I'd say Fractul is mostly the easier one, with the last boss being the exception as (in my opinion atleast) it's mechanics are much more punishing than Neverreap's.
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I'd say Fractul is mostly the easier one, with the last boss being the exception as (in my opinion atleast) it's mechanics are much more punishing than Neverreap's.
I ran both for the first time today and I must say I didn't find either one particularly difficult. They each had their share of annoying bits, but nothing I would actually call difficult. I wouldn't even call the bosses difficult, but maybe that's because DF grouped me with competent people for both dungeons.
As an Astrologian myself, I find both Neverreap and Fractal's final bosses to be a bit challenging. for neverreap, the final boss can be a pain since he moves around and seems to have a big hp pool. For Fractal, is not cause I'm overhealing, it's just the dmg he does especially the Aoe move makes me pop Benefic 2 quite often but I wouldn't say I'm overhealing just that I have to use skills that cost quite a bit of mp.. Mp seems to be a problem in that fight. Especially if the tank and dps can't dodge. But I would still prefer Fractal since it's a bit faster and the last boss is doable unlike the final boss from neverreap who can become a nuisance after a while.
There have really only been two challenging 4-man dungeon boss fights on their release (at least in my opinion). These are the Teratotaur from The Sunken Temple of Qarn, and Symond the Unsinkable from Pharos Sirius. Teratotaur is literally the first time in the game where you're punished severely if you're not completely aware during the fight, and introduced the doom/plate mechanic which hadn't been explained at all prior to this "optional" dungeon. Symond the Unsinkable had lightning fast dodgable aoes that gave damage up stacks which exploded at 3 stacks in a fight where you're forced to clump together. Both of these fights were single-handedly responsible for these dungeons being avoided like the plague. Granted, now they're a piece of cake, especially Symond since the item level sync is ridiculously high.
Neverreap admittedly is just annoying since the dungeon is specifically designed to drag out the fights unnecessarily.
Fractal by far. They're both easy, but neverreaps mechanics are lame as fuck except for the Totem Boss, have had many laughs over him. Give me Fractal all day.
The water effects for when you are hit by that rising water also lags my computer like crazy.
Fractal simply because *most* of the adds don't take an astral era to die.
I actually tend to encounter more wipes in Neverreap, but it's not on the boss - it's almost always at that spot where there's the two packs of Vespa bee things and a treant. Tank, healer, or both overestimate that those can be dangerous for a pug and/or under geared group and end up pulling all five. Even had some groups fall apart there.
It's really the only trouble I've (luckily) encountered in either, so I'm pretty chill about both.
I suppose the music in Fractal is a bit more to my liking though, so if I have to chain run a place it would be that one.
I'm not sure. I don't have many problems myself with either and enjoy both. Although I have had more bad experiences at Fractal just because of (usually one DPS) ignoring mechanics. Just recently I had Dragoon that constantly ran into mines no matter how many times we told him he needs to avoid them. Couldnt heal through that. Eventually he left and we got a new dps but turns out the other dps' gear broke from all the wipes so we needed to abandon. Yep
I love fractal because it feels like a coil throw back. Between Fractal and The Facility it's like Binding Coil Practice mode.
As for Nevereach, It's on my "F- this dungeon" List along with Aurum Vale and Pre-Nerf Pharos Sirius.
Nevereach's mechanics are stupid and even the trash has a ridiculous amount of HP. I shouldn't have to be iLvl 180 to kill a frigging trash mob in a timely manner.
Fractal on the other hand, sure a few point can get kinda hairy, but even with it's "Scrub's guide to over pulling" mob rushes all of them die really quick even with minimum gear. And when you add in that the bosses are stupid easy to players who've been at this for a while (And last fractal boss' tiles are similar to T1 of Coil) then they are just fighting Mechanics that they've seen hundreds of times before with a couple of new twist that wont surprise us next time.
Necereach how ever seems like it was intentionally designed to be long and annoying for no good reason.
Is Facility actually in the roulette? It's certainly never popped for me, which is a shame - quite like that place too.
Siren was bad too, but it just seemed like Symond would legitimately cause groups to quit where as most people stuck through a few Siren wipes.
Neverreap and The Fractal Continuum are the only dungeons listed on the Expert Duty Roulette. Far as I know, Facility isn't on any of the roulettes right now.
Facility in not in the EX roulette, its only 2 dungeons there.
I prefer fractal simply because boss 1 and 2 of reap are as gimmicky as they get. V boring.
On the Unlock Requirements it had Facility, Fractal, and Nevereach listed as completion requirements.
Roulette typically has 3 dungeons. So why it doesn't this time, I have no friggin clue.
Nor why it has a Prereq that's not part of the Roulette. Other than it just wanted the game cleared before using it.
Words cannot begin to describe how much I hate Neverreap. That last boss needs an HP nerf or something. No reason for 8 stacks of evasion to build up, resulting in missed hits on the damn thing with my PLD at 627 accuracy. Everything about that dungeon is horrible. I now sing the praises of Sastasha HM and AV, since I hate Neverreap so much.
Finally someone else that agrees tanks shouldn't be mass pulling yet. Thank god cuz people still think this is 2.0 and as a ninja it's so annoying
I usually run in a premade. I love getting Neverreap because of the inevitable "NOOOOOOO" from the BLM. :3
Sure you *can*, but as a healer, unless you're either really good or in 180 bis, I'd prefer if you don't.
Nothing more annoying than having to healbomb a squishy ass tank and then the blm gets hit and I literally can *not* spare the gcd to heal him because Captain Speedrun is dropping like pants on wedding night.
I prefer fractal as healer. Love a good challenge. Also, is it me or did they make The Vault easier? I first noticed it when the warrior boss fight only did the massive damage hit once instead of twice in a row
Calling shenanigans there. Maybe you're not good with AST or feel like they aren't good, but I seen some decent AST myself from people who knew what they were doing. During EA and my first time running the EX dungeons as a WHM, I was barely geared to run them and I kept getting tanks (both the squishy kind and the overgeared kind) that kept doing massive pulls, despite the fact that I wasn't well equipped at the time. People still try to speed run everything, despite the fact that everything in 3.0 hits harder than what 2.0 pushed out.
So no, it's not an AST problem.
That's a stupid and nonsensical design. They really should have stuck with the "Rule of Three" because now it takes me upwards of 30 minutes to cue EX roulette and I have a 50/50 shot of getting a dungeon that I hate like the plague. (And Since RNGsus Hates me I ALWAYS ge NR instead of Fractal) So since for the moment it cues one right after the other, after I have my EX Bonus I just farm Facility for the near constant bonus 40 that the story rookies are bringing. That 120 is way more lucrative and the dungeon is the fastest of the lvl 60 dungeons anyway. The Facility is even faster than Fractal.
I prefer fractal. Mobs in neverreap feels like they have a bazillion HP.
Neverreap must be designed with the sole purpose to annoy my BLM.
i usually run in and pull everything in the first room of fractal. just about every healer lets me dip low because plunge is op, but i have yet to meet a healer who could not handle it and they usually want me to pull everything in the next room as well.
if you have blm it is always worth it to speed run unless they can't blm which kind of makes me want to leave
did a dungeon the other day and at the end of the run the healer complained i was squishy. but u kind of tend to be when you take grit off so you can kill things faster.
however they weren't really a great healer themselves... either they were having really bad lag or they were waiting for chunks of my health to be missing until they would heal. I mean there were literally periods of time where I was missing half of my health and was not getting healed at all in a 6 second window.