I have other problems besides this though.. I'll probably make another topic when my thoughts are more organized.
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I have other problems besides this though.. I'll probably make another topic when my thoughts are more organized.
Oh there's one thing you should do.
If you have a DPS dying constantly (and there's no DPS check) or always taking avoidable damage, let them die. You waste more mana trying to res them and heal them. Maybe the fight will be a bit slower, but not that much with a DPS with weakness and half the battle dead.
To be honest I only ever use Medica consistently when solo healing AS3. There are very few situations in the game where you need burst healing on top of Medica II, and in those situations you will most likely prioritise Assize or need the higher potency of Cure III. That being said, it's still nice to have - it has a shorter cast time than Med II, has a proc, heals 8 people with one GCD, and doesnt interfere with enmity when you have adds spawn.
In A1S once if my Medica 2 from Phase 1 still ticks for the first double gunnery after missile spawn and my Assize still on CD but yeah it is a skill I usually never use :O (and yeah haven't used WHM beyond that because just a hobby class)
I prefer C3 M2 Assize
I try to keep a regen on those suicidal Deeps but yea some need to be sacrifised to RNGsus
It depends, in AS1 you'll want Medica II up most of the time so I personally pre-cast it to coincide with gunnery pod every time, even if the previous HoT still has a bit of time left. I think that's just a preference thing though.
Actually now that I think about... Medica is my go-to for jump damage because there's downtime immediately after, and my other healer normally shields so Cure III is overkill. Save that MP!
I have had to do this a few times. Mostly because I don't have the resources to facilitate anymore raises. MP too low/no SoS/no DS(to get them straight to full).
Nasty thing about players in the process of "raising": The animation blocks cures >.<. Gotta wait til it's "completed". Well you know what I mean.
Yeah in A1S, the one place I know I clip some HoT ticks is the Swift+Medica II right when double prey comes out before we get occupied with that mess lol. Keeping HoTs flowing through that whole mechanic made a lot sense to me instead of them falling off in the middle of it and the cleaves. So yeah it's a good preference to have in my opinion.
As for jump damage, not to mention Mantra, or PLD Divine Veil party buffs they like to use for the jump damage so Medica I ends up being very good. That saved MP for that short downtime after I like to get DoTs up on both of the bosses. I use Assize to top-off the last gunnery before the jump, but if it wasn't up for whatever reason, I would use Medica I.
Huh I've always used Medica II on the jump damage. Probably massively over healing but its become en-grained habit to use Medica II when the party's taken a lot of AOE.
I used to actually be the same, probably up until HW came out to be honest. Not sure why I stopped using it as much, but found if we were stacked Cure III was better, just loved the effect of it and found it handy in places where there were lots of melee and less ranged, so I could stand from a distance and pop it periodically. Now I generally use Assize on jump damage. I also find I use Medica II less and less just because especially when level synced I find I gain aggro really easily especially when the tanks have lower level gear so I try to just keep Regen up on them vs Medica II on the entire party unless it's a single target boss fight.
There's nothing wrong with using Med II for Jumps, but yeah there's around 20-25 seconds between Quick Landing > Gunnery Pod. During that time the Opps will pretty much do nothing except auto-attack the tanks and stand around casting 3000-tonze Missile.
I think its saying something when everyone except me, speaks in Alexander. Poor people. SE really needs to make more content for you people.
Because in almost all other content, you can ignore every spell besides 'cure'. There's not really a point in discussing the merits of medica vs medica II in content that lets you ignore pretty much the entire WHM toolkit.
That said, you're right, SE needs to put more meaningful content in the game.
SWIFTCAST YO.
I just mentioned this in another thread. Swiftcast is your best fucking friend in the universe.
Yeah 300 potency is weak sure whatever. But what if you could cast TWO OF THEM AT ONCE. Yeah. You can do that.
LOL I use Cure III whenever the opportunity arises. When I see two DPS about to cross past each other with the tank in center and all 3 need healing, here I come with Cure III.