Most likely scenario ends up being
WAR - offensive tank, with self healing
PLD - defensive tank, shields and stuff
DRK - somewhere in between
Most likely scenario ends up being
WAR - offensive tank, with self healing
PLD - defensive tank, shields and stuff
DRK - somewhere in between
PLD seems to be getting more defined, honestly. AoE block, Heal to self and ally, etc. Turning into the more defensive tank. I feel like we'll bit sitting in ShO a lot more for the increased defenses and emnity, rather than opting to switch to SwO. Finally got the dance down for that too...lol.
WAR sounds like it's defining it's OT role a lot more too, seeing as they're getting their own version of SwO in the expac, plus they've always been much heavier hitters.
Might be that DRK fills whichever role is not being filled, or might even end up being a more valuable magic tanker. Do we even know what it's debuff does? Says 'weakens' last I looked.
From how ive seen 95% of fcob go so far, pld's group shielding/healing could hardly be noticed. Heres my reasoning. Most Whm's worth their salt solo heal the majority of fights, with Sch dropping a lustrate here and there, an adloq or two no problem. However; how many healers have time to stop casting all together or weave in a dot IF they spot themselves or their healing partner land a crit heal? Non existant im sure. With precasting things like Adloq's/ succors along with medica/ medica2 selective party help will be of limited use. Besides, sharing a shield and heals with those near by to me, sounds more like an off tank buff? Mixing with the melee's/ stacked with party.
Source: Famitsu translation
Seems like Delirium Blade weakens an enemy though it is currently still being finalized in terms of it's effects. Honestly I'm not sure what else they can bring. WAR has 10% dmg reduction and slashing and 20% heal reduction. PLD has 10% str down. I'm guessing either a vulnerability debuff or and int down debuff, though monk already has that with Dragon Kick. It's also not the first time we have an instance where a dps and tank shared the same enemy debuff with nin and war both able to reduce slashing resistance and overwrite each other.
I would be disappointed if Delirium blade didn't do something different. I am sure they have something awesome in mind.
Let's see what hasn't been used. Something that can have 100% up time.
enemy magic resistance down
VIT down (OP lol)
Accuracy down
evasion down (putting that on rain of death is stupid)
Critical rate down
Evasion down is useful but takes planning to really be able to use. Also dangerous if you lose the DRK to adds or something and now no one can hit stuff.
Blind/Accuracy doesn't appear to do anything to BCOB stuff, tanks never dodge anything. It seems likely that would continue so acc down is pretty useless.
Crit down won't do much.
I think it'll be a minor vulnerability up.
The other two I think are likely are int-down or even just exactly Storm's Path's 10% damage down. In either case it won't stack.
The other thing is they might end up with two debuffs, like the WAR. In that case I'm sure one will overlap with something else.
increase in 10% the HP you recibe for skills like inner beast or bloodbath meaby? that be a good debuff.
Monk doesn't have a dmg buff from any class yet. With that hulking sword, it maybe a blunt resistant debuff for dkn and monk. Never know
TBH, could see them "exposing" the enemy's armor with their sword, rendering them more vulnerable to either Magic or Crushing, maybe even both.
From what it looks like now. WAR will be the damage tank, PLD the defensive and DRK the magic tank. Everyone will work better in some situation. Though I have the feeling that even if DRK will be popular for the dark factor WAR will be the first choice due to the DPS output.
Since DRK can use both stances as long as it has MP, it's damage output as a MT may be pretty high too, by "removing" the damage penalty.
Oops dragon kick does blunt and int... my bad. Should be in game and not recalling from memory...
The changes to current jobs and what the new ones have is a thin mask to even up all jobs. Look at smn it is getting a burst to help even it up, sch is getting direct healing and aoe healing, ast is getting direct and shields. Drk is just going to be a different take on war and pld is getting a dps boost to even it out with both. Basically they are trying to make any job work in a raid spot
No, that doesn't mean that there should be bad class balance or design. And in serious situations, the "best" players will almost always pick the "best" class for the job. Why do you think everyone always have the PLD main tank? If you're in a serious group, especially those aiming to be first to clear contents, and you're a WAR, you're NEVER EVER gonna be main tanking until the content becomes a joke for your group, period.
Savage 8 would like a word with you.
Also Savage 7.
There are fights like Savage/Normal 6, Savage 9, T12, and various EX primals where there is no "MT".
Having a shield and Hallowed doesn't always constitute best MT. WAR does higher DPS in tank stance than PLD and that can be extremely important in a lot of fights.