Originally Posted by
SyzzleSpark
My personal opinion is that if you aren't playing the job to its full potential (and many of the suggestions made lately seem to indicate such) in its current iteration, you shouldn't be calling for a new/different one. Some of the ideas put forth have been terrifying, and it personally grills my cheese when someone tries to get SE to redesign a job I can play very well, as in my mind that reads "The job should play like this and all the people that can play it well as-is should have to relearn the job they way I want it." DRK isn't a perfect, flawless job, but most of what it needs are very very small tweaks, and most of them are utility-based or very, very small defensive tweaks. Its DPS is PERFECTLY FINE where it is. DRKs that are trailing behind their WAR buddies by hundreds of DPS are doing something wrong. Assuming you both have full uptime a DRK should only be a very small amount behind WAR or matching the WAR depending on the fight. The gap between WAR and DRK DPS is pretty much slashing-debuff-sized. WAR is also a very popular job and is frequently OTing where DRK is MTing, and is often given preferential treatment in raids, which accounts for bigger differences you may see on FFlogs.