Its, just laziness, they want everything handed to them....
Would you want flyable zones flat like a chess board?
For me, I hope in one of the next new flyable zones would be a very very big montain in the center of the zone. With a forest at the bottom and snow on the summit. and we would have to climp this montain (and not just teleport into another zone) to visit a castle.
Like this
https://s-media-cache-ak0.pinimg.com...a39bd02b9b.jpg
you can't complete the aether currents until you pass/unlock certain part is the MSQ. If you are lvl 52 but didn't finish ur MSQ lvl57, then you can't unlocked fly. In a way the aether currents are tied with the MSQ.
That is the beauty of the currents. It force you to get to know what is going on that map and in the MSQ before getting access to flying.
pasting stuff
The issue is more so that the quests and terrain alone that exist in the game aren't compelling enough to warrant a need to explore. Right now it's a lot more stick than carrot.Quote:
A quest shouldn't be the same thing as a job: We have jobs already in the game in the form of leves. A quest should be an invigorating experience to go through and have some kind of real impact on the world, such as how the main scenario quest does. From what I've seen, the quests for the most part are all minor tasks that really don't push the same kind of narrative weight. Compare the stuff you are doing out in the overworld of Heavensward to something like the Manderville quest chain, for example.
Yes, the Manderville stuff doesn't have that serious overtone, but it's light hearted and quirky. Real thought went into this quest chain to make it as entertaining as possible and it feels like a labor of love. Even from the get go, it makes you feel as if you'd really be missing something if you didn't read all that text coming on the screen, which is a sensation that has been missing for a long time in MMO's pre voice acting.
Also, there are points in the overworld where the mini-map gets so busy with quest markers that it can be potentially overwhelming, and having fewer but deeper quests with stronger tales seems like a better approach than what they currently tried to do here.
Stop being lazy if you don't wanna run around to unlock stuff then don't but do not wine about it they want you to explore :D
It's not like it is hard to get the currents. Seriously, you have a compass that tells you exactly where to go, you see a shiny thing, you click on the shiny thing, check the compass again and repeat. They couldn't have dumbed it down any more if they had tried.
The one thing I can agree with is that the map can be difficult to read sometimes, since you can't tell what level a part of it is. The map says there SHOULD be a way there... but after looking for said way for half an hour you realize that it's on a different level altogether, whether it's below you or above you. =/ I really wish they'd used more differences in the shading of the map to indicate higher or lower "planes".
Never Reap -.- I hated that quest but no even though I hated doing the tedious flying quest its now done and dusted and before i get accused of wanting it handed to me I didn't like the idea of flying in the game from the start... tbh I havent logged in for a few days now I think I'm drifting from FFXIV after 5 years of playing x.x
Is this the new "please make ishgard available without clearing 2.0 msq"?
I cba to read the rest of this thread, but I have the exact opposite option to TC. Flight should be accessed through Aether Currents alone, and have nothing to do with main quest/side quests. I mean what's the point of unlocking flying in an area after it's main use had passed? And Aether Currents are fun, feels like an epic adventure hiking around trying to find them all. You also learn the area more thoroughly that way too, something quests don't really do.
Honestly the only reason SE locked it behind MQ is so they could put more bullshit filler "fight monsters on the way to XXX" quests in. Solution? Cut those out and add the EXP they'd give to quests that actually matter. Filler is one of this game's biggest issues, but that's another problem entirely.
The maps are purposely designed with flight in mind, that's why it's so frustrating to travel on the ground... I think they did this on purpose so that flight feels rewarding (which it does!) I personally LOVE the Aether Current feature, it beats all those other games that ask for a huge sum of gold then gives you flying for every zone :\
I hate how they implemented unlocking flying, but I ground it out and finally got them all. Glad, that torture is over and can fly now.
I personally loved finds the 10 aether Currents on each of the new maps, some of those felt like true jumping puzzles, now the 5 quest aether currents sucked for m, so if we could make 14 hidden on the map and 1 story quest aether current then I'm all for that!
Pretty much.. it is the "I bought the game, now can i have everything unlocked and handed time right away ASAP" - stop telling me that I have to explore, do the quests, and actually play the game. Soon they will make another thread "Can we skip all MSQ and give us level 60 ASAP so we can do the raids - while at it, give us instant gears 170 without doing anything but talking to one npc".
But... why?
having flying unlocked from the start would take so much of the fun out of it. The wild aether currents and quests are made so that you have to explore the map and learn the lay of the land on foot first.
Think of it like attuning to an aetherite. You cant just automatically teleport to a place you haven't been yet. Therefore you shouldn't be able to fly in a place you haven't explored (i.e. exploring the map = attuning to an aetherite)
There's only two sidequests for Aether points that are easy to miss if you're not simply doing all the sidequests, and they're both in Dravania Forelands. One is at the bug-men camp, and the other is the leader of the Tailfeather camp. Both require you to complete a prerequisite sidequest before you can accept the aether quest.
As for having to run around, that's a good thing. Forces you to learn the zone and deal with the hazzards before you can simply fly over everything.
Finding the Aether currents is trivial, as most have pointed out, the main "problem" is the quest Aether currents, some quests for those are locked behind many quests.
You have to do most of the area quests to stumble across the Aether point quests, unless you search some guide to point you to the exact quest "chain" that leads you to some more "hidden" Aether point quests.
That being said, I like the current system, I'm just sorry there isn't actual significant content locked behind flying, so that once you get flying you can feel rewarded in the sense you can now do stuff you couldn't do before.
In the first 2 areas I found a total of... 1 quest (level 54 at this time) that required flying to solve. And I don't really find "vistas" to be relevant in the sense I can already get any vista I want from the back of my griffin, no limits already.
I enjoyed the aether hunt. One thing I like about this game is they can do things like this I find fun the first time that would be tedious a second but don't have to since alts aren't a thing.
No.
In fact the dev team has even said that it's not that hard to get really. You do some quests to get a few points. 1 point is always tied into the MSQ. But since some people are not doing the quests associated with unlocking the quest that has the aether current, they're looking at making this even easier for folks, which to me is ridiculous.
Flying is an earned right, and it's not even that difficult. With the excetion of Sea of Clouds you can get the Aether current's immediately and then just need to do side quests for the other 4 and MSQ for the last 1. It's not difficult.
laziness...
I thought Aether Currents were a fun little game. They don't take that long and the reward is well worth it. If you really want to be lazy and strip the fun out of exploring, then you can just google a map for then and do it in no time at all.
I think flight is fine as it is.
it takes like 30 minutes to do the currents you don't get through the main story..... I mean seriously some people will complain about anything.
I was sad there weren't any currents to look for in the last zone :/
One thing I would like is for the game to tell me at what point it's possible for me to find all of the aether currents, quest-wise. I believe it's always after the dungeon or trial quest that gives one in a zone, but it was a bit annoying not knowing whether I was going to come back for more quests later (especially in the first zone when I didn't really know what to expect).
Honestly the whining about the currents is just so... Well its more annoying than having to go out and find them... I am on my third character through the HW story and it has never once been that much trouble. Remember grinding the seals for your chocobo? It was much more troublesome imo. If the do put them only in the msq I hope they add twice as many and drag us all over the map. Pft people whined about wanting bigger maps and now its too much trouble to explore them before just flying over them...
My only problem with the Aether Current system is this:
"Aether current 200 yalms to the north"
*Head north*
"Aether current 80 yalms to the north"
*Head north, hit cliff*
"Aether current 20 yalms to the north"
*Walks 10,000 miles along cliff edge before I can get up the cliff*
/rage
But other than that I don't mind being taken on a foot stroll throughout the zone first before being able to unlock flight - I think that's a great design decision. I just wish they didn't make some of the currents so frustrating to get to.
While I understand you and agree with certain points of this post of yours, you have to understand that many people asked for more exploration in maps and many people enjoy that type of content. Not everyone will like the same type of content. There is a reason behind the aether currents and why you need to get them in order to fly.
Flying from the get go without any reason behind it whatsoever would make it feel lackluster and nonsensical, It also wouldn't force you to explore the map, which is what they wanted you to do (I mean all that work put into the new zones and not exploring them?! Wouldn't that be a waste of craft? lol). It's like attuning to aetherytes. You can't teleport to a zone unless you've attuned to the crystal first and that makes sense. Besides, it's not obligatory to have the flying ability. Very convenient, yes. But you don't need it to progress through the story. So you don't have to do it.
One thing I have to agree on is the overwhelming number of sidequests that are mostly uninteresting and how you needed to do some to unlock the aether current quests. If the quests had better cutscenes maybe it would be more interesting and engaging. I think the game's weakness is this precisely. There is a reason why people like Hildreband quests. Characters are memorable, cutscenes are composed better. It's not just because it's comical. If you compare with the cutscenes in FFXI or FFXIV 1.0, you'll see they are better made and really engulfs you, makes you care for the characters. It's more of a knowledge aspect of cinematography and characters body and face language from what I've recently concluded after analyzing both games' cutscenes.
I think the team for FFXI and 1.0 had more experience in this aspect whereas 2.0 team is new? I mean I don't personally know them of course but you can see these things through the craft. I'm a graphic designer and 2d/3d character artist so I guess I can identify these aspects because we get to study a bit of cinematography and a lot of photography during the career. Anyways this is subject for another thread, don't mean to derail. XD
Only problem with them is putting currents behind quest chains. You shouldn't need to have to look up that chart. It should be clear what you need to do in game.
Other than that, the exploring is fun and I definitely agree with keeping you grounded until you've been through most of the zone on foot.
this seriously sounds like "why do i have to work to get paid?"