As for the MP-Issues of some folks. Do you remember that you had MP-issues as you were a brand new WHM with ilvl 50-70. Do you remember that it feels like you heal by far not enough to be useful? Well now you are again in exact this situation. This problem will solve as the gearlevel rises. just subtract 100ilvl from your actual gear and you can compare how your gear is compared to the stuff you worn in 2.x.
And for the skills.
Asylum: it's a nice addition and provides a 3rd hot - nothing overwhelming but it's free and comes usefull with partymembers that understand.
Stone III: ok, it's more dps, nothing wrong here. i'm a bit disappointed as it is a new spell and i have to switch my dps-bars everytime i get synched down, but this ist just a 1st-world problem.
Aero III. A AoE DoT without any penalties and a potency that hih even high enough for being used single target. Well, even as my job is to heal and not to deal damage, it is a pretty awesome skill.
Assize: Now that skill is just the best. highest potency damagespell we have at a ridiculous wide range (caution, you add mobs all over the area with it), a instant free medica and a 10% MP regeneration? well this skills does everything we can wish for. in dungeons i use it on CD just for the MP - i only reconsider every time if i wanna use it for damage or to heal.
Tetragammaton: i dont have it yet as i dont have much time to play atm (working working working ^.^) therefore only my theoretical opinion: it''s an benediction light. it's free and of gcd but, same as Assize and Asylum it doenst scale for healing magic increasing effects. Bad for divine seal and even worse for warriors.
but, it is pretty usefull and complements tha whm-kit well without being overpowered
so: please dont nerf Assize, i just am in love with this hell of a skill
