Really? She greeted me with something along the lines of "Hello Rin, how are your studies going?"
When I managed to get around the ARR story, I was already a NIN and had a very odd feel when I met Yugiri for the first time.
They saying "oh we come from a far away land and have a different way of combat" and there I was with my daggers hanging on my belt :|
Yup, was wondering what would have they done about the DRG quest... guess nothing, huh?
If it's from 2.0 it's locked in a time bubble.
Lol and this is what actually bothered me by the ending of 2.0 and all of the 3.0 history.
If you did all the DGN quests Estinien hates you, he tryed to kill you, you kick his a** , he pleads to Nidhogg for more power and you still kick his a** and "it seems like" you kill him.
Now, not only he shows up alive & kicking at the end of 2.0, but has no issue with you and you have no issue with him?....trolololol
Here's a wild idea. Why didn't you complete all the available quests and content before the expansion dropped? Oh is that a ridiculous request to demand of a player. Weird, kind of like demanding the dev team to remake old content instead of focusing on the new content.
1) Players starting after an expansion is dropped should complete all quests and side-quests before they move on to the expansion? what?
2) Actually I'm asking them to be careful with the new content, not retcon the old.
See above: Make a new story that allows you to do the quests that can be done in any order in any order without internal consistensy errors. It's not like this is some crazy new standard I'm asking for, it's pretty much the minimum.
It's actually an excellent decision to lock the job quests into the time period in the MSQ when they were first made available. Otherwise you'd have to write multiple iterations of the questline for every possible way that players could do them, which would be a massive waste of time and resources.
For instance, say there's a 2.0 version of the DRG quest and a 3.0 one. What do they do if someone gets DRG to 40 and then plays through HW before picking it up again? How would they handle the storyline then? It's ridiculously over-complicated and there's no good reason to do it that way. Best to just say that all of the original job quests take place in 2.0.
Oh interestingly enough on this topic, I completed the main story quest on Warrior and then returned to level up dragoon after the MSQ was finished.
The first thing Alberic says is "Oh! I'm glad to see you're alive and well. It's shame the eye consumed Estinienne".
There's no problem with it at all, just a few that don't understand the chronology of the story and make a big deal out of nothing. Some things obviously happened before others. It's not hard to understand and it does not break immersion. In relation to the OP's complaint, your comparison makes absolutely no sense and you seem to just be very salty about the perfectly reasonable explanation of why the new jobs are locked behind 3.0
Based on what you want, if you want to start with a new job, all of 2.0-2.55 should just be a flashback. So...when you play that flashback, you wouldn't have the new jobs anyway, since it's a flashback before you have the job you want to start on. And since you obviously cant start with a lvl 30 job, you have to start with a normal one and play through the "flashback" before you can get to your current one. So it's essentially the exact same thing as now. Except, SE cut the BS and just said to do the story first.
There's nothing immersion breaking or lore ruining about what they did at all. It's not hard to understand that some things happened before others. it's no an excuse, it's not cheap, you are just nitpicking over answers you don't like, even if they are the correct ones.
Man, troubleshooting in hindsight is easy.
You guys should apply to SE as writers and producers...
Please rewrite all of the 2.0 lore to make some very non-imaginative people happy.
Seriously, we're fussing about this? Check please.
So in your situation, you actually would have seen Estinien saying text within Patch 2.5 that would have been different if you hadn't ever played as Dragoon up to that point, so it is that I have not seen.
not an excuse when it comes from a community rep. this was handled months ago after 2.55 in relation to the culinarian final quest. in which Nanamo is a key player. They simply said that the quest chronologically took place before Nanamo's 'death' and thus she was hale and healthy.
Infact, if you've done the DRG questline BEFORE heavensward, Estinien gets extra dialog regarding you being the azure dragoon too.
Him: -Does the Jitter bug and gets engulfed by Nhidhog;
Me: The fxck? ... I'ma avenge this guy and everything! -Runs to whatshisface DRG master;
-Begins quests and all;
-See's Eistenien w/e again;
YOU'RE ALIVE!1! -HUGS-
Him: Who the hells are you!?
Me: -Explains what happen:
Him: So...I...killed Nhidhog? MUWAHAHA! -Still had eye, turns into Nhidhog again;
Me: Wait wat the fck just happened lol.
I also found it hilarious how he's like "We''re two Azure Dragoons!"
-Sits there with my Spiny Globe thing; Eeeyup. Then all he does is scream at me to kill the minions while
he sits and does nothing much lol.
I might sound too forgiving but I'd prefer it this way over thinking "oh this guy's in a sidequest that can be taken at any time during the MSQ, s/he won't be going anywhere".
Don't know if it was mentioned but if you did all the DRG quests before 2.5, Eistinien actually has different text when he walks in. When he walking into the conference room he told me to relax and that he wasn't there to fight me again. Then again in the 3.0 story he specifically says that with TWO azure dragoons Nidhogg will not be a problem.
Fuck man, the only realistic way you are going to get what you want is if SE required you to complete ALL pertinent previous expansion content before you get access to the next expansion. MMOs are a lot more massive than a movie or single player video game franchise. You can either get basic, glossed over reason for why your character can do something or not let your character do it at all.
The job quests have been out since 1.0. It has been over 5 years in Eorzean time. Just be glad you can still do the quests. If it was a single player game, you would have lost access to Dragoon or some stupid shit.
Really? You must have had something weird happen, because when I did that part of the MSQ Y'mthira recognized who I was and addressed me as such.
minimum from where? where exactly are you pulling this from? time bubbles are actually very common when you have expansions that take place over an extended period of time (in game).
Well, SE managed 5 Expansions and 6 mini-expansions over 13 years for their last game and didn't make continuity errors like this. Making a continuity mistake and trying to hand-wave it away with some weird time-travel logic (seriously? flash-backs, time-bubbles? wtf) is just a lazy way of saying "We didn't think of continuity or we did, but we didn't care". I just hold the dev team to a higher standard than most of you guys it seems.
Keep settling for less and less it what you will get.
Got to this point last night. SMN was my original main that I got to 50 last year when I first started out, and I got text from both Tataru and Y'mhitra that the latter and I both knew each other previously. When Tataru is asking me to go find her, she says something to the effect of "Oh, so you've met her before? That makes things so much easier...". And when first talking to Y'mhitra she greeted me by name and welcomed me back, "Ah, Deucalion, it's good to see you again. What brings you here?" (Or something along those lines).
I only did the first Drg quest, and he recognised me and acknowledged me as his friend lol
FFXI avoided continuity errors by not including characters whose status quo ever changed in sidequests. (Or, in the case of the Shantotto expansion, having exceedingly lame excuses for NPCs remaining in place when they shouldn't.) It would be a waste of effort to account for every possibility, so if you want continuity, it means that any character that appears in any non-MSQ quest can never, ever die or have their status significantly changed. I'm willing to accept story contradictions to avoid that.