No thank you.
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I know what you guys mean about that bridge (GO LIMSA LOMINSA!)... Foxclon checked into this and he found out that the dev. team is looking into possibility of letting you whistle for your chocobo in town, and having it put you outside of the city-state gates (while possibly showing that cool "I GOT MY CHOCOBO, YAY!" cutscene when you first rode them out of town)!
Yay Dev team! Great suggestion. I can't tell ya how much time that would save me.
Hell, Ul'Dah's tunnel is great compared to the insanely long and boring bridges to get into Grid!
Imagine how much time popping your chocobo from, say, the Sorcerer's guild would save.
This would engender a tremendous amount of goodwill amongst your active playerbase!!!
BUT MY IMMERSION!!
Awesome idea.
make sure that you need to be outside cause it'll be stupid if you did it like inside.
Perhaps add a Chocobo Stable in each city where you can whistle for your Choco and have the CutScene exit from there (Similar to *GASP* FFXI).
In the future if we have Breeding, Feeding and Grooming we are gonna need Stables for those activities anyway so put in the framework now.
As long as there are no chocobo's in the city itself i don't mind it.
Chocobo in the city itself would make things look bad and way overcrowded.
However i do hate the 2 long walks before you can summon the chocobo lol
Limsa and Gridania..
Those 2 have bridges that kill you lol :D
I haven't read anything else in this thread, but that news is too awesome to not cheer on. 10 points for whoever threw that out at the meeting.
they all have some kind of long thing you need to walk down, at least limsa's camps are the closest and the map is the smallest.
I agree strongly.
Not just here, but Uldah as well, but maybe I'm being a little too picky.
I notice I have to go quite the ways outside uldah, until I hit the actual road to mount my chocobo. Nothing too serious but it is a bit annoying to say the least. No where near as bad as I'd imagine LL would be (havent tried it) but I do remember going through that bridge several times, and each time it being an annoying walk.
Woah woah woah! I can't believe nobody's pointed out that you'll still have to walk back in.
If they are going to redo zones in some ways anyway, just extend the outdoor zones all the way to the front of the towns...
Another possibility (which someone else mentioned) would be to move the zone lines for LL and Grid a bit. Both cities have checkpoints of sorts where NPCs are posted; it seems logical to me to have these be the chocobo boundaries. I would include Uldah, but the run is short and you can almost run up to their guards as-is.
I would be down with them just letting us fish off of it
(Didn't read the whole thread)
The bridges were placed there to help with Hard Drives with a more "normal" speed.
My HD is Slightly faster than average, but still slow enough, it takes longer than I would like to load up the game.
I'm sure others, such as my friends, have more normal HDs, and if they ran across the bridges too fast, this would most likely cause loading problems.
I'm pretty sure the Dev team won't allow this, until many years go by, when they think the average players HD speed is fast enough.
This is a follow up post to my last post regarding the use of chocobo whistles within the city.
This post has taken a while for us to prepare because we are also looking into a warp feature within the city-state of your Grand Company as a type of Grand Company reward.
What has made this a bit difficult is the fact that these features have a lot of overlap, so we decided that we will work towards implementing these features with some adjustments.These features are planned to be implemented sometime after patch 1.20, but we will let you know if there are any updates.
- Moving around within the city-state of your Grand Company: Introduce a warp feature as a Grand Company reward.
*We will also look into implementation for use in other city-states
However, the warp feature for other cities will be different from that in your own city.- Allow players the option to ride their chocobo out from the chocobo stable
*This is in response to players wishing to be able to watch the cool chocobo cutscene again
None of the cities in FFXIV are the size of Windurst...
Windurst had several districts and each one was huge.
"Moving around within" definitely seemed to imply... moving within the city, to me. ;) Which in the case of LL or Grid (or, heck, even Uldah) would be a real gift from the Twelve.
Windhurst had 3 districts, and none were "huge" except the port. Navigating LL and Ul'dah still take quite a while that's not really necessary. LL is constant ramps and docks over water. Ul'dah is constant hallways unless you're in the main circle. Grid is constant hallways. I'm not saying the cities are bad, I'm saying that the travel time is largely due directly to their layout. I cannot get from point A to B quickly if it's in another area of the city, because I have to usually take an elevator somewhere along the way or run through a lot of detours just to get there.
Yes, it's realistic, but it's also insanely boring and time-consuming when you're doing quests that mainly consist of walking to the other end of the zone, then walking back, then going to to another person, then walking back again, then turning in the quest and have to walk across the zone again on the next quest. It's as if many of the quests are designed specifically to make you walk to the furthest point in that city as possible and then have to return.
Call it laziness or whatever, but I never felt as though I was limited to corridors in XI EXCEPT in Windhurst.
I think a major problem is that you have to go to a certain part of the zone to buy a certain item because there isn't usually more than one vendor in the same city with the same things. If I need some vendor material, I am forced to go to this one location in the city instead of there being another vendor who also sells it in another area that is closer to me. Stuff like that will hopefully be changed in 2.0, because sometimes, realism should not trump gameplay. I hardly even call navigating corridors just to find a vendor gameplay, because I'm not usually playing, I'm running while thinking, "Why is this chick the only person in the entire city with a carrot?"