nah, i play FFXIV, becoz it feel like traditional FFXIV
if i want MMO-ARPG, i would go try GX2, TeXa...etc
most of the time, it dont work very well with complex skill system
i like ARPG like PXO2 but they have much simpler skill system than FFXIV
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nah, i play FFXIV, becoz it feel like traditional FFXIV
if i want MMO-ARPG, i would go try GX2, TeXa...etc
most of the time, it dont work very well with complex skill system
i like ARPG like PXO2 but they have much simpler skill system than FFXIV
Hated Teras combat, but loved their gear designs and dyes!
so...no, but the ffxiv gear designers could learn a few things from Tera ^^
DC Universe Online has a really great combat system. Just sayin'. Although, I prefer the combat system we currently have as it's more fitting to FFXIV, but if you want fast paced, action, combat you might try out DCUO. You can download and play for free so it wouldn't hurt to try it out for fun.
http://www.destructoid.com/ul/user/1...tspng-620x.jpg
i am glad that FFXIV never follow that road
and that's one of the reason i instant delete TeXa after few try
Nah, I like this combat system...some people go "oh it's so slooow" but. I don't know. I don't think so.
If I wanted action like that I'd just pop in a fighting game.
I would love a GOOD, POLISHED MMORPG (that isn't P2W - thanks, Neverwinter Online) with an action combat somewhat like TERAs or semi-action combat like Neverwinter Online. I would really, REALLY love it.
...But not if it means losing FFXIV's current combat system. Out of any game with a simple target-and-use-skills-from-an-action-bar combat system, FFXIV's is the best by far. I would know, as I've played nearly all of them for at least a little while. Combos, Off-GCD abilities, more combos, and even more combos. And did I mention the combos? They add a hell of a lot to a gameplay like this one.
I'd rather have some new MMORPG have a good action combat system than have FFXIV adopt it.
That said, to answer the actual thread question: if FFXIV had an action combat system, and it wasn't terrible, then I'd play it.
If done well. I enjoy the combat style of XIV, TERA, and Vindictus all about equally. (At least when balancing for the fact I only have multiple level-cap classes in XIV.) That said, I find the deciding factor for my enjoyment to not really so much about the combat system as the fights themselves: do they give numerous strategic opportunities, or do they just force you to dodge, dance, dodge?
Edit: That said, there are a lot of things in our current combat I'd hate to lose. Just look up any 1-minute or less youtube vid for a perfect physical dps opener, link it to a friend who plays another MMO, and see how quickly he asks if he can get into this game.
Also, would it have to be the only option? Would be nice to be able to swap from tab- to reticule-based targeting on the fly... Kind of like just putting <mouseover> on every ability, instantly.
(The real makings of an action MMO to me is impact/force, where dps are capable of staggering/debilitating enemies through damage as well as status effects, and that precise timing of abilities provides survivability, and progressive AoEs (getting hit as the animation passes through you, not when the AoE starts into its AoE zone potentially meters away), such that the visuals are intuitive indicators for dodging/parrying/suppressing. That could just as easily be the case via a tab-target system.)
....
Recently did a slow-cam test with dodges in TERA/Vindictus, where my ping is a decent bit higher than here on XIV. I could dodge out of things within less than the ping margin. To my allies, it looked like I got hit, just barely, but on my screen I'd have dodged it by inches. This was often the case for others as well. I'm not sure if those games some how make the view of the attacks more relevant to the client side of things or what, but whatever it is... it really seems to work. Would love to have that here in XIV, where the norm is always to run straight into AoEs for max safety (out before, in during).
If the combat was like type-zero with no changes, besides allowing party sizes greater than 3, then yes. Probably the best combat system balanced for multiplayer that I've seen out of any JRPG. Also they have 14 jobs, mostly balanced (really hard to balance 14 jobs without homogenizing.. ).
*cough*
http://cdn3.dualshockers.com/wp-cont...uality_004.jpg
*cough*
I've seen videos of some action MMO games, and they all look like they are doing nothing but spam click a single button...
Really not much interested to see my character spinning with a giant axe like a top to deal with mobs over and over and over again...
I wouldn't just because manually doing the (not anymore) auto-attacks has destroyed more mouses than I can count. I've stopped playing Action based MMOs because I valued what little was left of my money after an nth purchase.
I like ffxiv, and while combat system is, well, "dated" with hard rotation based tab target buff/debuff systems, it still is fun for the most part. It works for this game since it's built upon ideas and designs from the early to mid 2000 MMO's.
I generally prefer more "action combat" like Tera or even Wildstar/GW2 (where they're kind of a hybrid system) where it's more priority/skill based than hard rotation based tab target games. But like I said, the combat system that's in this game works fine as it is and I'm ok with that. :)
i know from the beginning the coliseum set will be summon
even counting the mage one, 2 out of how many? hundreds?
compare to TeXa which basiclly everysingle set
i wouldnt call FFXIV in the same path
and the coliseum set does fit the name right, it is reasonable to have small number of those set which obviously fit ul'dah theme
it is not about the revealing, a swimsuit is more revealing than many armor, but that's find, becoz it is a swimsuit. it is the "why" that matter
it good that FFXIV are still a "clear water" when (Korean and Japanese) made MMORPG shifting to the "E" theme
and yes, i couldnt imagine how horrible the action system will be, when we have already almost 4 bars full of skills, and a standard rotation and positioning
all the action base RPG i have play, have a way simpler skill system, yet it still spamming mouse click 1 alot
which i found boring
i never play WiXdstar, but i dont found TeXa system that fun at all
No.
Action combat is one of the reasons I will be skipping FFXV, the very first offline Final Fantasy I'll skip. Don't get me wrong, I love action games and I'm an avid Bayonetta/Warriors fan, but on action games, not on my RPGs. The slower the pace of combat, the better a RPG is for me.
Ugh, definitely not. It seems that nearly every game out there is all twitch-reflex action game, and if you want a more traditional rpg experience, you're stuck going back to a 10yr+ old game.
I don't have a problem with action games, I just don't want them to be the only option out there. It seems more and more that rather than a choice of style, action vs traditional is an evolution, and anything that doesn't use twitch action is boring and outdated.
That said, I would far prefer a priority based rather than set in stone rotation based combat.
I have Type 0 but didn't play it yet (my Wii U/FFXIV is taking all my free time) and Crisis Core wasn't really fun to me, however I didn't find it very fast paced (mostly because of the annoying "Modulating Phases" or maybe I was still under the "Dissidia effect" when I played it). Even DoC, a game that's the absolute opposite of what I expect from a FF game was more enjoyable to be honest.
Don't bother play type-0, it's 100% action combat. Also seems weird you are skipping action based combat when you've played FF games with far more action than what was in XV (demo), e.g Dissidia. I really fail to think you are skipping a game that you have never played do to a combat system that you have never played given contradictory reasoning.
I'm a big fan of action games, but Type-0 was 100% trash in that regard, it really did feel like a PSP game. The camera control was so wonky I could barely play as the Ninja equivalent (Rem) due to the camera jumping all over. I would recommend playing it for the story if you can get past the subpar gameplay, one of the few games that made me genuinely cry at the ending. I do hope they fix up the controls with Type-1 or whatever they're going to call it.
Dissidia is a fighting game with some RPG elements (namely levels/equips), not an actual RPG. Also, it had a menu-based combat option that made it feel like an fast ATB game. I have other reasons to not like FFXV, like ambientation, character design, party composition etc. I will still try to play it, but I think I'll skip it and focus on the other two big RPG titles I'm looking for next year.
EDIT: And I had the most important reason to play Dissidia and 012: seeing all the story interactions of my 'favorite media character of all time' with the other protagonists.
Definitely yes.
Not that I believe that you are wrong, but the game isn't out yet and what you seen in trailers isn't the game. The only thing we got out out demos was the battle system. Everything else, like character design can be changed on the fly since the game is still in development. And apparently, they will delay the game for more years (apparently given the announcement in 2006, 9 years ago) since time isn't an issue for changing design.
I do not like Action combat, not in Final Fantasy games anyway. If XIV had Turnbased combat, I would prefer that over Action Combat ;)
In games like Devil May Cry, Onechanbara, bring on the Action combat.
Yea, if it was like TERA. Imho Tera had the best combat hands down in any game I ever played.
GC to me is rather boring. I rather have FFXI combat over this GC thing we have now. ^^;
I probably would as I prefer the action style combat. That being said I think the combat as it is pretty good and it fits FFXIV. I just would like to cast on the move instead of being stationary
Don't see why i would not.
Action combat would be impossible due to server lag. If the game was built to allow clients to communicate peer to peer in battle, it might be possible to handle real time action, but then players are at the mercy of their network connection far more than they are now. With the polling interval in FFXIV and the 2.5s GCD, the game buffers itself against the impact of network lag to a degree. Also, at lvl 60, your GCD is significantly lower than it was when you were level 1, and it will continue to get smaller.
Nice 2 year old necro.
If I wanted to play an Action MMO I would play Tera or any other Action MMO.
I don't want that so no. If they do that I would quit ... It's not my kind of game. (action game in general)
Edit: wow ok, that bump ...
if it plays like dark souls or Dragon's Dogma all of my yes.
If it played like Kingdom Hearts II, Kingdom Hearts; Birth by Sleep, or the PSP DIssidias, then yes in a heart beat.
Action Combat is unfriendly for high ping and lag.
ya.... no.
As fun action combat is there are also known issue with Action combat when put into MMOs.
Among them is the most noticable Heavy Sponge HP Enemies and Boss. Ya you can go happily running around and clicking dodge skills but the rate the Hp goes down so slowly just because they need to make the action combat of Hard battles against bosses and dangerous mobs does become very tedious especially when it reach a point when developers think making these type of boss being able to one hit KO players if they don't time their reaction right becomes a very annoying mechanic due to slight connection issues.
It also becomes a very serious spam fest with these Heavy HP bosses to a point the "best tactic" is to lure them into a corner and keep spamming every single attack button as fast as possible until this Boss's Hp hit zero in 15 minutes due to mass skill spam.
Can you really call the "best strategy" to handle heavy HP bosses just making it and the Tank sit in a corner just so everyone can spam skills in the corner "action combat"?
I'm not 16 anymore with a million APM and .0001s twitch reflexes...so no, I like FF14 as my "slow and methodical" MMO.