Or just do savage. For added challenge, do it in a random group.
Maybe it would be nice if the lv60 roulette dungeons are those catching up dungeons, while the expert dungeons are the challenging dungeons until they get nerfed for the lv60 roulette.
Extreme casuals still get quick tomes and not so extreme casuals their challenge.
It is not Savage dungeons we want, but dungeons with the difficulty level of Wanderer Palace at ARR launch
I am sorry but I will sound harsh here for a second. I am disabled, and I aftually want harder content outside of Alex Savage. If *You* don't want it that is fine but don't assume that everyone that is diabled wants to be casual.
I am actually gearing up to be in a Static, and I have a few of my friends that are also dissbled and are doing amazing in savage so I am all for harder dungeons. Again don't presume that because *you* want to stay casual than anyone else that is disabled wants to be as well or find the dungeons hard, I found it pathetic that you use that as your argument.
I want that too and Id be all for this.
Can't do it with the newer dungeons and it takes preperation to actually form premade parties when its simpler and easier to make a roullete that mixes player compositions automatically the way you'd like it. 4 players in 4 servers want a 4 man dps group? Done. Full tank group? May take a while but it'll happen. Can't see a healer groups but what the hey, someone wants it if they queue up for it. It'd also be nice for this mode personally players would be able to cross use 1 extra job stone so they can switch on the fly. That'd be impressive.
Too innovative, 6/10 -IGN
From a healers point of view: I rarely have to switch out of Cleric Stance anymore. Most of the time I am dpsing and usually I contribute my fair share, so in that regard it is 3 dps and 1 tank for most of the run. But I fully agree dungeons must be harder. The Vault, especially the second and last boss are always fun and atleast somewhat of a challange if someone messes up. Ex Roulette bosses are so trivial that people sometimes just don't borther dodging AoE because the damage is insignificant.
That being said, each time the iLevel gets raised the dungeons have to be doable for i200 people, so if we run around with fancy i230+ gear things will get easy pretty quickly.
I like it. when i get a tank with barely minimum ilvl i'm tanking anyways with my BLM.
4 dps dungeons would only work if they remember that enemy damage and mechanics will need to be tuned assuming there is absolutely no way whatsoever for the group to heal or recover hp.