The Ozma battle in the Weeping City is one of the best fight I've ever done in FFXIv. I hope it never gets nerfed.
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The Ozma battle in the Weeping City is one of the best fight I've ever done in FFXIv. I hope it never gets nerfed.
Adding into this. I'm pleased at the overall difficulty. I took a bit of a break during 3.2 to work on other games because... well the game got boring. When you can easily get through most things(still haven't gotten that seph ex clear or thordan ex clear.... or any savage stuff which I won't touch with a ten foot pole) and those you can't don't have people willing to help for a clear(I do know the mechs for them), it gets boring quickly. I got all the rolls I wanted very quickly and there wasn't much left for me to do. This is something that will keep me coming back.
People are confusing basic mechanics with some skill requirement... All Ozma takes is movement and some positioning but nothing else, hell even the dps check is incredibly forgiving. It's not like it requires perfect rotations, tank swaps, kill orders etc.
If people claim their "skill ceiling" cannot cope with moving their character then I lack sympathy for them and is exactly why bosses like Ozma need to be in the game.
ya he is a important, much needed lesson alright.
at why people hate geometry.
The fact that people consider Ozma "hard" or "challenging" is concerning in itself. Weeping city is still faceroll if you're able to tell left from right and can hit buttons. If anything I feel that all content needs to be a bit harder in order to have the playerbase adapt and actually learn how to play their roles
Good grief, I'm not askin gfor a nerf and don't think it needs to be nerfed. But saying it's faceroll for everyone is false and wrong. I find it easy after understanding everything but that doesn't mean others will. Hell that's like me going to people who play dark souls and telling them they suck cause Devil may cry 3 - the first version- is a harder game and they suck for not being able to play it past the first boss. Everyone has different skill levels and sadly people must see this. Otherwise you'll just look like some elitist asshole :c
Yeah they do but if you cannot get past a boss on "normal" mode (if we are using difficulty settings as a measure) you do not ask for it to be changed into the easy mode version and you simply do not beat the boss. It's not rocket science and this is a game like any other. This is not comparing two seperate games either this is someone on DkS saying that the bosses are too hard and need adjusting to their "playstyle".
It's not at all elitist to say if someone stuggles constantly with very basic mechanics they need to improve because it's nothing to do with their skill level and its down to sheer unwillingness (due to some arbitary measure they have set themselves) to even try to learn the basics. If you do know the basic mechanics then he's right the boss is very easy... The difficulty comes from hoping someone else doesn't get you killed.
Ozma is not a measure of skill it's a measure of common sense, like when someone says "go left" 3 times before the fight and then someone contiunes to head right... That person probably will find it difficult but then who's fault is that?
Fighting Ozma as a melee is super easy. It's basically dodge triangle, place meteor, pause when you have a bomb, and otherwise just stay in one spot and maybe kill an add. In fact all the bosses are pretty easy as melee.
I might be defending the wrong people then. I just don't like to say everyone who's having problems are lazy or need to git gud cause I find it easy. But honestly I'm at a crossroads cause I suck at everything and I find it easy after I got the understandings. But I don't want to make people feel bad cause they take longer to understand. Now if you're talking about trolls then I fully agree with you. I mean it's not like I'm disagreeing with you, I just don't wanna throw people who are still trying to understand the dungeon. I mean it's new still.. not everyone is as awesome as we are. - joke-. But yeah... maybe I'm just wrong. :c
Ozma has like... 1 mechanic per 1 form.
So people need to learn about 3-4 mechanics in total.
I hope Weeping City doesn't receive nerfs to anything. This was the raid we deserved; void ark was really awful.
No, exactly the right place for the poster to say that. People do have different learning rates, so in some people's minds these will be bad players - which is an awful way to look at people.
Unfortunately the mmo environment has deteriorated significantly over the years.
Anyone who says this is clearly reading talking points from one of these elitist forums and never fought Cuchulainn or Cetus as a healer.
I swear the only content that'll earn the seal of approval of these jokers has to have mechanics that prevent mages from having time to cast spells, take 90% of tanks' HP with one regular hit, and have high-damage AoE attacks that cover 85%+ of the area with small safe spaces dotting the remainder.
Guys, can we personally thank Bayohne for voicing our opinion? Yoshi P asked him what NA players thought of the difficulty and he said that we were loving it and specifically asking for no nerfs. Thank you Matt, that was the right answer!
Whoa there! Let's not jump to conclusions about people just yet! I don't know anything about elitist forums, and I have fought Cuchulainn & Cetus as SCH, WHM, AST, and BLM. I'm not sure about what you mean by, "...never fought Cuchulainn or Cetus as a healer", as there is really no problem healing either of these fights. I didn't have trouble with Void Ark on any caster job I mentioned earlier. Though, I'll admit, Cuchulainn is the tougher of the two with people being vomited on (because they didn't pay attention ;D). I've healed Weeping City 5 times now, and I hadn't any trouble. I've yet to run it as BLM (I don't need caster gear), so I can't comment on casting and moving there. However, you could be a fire-turret for just about all of Void Ark.
I'm a tank main and I really don't play healer very much at all, and trust me, I could heal void ark blindfolded and get through just fine. Yes Cuchulainn is the most challenging fight, but it is not mechanically intensive at all and literally the only thing that makes it not absolute (3.2 dungeon level) faceroll is the bleed.
As for Cetus, that fight can literally be solo healed with no effort (i.e. 3 healers instead of 6). I think you are the one with the issues on difficulty, not the "elitist" community.
(Also yes, weeping city is doable comfortably by a mediocre healer)
Masochistic healer reporting in! I guess that makes me a joker. I prefer healing fights that are more mechanical or put out high damage. I feel like I'm in my element when I'm having to juggle a lot and when I'm putting out fires, and pushing those limits helps me learn my role better. Solo healing T9 was one of the most fun things I did in A Realm Reborn and I've been trying to chase that since.
Weeping City is a blast! I don't mind wiping because so far every single Alliance I've gone with has been communicating and trying to learn, and when I get group members who don't move out of bad, toss meteors in the wrong spot, or otherwise make my job harder it's that much more fun to clean up. Finding time to work in damage just adds to the chaos and I love how hectic it can get. The smoother the run the less interesting the gameplay is because it all becomes predictable and I find myself zoning out.
I'm not saying that kind of content should be everywhere, but it's nice to have at least some version of it outside of savage raids again.
You are correct people do learn at different speeds but since when does that mean people can ask for nerfs so they don't have to learn at all?
Well what would you call someone who gets told repeatedly how to deal with a certain mechanic and they just don't listen? I run into these types of people more often than I would like.
And that is fine you will find most people are willing to take time and explain things for people who don't know. There are still newcomers to very old content and there will still be newcomers to it in the future, it doesn't make them bad players.
But like I said it's not really a measure of someones skill it's just a measure of their common sense and if they listen to other people who are trying to help them. We arn't disagreeing but I think you are conflating my talking about general lazy players with newcomers which is something I wanted to correct.