travel is and always will be "part of the game" you know how?
BECAUSE you can WALK anythime you want!!!!
Stop taking my travel options away please.....
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Anima is good for when you need to meet up with your LS mates for something in a hurry, so definitely keep it in. But like some others have mentioned, SE can either slow down the regen and/or decrease the max Anima to 50.
I'd remove the ability to use anima to go from crystal to gate. I.e. keep it as a network of crystals only.
You can only teleport if you are at an aetheryte, and anima regens slower. I think it should be this way, and no I don't play this game all the time and don't have all the time in the world to play. What's the point in having open world events happening if no one is walking?
SCREW ANIMA, I vote to get rid of it or make it harder to use/obtain
Things loose there novel luster.
Lets change your example a bit, Lets say instead of going up the mountain every once in a while for the view you had to go there every day for work, and the only way up is to climb. Rain, snow, or shine you had to hike and climb. You know what you would be saying then? Damn i wish they would pop for a cable car or lift.
Anima is that lift. And we are working at a questionably placed office at the top of a mountain.
Personally, I think a sort of inverted idea would be better.
Have Anima regenerate rapidly, capping out at 10 and a rate of 5 per hour. Scale the Anima costs as follows:
Return to Crystal in Current Zone: 2 Anima (24 minutes)
Return to Crystal in Other Zone: 3 anima (36 minutes)
Current Zone City: 3 Anima (36 minutes)
Current Zone Camp: 4 Anima (48 minutes)
Current Zone Camp(Reg): 3 Anima (36 minutes)
Other Zone City: 5 Anima (60 minutes)
Other Zone Camp: 8 Anima (1 hour 36 minutes)
Other Zone Camp(Reg): 6 Anima (1 hour 12 minutes)
Inflate the gil cost of registering with a camp accordingly. You really should have to put in at least a few days worth of work to get the gil necessary for extremely high level camps.
This means you can use your teleport to jump straight to a camp far away to meet up with your LS mates. Alternatively, you may want to grab the airship first, then teleport to camp, making things cheaper on you. As fast paced as this game is, you might find that NM hunt is done with and now you have to chocobo/airship it back to what you were working on.
It's now a very clever and highly flexible replacement for that "Return to Inn so I can Log Out Super Fast" 30 min ability.
We still need it for a return feature. I fell through the map yesterday, if I dont have anima theres no way to get back unless they make a web based unsticker which could probably used for fast transit to a home point. I say keep anima. Maybe you can reduce the amount now, and also grant a bonus based off of a guardian trait (as stated in my by the 12 thread), but other wise, I say keep anima.
I'd love see anima gone, it felt contrived from the get go and wont be necessary once airships and chocobos are implemented.
KILL amina SE dont need it now.
only need to warp from crystal to node and thats it and it shold only work when on leves
Return is anima free since 1.18. But it have now a 10 minute cool down
Very bad idea. It would make suicide warp a common transport system again.
Just increase the anima regeneration time. 1 Anime each 10 hours.
Eh, what?
You get the leves in the adventure guilds. Now you must to run to the camp because the leve isn't active yet. On the camp you active the leve but now you don't want to teleport anywhere. After the leve you will teleport but can't because the leve is finished.
Where is the logic?
Sorry, but NO! Are you crazy? You must have lost your mind...
I am actually very okay with this. Though abolishing Anima completely right off the bat would be difficult, leave us with about 25 anima for those really long trips (Cortheas, Mor Dhona, etc). While Chocobos and Airships are the main modes of transportation. While I do enjoy FFXIV so far, it feels like it lacks that sense of adventure from FFXI.
You really just started this thread ... really?
It's in the lore.
It has a resource mechanic.
It's to meet the needs of the casual playerbase.
It's useful for hardcore and casual players alike.
It's not going away.
I can go more in depth but the people in this thread probably don't want that.
The saddest thing here is there hasn't been one good reason to why they should remove anima or change the system.
Anima is a joke.
Why?
Because if the developers were actually proud of
the land they created, anima would seem like a slap in the face.
The end.
Reason, it makes the game world look smaller, and like "loading..." screen most of the time.
-Ulda'h > Tranquil
Option 1: Port
Option 2: Chocobo
Option 3: Run
Thats atleast a 15 min run on legs, assuming chocobo is 2x faster(at least) so around 7 mins on chocobo, and port is instant. At this point i would port, or take chocobo if i wanna stop at Drybone and hand in quest thn off to Tranquil. A sensible thing to do.
This is what players will most likely do, Port to Drybone, Port to Tranquil.
Whats that? don't use if you don't want to? why would i not do that, its available and it fast, of course i would use it. If instant porting to Tranquil isn't available i would plan out my path on how i would get to tranquil, you know like an adventure. Instead i would see 2 loading screen every 5 sec and im there still feeling empty like i didn't do much but for some reason this NPC says i finished a quest and gives me reward.
Something like that should normally take like 7-10 mins but instead it will be done in 5 sec. Still dont know why there is Chocobo and Airship in this game... just give players unlimited Anima and problem solved, instead of wasting time and money on implementing Chocobo and Airship..
I concur. Why should we have to spend time completing a quest? Why should we have to earn our rewards? Why cant I just log into the game and instantly obtain max level and every reward possible just by clicking on the npc without having to actually earn my reward. Why even call it a game at this point?
Please provide a compelling argument as to why taking 20 mins to do monotonous travel is better gameplay, more enjoyable, and not easy mode. As it is right now, the game is still mostly centered around the Camps. Until they add stuff along the way, at the Hamlets, or the recluse areas far from the nodes and Camps, anima conservation is the only use for Chocobos and Airships. Until the monotony of traveling is fixed, we need all 3 forms of transportation. Even when it's fixed, we need all 3 forms of transportation.
You're also forgetting that chocobos and airships are getting more content attached to them later on. That alone is a reason people will think twice about using anima. Choosing to use anima means you're going to completely bypass that.
The whole immersion argument is a bunch of BS as well. Play within the confines of XIV and it's rules, not those of another game.
While I would be all for abolishment and the implementation of a class based tele spell, as I've said in the past, if nothing else I think they should severely limit it so that it's an "only for emergencies thing"
I'd be 100% fine with a 10 anima cap.. I hardly ever went below 90 anyways, and when I did, it was because I was teleporting between cities for a quest or something which is no longer a problem because thats basically what airships are.
Maybe I WANT to be able to teleport to a certain location.
Anima = Whm teleports from XI.
Chocobos = Easy way to cross long distances to places that are no where near a node/crystal, or just really off the beaten path.
Airships/ Ferry = A way to access content (eventually) that might be on an isolated landmass, or just a logical way to travel between towns.
Once 1.19 hits, all transportation methods will have a purpose. Even walking = exploration of dungeons or areas where you might want to take down an NM, do a mission or quest, open an overworld random chest (coming soon too) or just exp.
Ah, another teleportation thread. It's a must to post.
I really don't believe the devs are going to wipeout anima, but I do think we can at least fight for teleportation via aetherytes only.
For anyone who agrees, please show your much needed support in the following thread!
http://forum.square-enix.com/ffxiv/t...t-an-Aetheryte
I think you guys are just being hypocrites. You want anima abolished but you currently use it.
I personally never use it unless I need to. I enjoy walking more than I do teleporting, it's just a shame that my walking has no real purpose as a system implemented for people who don't feel like travel is a investment. I've used my anima fairly sparingly, I have walked to all the camps without the aid of others.
It's a shame you can just "Skip" that part of the game, yes going from point A to point B is part of the game.
no matter how beautifull a scenery might be, once you've seen it 100 times it gets boring... Plus, having anima teleportation at you disposal never stopped anyone the go on a walk and discover the world around.
in addition, been able to join a pt almost instantly at the other side of the world saves an enormous amount of time for everyone.
I beleive that this system should be kept at all cost!!
1) Keep Anima its fine.
2) People who dont wanna use it cause it breaks their immersion, please dont use it and let the others do what they want for their game.
i can think of a few reasons to suppot both side of this agument but i'd have to say a limit needs to be in place and there is one reason in my mind that trumps all other reasons...
the econamy, there are very few gil sinks in place atm which means players are getting super rich with no anima limit there will be very little reason to pay for airship (and wiat for it to leave the dock) or to rent a chocobo (and ride to w/e). i haven't dedicated a lot of time to making gil but i have more gil then i can spend and any i do spend mostly goes to other players. i know the cost of these are not gonna be a huge gil sink but it'll still help and is a step in the right direction.
Anima is designed for casual players, as in those who can only play for 1 to 2 hours per day or those who are only able to login on weekends and they need to travel a lot faster since they are busy. I thought our producer/developers have already mentioned that. :eek:
Abolishing anima is like telling casual players to get lost :D
Hemmmmm..No.
Anima is ok.
I think a lot of you have missed the OP's point.
This is simple...
If you want to walk and explore, then walk..
If you already explored the same area and you want to get there faster, then use anima...
Not sure why people are arguing about this. Use or Don't use the anima, YOUR CHOICE, but please don't assume everyone can do without it.
The OP post point aplies only to him-her, we dont have to agree with it.
Anima doesnt break any immersion for me, thats the world of FFXIV, it has aetherites where you can teleport, its the same thing as teleport scrolls in FFXI and ouposts, the only difference is that in FFXI you payed small amounts of money where in FFXIV the anima has limited uses.
I like having anima and I want them to keep it.
Cry more kid, they said they are keeping Anima so get over it. No one is forcing you to use it but I love to have mine especially when I don't have much time to play after I get home from work or before I go to work.
You guys always talk about how this game shouldn't be like FFXI, but it's part of the FF series so of course it's gonna have its similarities. Plus, who needs anima when you get the joy of riding chocos n airships everywhere? Much more enjoyable than an instant teleport if you ask me, because the best part of any MMO is exploring the world.