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Originally Posted by
Duelle
The difference is that classes from vanilla WoW generally changed for the better. BRD changed for the worse. The redesigns were also done from bottom to top, not arbitrarily thrown in at a late point in the class' lifespan.
If I recall I quite Retribution Paladin because of the bar system they put in place for it. Wasn't fun to deal with and I switched classes because of it. WoW's intents were to make things interesting, some worked, some didn't. Just like this game.
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And let's not bring in the "skill" argument. All you're doing when you mention that is trying to belittle those who dislike WM.
I did not belittle anyone. Nor do I think any less of someone for not like WM. In general, yes it did raise the skill roof of BRD's. There are definitely skilled BRD's who have strong opinions and valid points in the flaws of the system, which there are currently. I am speaking to those who played BRD because it was a job they did not have to put as much effort into the rotation, and now mad that they have to deal with the higher skill roof. If that is not you, then disregard the statement, i'm not talking about you.
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Originally Posted by
basketofseals
Why was skill "needed?" Is having an easy job a problem?
It is if the other jobs are much harder to play. It is an imbalance if one job is much easier to play. More players jump to that job and end of lacking in others. More balanced your jobs are in the skill roof department, the easier it is to choose based on preference more than resistance.
Right now, I still think it is easier to play a BRD/MCH than other DPS roles, but that is just my opinion.
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Originally Posted by
RiceisNice
MCH and BRD playing similar is exactly why this is polarizing for some people, specifically former bard mains (like me)
This is definitely a valid point. BRD's WM should of been designed to cater to it's abilities more. As many have said, it is tacked on. It works fine in design. It is not as proc heavy job as MCH is with GB. Alas, it is there, and I have my doubts that developers would completely rework it, but they do need to enough to make it feel natural.
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It's comments like the bolded one that are either directed at the wrong people (who are complaining about the wrong aspects anyway) or missing the context of others. It's never really been about the mobility, and you even mention it that it's "still easy" to, which kinda goes against the fact that adding cast times is a "layer of skill" which is load of baloney imo as mentioned below.
If I am coming off as speaking to every BRD, I am not. It can't be argued that many, many people in the forums have complained about lack of mobility when there is still plenty in the job. Just now you can't just be moving and shooting at the same time.
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IMHO, saying WM requires "Skill" is a load of baloney unless you were one of those bards that moved in 2.0 just for the sake of moving (and chances are these are the same bards that doesn't see foe, so it's a completely different spectrum anyway). Looking on paper, they have no combo extensions, one less skill to use to maintain DoTs and 2 extra oGCDs; this class is probably the closest to 2.0 in the current stage of the game compared to any other class, even the healers.
From an observation standpoint, I think BRD is still the easiest job of the DPS. I can't give a 100% opinion since I have not leveled any melee jobs yet. Also the argument of skill is subjective. Just because I say it requires more skill, does not mean you have to be some top notch player to fully grasp the system. It just means you have to do more on your end than what you were expected to in 2.0 to be efficient at the job.
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My biggest problem with bard going into 3.0 was that there was clearly not enough play testing done when WM (and GB, since they were functionally the same abilities) was actually a dps loss up until 60, and still was for the case of MCH, let alone with how WM worked with their 2.0 toolkit. They had to buff the damage increase in the end to solve the numbers of it. I honestly can't even say that's a nerf as much as it is a lack of foresight when they somehow did not account that auto attacks were around 24% of their dps in 2.0, even with barrage and det affecting autos (the former being only up every 90 seconds)
Developers not properly testing new jobs or new abilities is an understatement. Rather it be Ninja's mudra lag or lack of testing on BRD/MCH. This game could -really- benefit from play testing by chosen few of us. They need to only make a test realm, open it on specific dates to a limited amount of accounts and let people play with the jobs on dummy boss fights not relevant to the final content. Nothing is ever 100% balanced out the door, but to not catch that auto-attacks do more than the stance you made, that is such a amateur mistake.