Originally Posted by
Kahri
4 lightning shards + tiger cod/striped goby = 12 wind shards
4 lightning shards + finger shrimp/tree toad = 12 water shards
4 lightning shards + pipira/scallop shell/ocean cloud/vongola clam = 12 fire shards
4 lightning shards + merlthor goby/rainbow trout = 12 ice shards
4 lightning shards + maiden carp/black scorpion = 12 earth shards
....and to top it all off....
4 lightning shards + malm kelp/brass loach = 12 lightning shards
....I'm guessing malm kelp won't be considered such a trash item anymore ^^.
In short:
(i) stock up on fine sand before the update if you have the space available.
(ii) save using fine sand after the update on desynthing lightning crystals to shards if anything - because it looks like the lightning shards will be in demand.
(iii) be prepared to fish a lot.
A ls mate was worrying about this yesterday. I'm not particularly concerned as I like to do my own fishing and alchemy desynths, and I don't worry about crystal selling/buying. IMHO the update makes it more difficult to desynth to shards in great quantities, but it doesn't prevent it, so the end result will probably be higher shard cost, which should also encourage people to fish and desynth their own, rather than relying on buying due to the likely increased prices.
It doesn't stop people buying shards if they want to, but it does mean that players who farm their own through fishing and desynthing will have a mat cost and profit margin advantage over the players who don't.
I don't see a problem with it.
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P.S. Additionally the extra effort needed to either obtain fine sand, or fish up the specific fish species will likely lead to a greater drain on RMT resources, thereby possibly making the overall process less appealing to them.