It's non-hostile hamlet music. You hear the same track in other hamlets. Someone from the lore forum must have sneezed in this thread because a bunch of you have contracted wild speculation.
My thoughts. The music in this game isn't bad. No, it's very good. However the only reason I end up having any of it is because it is grossly overused. The battle music gets very tiring as does the fate music. I LOVE the music that plays during leves. But you only hear them during leves. Such a shame that there are other tracks in the game that aren't played enough when a couple tracks here and there are used all the time whenever possible.
hehe..forgot that was there...disabled my sig displays a long time ago (bogs the phone down).
The problem is still there though...ISP's are still overselling locally against their available upstream bandwidth and not playing by fair practices. Until action is actually taken to force them to fix infrastructure...were still stuck with the same shoddy internet in North America.
-Spoilers Below- If you haven't been to zone don't read lol
In your opinion. Honestly, when I first entered the zone the tune used fit well with the story. The background music gives off a vibe of serenity and calm before the storm. Just before you dealt with Garlean attacking and Shiva sacrificing herself and then bam you make it to an unknown land that's been locked away for years by the Allagan. Confused and wondering how to progress forward you move ahead and that theme of unknown of not knowing what to expect but also not being in dire danger fits perfectly into the area. It's a peaceful area, it's mysterious and it plays well into where the scenario is at that point in time.
I also enjoy zoning into that area with that music in question because it gives off a sense that you aren't in danger, that that quadrant is safe for the most part, meanwhile as you move forward you hear the all to familiar tune of the garleans and it become obvious that they have already went in full force with laying their mark on the land.
If anyone did the crystal tower story, when Doga was talking about the origins of the allag empire, the music was not bagpipe related?
If im correct maybe the idea of having that music on azys la ' s safezone isnt that bad e.e
It's a rearrangement of "Let Me Know the Truth" from FFIII: https://www.youtube.com/watch?v=IkSo0Dxzq-M
Sadly, I felt the bagpipes were out of place there too, but it wasn't quite as drastic a clash as it is when bagpipes play here, for godssakes:
http://img1.wikia.nocookie.net/__cb2...la_Landing.png
http://img1.wikia.nocookie.net/__cb2..._Lla_Helix.png
In fact, I'm going to update the main post to include those images. Bagpipes, there? Come on.
I have to agree, the default aetheryte camp song doesn't fit the zone and should be removed. As an aside, the song that plays in Azys Lla also seems to be too quiet compared to the other music in the game. It could stand to have its volume bumped up a bit.
Yeah, I thought that the music was very unfitting when I 1st got there. But when I got out of the area it was gone and matched Asyz Lla more or less.
Yeah, the generic rest music fits GREAT in the messed up techno-apocalypse research facility. I wish it were something more Allagan (akin to the "calm" coil, LotA, ST, or WoD music).
Thanks, but I rather like the current music we get for our safe zone. It's all down to personal taste I guess. For all it's technology, we're still fighting chimeras and other beasties in Azys Lla so it's not as out of place as people assume, and there are relatively few mechanical enemies on the isles. If we'd landed in some futuristic utopia where everything was ruled by cyborgs, then maybe I'd agree that it was out of place.
As it stands, there's no real reason to change it.
while FFXIV has awesome tracks for some zones / battles , the music in the cities/hubs are ugh....
every1 who played FFXI remembers all the nations music , i loved the Shadowreign versions (Stargazin , griffons never die , thunder of the march) ,jeuno ppl hated because the heard it for years (but Xmas version is awesome!)
but the last expansion had one of the best cities themes i remember Pioneers and Sacred city of adoulin (made u feel warm and fuzzy just hearing it ^^ )
would kill for something like that for Idyllshire ( i hate day theme )
https://www.youtube.com/watch?v=vJqqdBtn4EU
^_^
OMG! Screaming! HAHAHAHA!
http://imgur.com/zd1esgQ
I did thread about this very thing yesterday........... suggesting use of the primal timbre http://forum.square-enix.com/ffxiv/t...Lla-Suggestion
..You realize that that is just the "town/aetheryte" theme for HW aetheryte areas, right?
It's literally played in every town outside of Ishgard and Illdishire (aka instanced cities) :I
I'm fine with the bagpipes. Why? Because for some reason the tune makes me think of the prologue music from Final Fantasy Tactics. And I need more of that in my life.
When i first got there i was like hmm Azys Lla looks space aged and star trek ish so what's up with the music? :confused: lol
You don't know irritation via bagpipes until you've spent 12 years in San d'Oria.
Yeah. It's a bit of a tonal dissonance.
I do not picture highland comfort when I see a land of toxic technology.
I happen to like it. What bugs me is mounting up cancels it out.
You people will make threads of just about anything you don't like..
Get over it.
OP you made i like it? yeah you mad.
1. It's literally not. It doesn't play in Tailfeather, Falcon's Nest, or Moghome. There may be others as well. In fact, I think the only other places it plays are Anyx Trine and Zenith. Maybe that random moogle camp with no aetheryte. But that's it.
2. Even if it were "played in every town outside of Ishgard and Illdishire," why do you pretend that's a valid argument? That'd just make the music even more generic and even more so in need of replacement.
1- Yes, it does....Especially in moghome. I admit, I miscalculated with tail feather, but it is in fact in Mog home, Anyx Trine and Ok'zunde (the wild, non man made/ beast created villages)...Azys is a "wild" area, which is probably why they included it.
https://www.youtube.com/watch?v=p2OVCTAglYM
https://www.youtube.com/watch?v=wpshM6Ypu80
https://www.youtube.com/watch?v=JXg08cGBJt4
PS- Zenith plays the instrumental version of dragonsong. Just so you know.
2- Never said it was a counter argument. Just a fact. I personally dont see how bagpipes can be seen as generic- atleast anymore generic than a flute, piano, gutair or any other instrument centric melody piece in the game currently. Especially when the only areas with the bagpipe music are these beast tribe(esque) areas....The fact that it even bothers you is about as silly as people being bothered by the trumpets in Pkmn R+S....
I'd rather remove that music and put the same it has Azys Lla (only for the rest zone of Azys Lla).
This game needs more "Unique" music. Almost all the battle/travel/dungeon/fate etc music gets re-used. I'm not saying every thing needs it's own unique song but add more music so i don't have to keep hearing the same song over and over.
Game needs more unique music.
Agreed. Azys Lla should have its main song even at the aetheryte.
I showed my brother the Twintania mount the other day (he was in the room with me in real life) by going to Azys Lla, but before I zoomed in on Twintania, I told him, "Let me get away from these bagpipes first. They totally match this place." He said, "There's seriously bagpipes?" and he laughed.
It's come to the point that I really do mute the TV when I go to that sanctuary. I would at least like a response from SE defending their decision with some sort of rationale besides "It's a aetheryte!"
SE never removed the bagpipes from San d'Oria (FFXI), so...
https://www.youtube.com/watch?v=FaGaGqejQqI
I didn't like it when I got their, but at this point until I go to a new dungeon or zone I will have my own music playing anyways.
Heavensward brought over 40+ new tracks into the game, more than any FFXI expansion did. That's not including the ones they'll introduce with each subsequent patch. I don't know how much 'unique' music you want, but they've put in more than adequate. Usage of the tracks is a different issue as it is here, but please, don't say that the game doesn't have enough new music.
- Foundation Day
- Foundation Night
- Pillars Day
- Pillars Night
- Western Day
- Western Night
- Sea of Clouds Day
- Sea of Clouds Night
- Forelands Day
- Forelands Night
- Churning Mist Day
- Churning Mist Night
- Hinterlands Day
- Hinterlands Night
- Idyllshire Day
- Idyllshire Night
- Azys Lla
- Overworld Battle Music
- Dusk Vigil
- Sohm Al
- Aery
- Vault
- SICKNESS MUST BE PURGED
- Library
- Aether Facility
- Neverreap
- Fractal Continum
- Ravana Phase 1
- GLORIOUS COMBAT
- Bismarck 1
- Bismarck 2
- 'Civilised' camp
- 'Beastman' camp
- Zenith aetheryte
- A rank
- B rank
- Dungeon Last Boss
- Knights of the Round
- Dragonsong
- Alexander Ambient
- Alexander Boss
- Alexander Burden
And those are only the ones I can list off the top of my head.
It's an abandoned floating rock, why wouldn't your team's foothold camp have the outpost music? You literally have the whole rest of the zone for the not-bagpipe music.
So, can we get a dislike button? Please?
Because the team's 'foothold camp' isn't a foothold camp? It's literally just the dock of Azys Lla. All those other camps that play the bagpipe music are actual outposts built in the wilderness. The aetheryte in Azys Lla is just another part of the superstructure that is Azys Lla. It was built by the Allagans just as everything else there was. The music does not fit at all.
Didn't pay much attention to be honest.
I love bagpipes in any context. :)
that bagpipe-music, is terrible, everywhere...it doesn't add any mystique, only cringing and anger.
i always quickly mount, as soon as i get to azys, to get mount music instead; if i'm going to idyllshire, i turn off the music, or only go at night-time, so i don't need to hear that crap.
i'd ask them to remove it, but they won't - we complained about those moaning NPCs, in crowded areas, since ARR was released, and it's still there...which is why i always have ambient sounds off, too.