actually surprised that no one wants a pet. o.o I myself wouldn't mind it, because I loved having a wyvern in XI (I miss the little guy Q_Q). I also wouldn't mind NOT having a wyvern though as well, just as long as dragoon stays true to Final Fantasy.
I really hope to see some Dragoon magic implemented into this game, perhaps similar to Freya's in FF9. :] That would be really neat. Also if they did decide to implement the wyvern pet, I think some changes would have to be made (such as what a lot of us XI players disliked about having a wyvern, such as how often it dies during battle, etc). I'll be interested to see what DRG gets.
Dragoon is getting this:
DRG WS 1 - short-range attack. Combo: LNC WS 2, Bonus: Draws in enemies with enmity towards you.
DRG WS 2 - Self AoE - AoE melee attack. Combo: LNC WS 6, Bonus: Increased crit rate.
DRG Abl. 1 - Performs a jumping attack on the target.
DRG Abl. 2 - Performs a jumping evasion and attack that triggers when you are attacked.
DRG Abl. 3 - Target AoE - Deals fire damage to all enemies within range of the target.
Bring back Firewing!!! He was so cute and always getting himself into so much trouble ><, I think dragoon should get a pet it makes DRG all the more fun to play, watching you're little pet do emotes and fly there beside :)
Also a lot of people still want ffxiv to turn into ffxi with better grapics if thats the case what's wrong with dragoon having a pet, it had one in xi
is there an option for dragoon to have a pet ferret by any chance?
Yes, I miss my Nanaja.
All I can say is that I don't want FFXIV to be FFXI all over again. I left FFXI because I was burned out of it (6 years) and I don't want to be burned out of this one in even less time.
I played DRG for a while and I enjoyed the job, but I don't want to rinse and repeat.
If SE decides to make "Dragon Knight" different to DRG in any way, I will welcome the change.
My 2 cents is alot ppl dont want a wyvern just because DRG in FFXI was heavily dependant on the lil bugger and imo, was a real fall to the class. No one says FFXIV has to be the same. I for one, want a wyvern to follow me around, maybe an upgradable one, either in appearance, or armor my pet..i unno.
Personally, I don't want a wyvern. I feel it held me back in FFXI, as a Dragoon. I really like the idea of some animations involving dragons/wyverns however, that sounds like it would be amazing. In my opinion, Dragoon isn't a job that should be based around a pet, as nice as it was to have the wyvern flying around with you in FFXI. Dragoon was and is unique in it's skillset, and I hope that they keep the job true to what it is.
Just my opinion.
If DRG worked like all the non-gimped pet jobs in XI it wouldn't have sucked. Yeah in XI having to set a particular sub and being stuck that way sucked, having it get 1 shotted and (prior to the rework of DRG 2hr) waiting forever to pull it back out, having zero control over what breath it used ... Ok so FFXI DRG bit, but take a minute to think of all the other pet jobs, ignoring all the arguments (right or wrong) about DRGs in FF history being able to call/control dragons, a Wyvern/dragon that you had some form of control over, that could actually use breath that didn't accidentally heal mobs, that could be shifted into the role you need when you need it (pup's autos w/ rdm build for instance) a pet could significantly enhance this class as well as seperating it's play style from MRD or WAR as a 2-handed DD. But hey if your stuck on the decade-ish of not great DRG that was before and believe that nothing can ever change then that's your thing.
I remember once I thought wow DRG is P.I.M.P. (circa 2004) like all the jobs it has had it's ups and downs ... does noone recall the obscenity that was pentathrust before they adjusted the TP return from multihit WSs?
Just saying ...
Here's an idea: make it a toggle on/off option, like with Helm display.
(Sorry if this has already been suggested).
I never played a DRG in XI, so I don't know how the pet AI was.
The pet classes in WoW really irked me. I hated having to control them when they would aggro or attack mobs I didn't want them to. I ended up having to put them on passive and macro them to my abilities.
The companion AI in SW:ToR was better but I'd still have the random occasion where they would run off on their own or attack the wrong mob.
Having to manage yourself in the heat of battle can be tricky enough, throwing a pet into the mix isn't something some people can do easily.
"Oh, hey sorry guys. I didn't mean to pull the boss. Stupid pet..."
The pet just auto-attacked, and did not aggroe things. It just sucked cuz if was half of your dps, so if it died then...then you sucked.
Dragons aren't pets anyway, and Dragoons kill dragons not treat them like puppies. Admittedly I loved my wyvern in FFXI but Dragoons are better without them.
Can someone explain why you don't want Wyvern i don't see a issue at all so please explain.
The reason I disagree with having a wyvern pet is the balancing issues DRG saw in XI. Since the wyvern wasn't a directly controlled pet a la PUP or BST, the core aspect of the job was hurt, it's damage output was negligible and unrequired for most party setups I took part in (thus my move to SAM).
I don't want the same mechanic to hinder DRG in XIV. I like the crit-based AoE design currently attached to the job and I would prefer it stay that way, sans pet.
For those who want it for aesthetics, meh. It wouldn't realistically hinder my gameplay but with the add-heavy direction SE is taking, another body on the screen is just going to serve as a targetting obstacle.
To add to this rant, XI is still available. Go get ya wyvern fix.
Maybe a special move that calls the spirit of Wyvern or a Dragon to make a powerful attack would be cool. Nothing permanent.
Why is everyone talking about wyverns? He asked if dragoon should get a pet.
Give dragoon a dog.
i think the best way to give drg a pet without a lot of people yapping about DRG getting to nuffed.
DRG should only do 5~10% of ur overall dmg leave u with 90% of ur own dmg u can do by urself.
if needed give the pet armour to let people buff there pets up that way...
just an idea that way everyone kinda get what they want. DRG get there pet and it really doesnt get nuffed
As Krausus said, even a 10% nerf to ANY class is far too much. There are those among the MMORPG player base that play competitively, utilizing those parsers, and other methods to measure their DPS/DD output. There's no way to tell if the parsers will be able to add in a pet's DPS/DD output to the player and compare it against the other party members' numbers, or how much more complicated it may be to control your pet, whilst managing your combo positioning, avoiding fire on the ground, etc.
People keep posting their opinions on how a pet would make the DRG a unique class, however there were other classes that utilized the idea of pet control on a much better scale, e.g. BST/SMN. Personally, I find the whole Jump skill set to be more unique than having a pet. You don't see MRD/WAR flying out of the sky to impale you with their axes, do you?
It's a poor idea to develop a class, let people become accustomed to that class, and then completely rewrite it by throwing in some completely unnecessary mechanic such as a pet. Might as well make an entirely new class/job for this feature, not rework one already implemented.
Adding a pet to DRG, will not only offset the idea of making it unique, but it will more than likely upset the player base that has already taken a liking to the FFXIV version of DRG we know now.
(This is all just my personal view on the matter and shouldn't be taken to heart by those who can't see from someone else's perspective.)
this is an old thread but while its here...
Ill bet when dragoons are lvl 75 or so they will get a WS to summon a dragon to the field that has some sort of fire breath or something, that's the kind of thing you have to wait for though.
I hope the cap isn't stuck @75 again for the longest time lol.. and then all the sudden raise it to 99? hope they go 99 right away, or raise it over time, but at a faster pace.
Your idea for the Wyvern WS is a good one btw :o
If someone can't figure out how to add wyvern dmg to thier parser they should not have written the parser in the first place but left it to people that know how. It's just parsing more text from the chatlogs(chatlog memory space). Not brain surgery.
I said it before drg in XI was only gimped because you had no control, let it AA what we have engaged but give us [PUP/SMN/BST] style control over it's abilities. Yeah they died super easy to AoE but w/ a 15min recast on "Call Wyvern" it's not that big a deal if/when they die. If your pets dying every 5 minutes you should NOT be playing a pet job (exception HNMs/Raids where you should have had the foresight to call it well before so recast yould be up anyway).
A pet only nerfs you if you don't know how to work w/ one.
WoW pet controls could be a pain same w/ SW:ToR but setting your "mode" to assist made them somewhat more functional as they only attacked things after you were engaged. Which is a little nicer than having to macro a pet attack [target] type thing which can be a bit of a pain, tho useful for crowd control. Oh right pets holding your adds? Yep that was super useful and the way some pet jobs work best.
What we've only had these "advanced" jobs/specializations for a month? Reworking it for V2.0 isn't that bad a thing.
Sorry to have used your post as my point maker Krono it was just so spot on to what I was saying, just the opposite side of the same coin. ^^
As for dmg nerf solution, when your wyvern is summoned it requires a bit of your lifeforce to keep it under control, thus your overall stats drop a bit, but overall the 2 of you are stronger than just yourself, when your wyvern isn't present your able to fight at your full strength losing the benifit of all of the wyvern's abilities but having your max stats in full effect.
If you want a pet you got it, If you don't your not gimped.
Problem Solved.
I'd apoligize for a double post but the first one probably turned people off a bit ^^
Now to find a new sig generator I'm tired of seeing that beast ... found, and it's so clean
the dev's said there might be a pet for drg later on in the game. Just like FFXI DRG's didnt have a pet when they came out, by that time the dev's should have a gd way to add the pet which will make people who like the new class hopefully love it more * and the people who don't want a pet at least enjoy it.
I think the fact of having a pet that never progressed or changed made DRG from XI in my eyes a bit of a gimmick. What they've done with DRG in XIV is way more enjoyable as it attaches the storyline.
Class uniqueness doesn't need to lend itself to a pet. I'd prefer a unique play style. For example, let's say DRG is the best dps in the game, I rather Jump-style abilities play a role in shedding hate. That way when I play DRG I need to be constantly aware of my hate to throttle my damage for the sake of a HNM, Moogle fight, etc.. That could be but one way class uniqueness is implemented.
That's true, but in the sense that pets stick w/ you and are not just a "summon 1hit" type thing, well only X and to some degree(but not really) XIII.
I do get where your going w/ that, traditionally in FF drg was a job that used dragon-like abilities in order to kill dragons, and for what it's worth I much prefered bst and pup to drg as jobs that had pets that "fit" but change isn't all bad. Drg w/ a pet doesn't have to suck and unless your a super hardcore RP'er basing his whole deal on past FF's ...
Wait every FF is a totally different game, no 2 take place in the same "world" or share stories or people(cept Cid Biggs and Wedge) why does this have to be the same as all the past games? And why can't I "morph" into an esper, Terra could do it?
Please do not point out X-2 or XIII-2 I'm well aware of them and much like FF Mystic Quest I've tried very hard to repress those memories, no not really, XIII-2 was a better game than XIII overall.
End of the day I really just want a pet job back and I can't see any "real" good reason to not give drg a wyvern again.
Firsst of all, if you just wanted pet, BST or other class/job that are coming is going to fill that role. Leave DRG ALONE!
I personally would rather see it implemented in a different manner if possible. Not necessarily as a pet, but perhaps a mount or some stylized job ability. Either way, I like the idea of Dragoon being different than from FFXI.. but a Wyvern implemented in a unique manner wouldn't degrade the job if it's set apart from its balance.
well you are new to the forums hehe, the DRG pet discussion gets rather heated, there have been multiple threads about it over the last year and a half and so far the overwhelming majority has been anti-pet as for the previous statement about every FF being different you are correct but you will notice trends with all of them you mentioned biggs, wedge, and cid but also jobs/class/roles have stayed pretty close throughout the series.
I don't disagree, I haven't posted alot, not because I'm new to the forums or the game but rather because shortly after the close of beta and the failed launch I left the game and returned to XI full time, I wouldn't share thoughts/opinions about this game while I wasn't playing it, that wouldn't be fair of me at all, to just spew crap based on what the last update notes said is not something I'd do. Since I have returned to the game full-time, and don't see myself leaving again for a fairly long time (abyssea/dyna reform/uncapped CoP...) FFXI was ruined for me.
As for the fairly similar jobs/classes/races and what have you, your right they do stay mostly the same, a little better or worse w/ each game that incorporates them, but always evolving. I think that in the name of always slightly different, slightly better, slightly evolved, the argument may still be "no pet" but then in the name of changing it some "what"? Or should we just pull Kain/Cecil/Golbez around and get back to the "roots"?
This is going to sound possibly nerdish;
But I want my Dragon to come from within me, IE like a roaring dragon spirit rushing from my body as I strike my foes down (lol) or, I would like the ability to temporarily summon a full fledged dragon, depending on my highest stat (PIE, STR etc) it would do something to all enemies or all allies on the battle field.
Oh and I want a dragon soul ability that adds survivability, maybe some kind of shield or regen? Who knows.
Please God, or Satan or someone, let this thread die.
That would actually go along pretty well with the storyline for DRG in this, seeing as it's all about "the dragon within", and how DRGs are connected to the so deeply, and it's only Nidhogg(and other evil tainted dragons) that we're really looking to destroy, not the whole of the race. Wait that's how DRG was laid out in XI, and why it had a wyvern too no? We are tied to dragonkind, not simply destroyers of dragons?
This was not an argument for/against pets, just on abservation, please don't kill me for it.
Personally I think having a Wyvern following me around would be annoying and just get in the way like in XI. Also if LNC/DRG was given a wyvern. The stats of the LNC/DRG would have to be lowered to balance the fact we would have a pet helping us.
Instead of having a full time pet. I would like to see maybe an ability where it would summon a wyvern to do a breath attack then simply fly away again. That way we don't have scaled down stats and don't suffer from an annoying wyvern flying around us.