PS3 LIMITATIONS! :p
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Those cutscenes are the only impressive thing this game has graphics-wise.
-there's always only one lightsource that casts a shadow (which appears broken/aliased depending on angle)
-shadows and objects appear out of nowhere
-there's always a visible border between background and foreground
-no free choice of anti-aliasing/texture filtering (which is required for optimal performance per GPU)
-no setting to reduce the poly count
-ambient occlusion is horribly broken
-DoF causes graphical anomalies (pixel storm trees)
-you can only see characters that are very close to you
-alt-tab in fullscreen mode
Could probably think of way more stuff... but this shall do for now :P
One thing I've noticed on my computer (Radeon HD9670, 1020 x 1080 monitor) is that, at night, the names and other UI elements are excessively iluminated, compared to the world and models, causing these to be difficult to see, because of contrast.
Should this perhaps be moved to feedback & suggestions?
I think your monitor needs adjusting, the pic looks decent for me. Of course everything looks even blander if you don't enable shadows.
If you disabled them for performance concerns, I would recommend that you lower drawing quality instead, setting background drawing quality to 2 makes a huge difference in GPU load.
*cough* Shadows will be rendered if they are disabled or not it seems <.<
Basically you can't do much about the performance. Most settings in the config don't do anything relevant except making the game look bad. Only general drawing is having a negative effect on highest settings.
So enjoy high settings and live with the low fps :P
I can relate to this problem though, the game is too dark for me during night-time as well. It's really bad in some areas. Even adjusting my monitor does not really help that much. :/
Lighting in some areas inside Uldah also sucks during the day, some buildings are just too dark inside, strains the eye.
How about this test? Can you see the first row of squares?
I was trying these before (did you post these links a few pages back? Thanks if that was you). I can't actually see the first three squares, but when I change my contrast/gamma I then fail the white squares test until I change it back.
I found on all those tests that it was pretty much better if I just left everything alone. =|
Yup it was me. Not seeing the first 3 squares is actually not too bad, might want to leave brightness and contrast alone and see what you can achieve with gama only.
Sadly if you are on a laptop and even the GPU image controls won't help the only thing you can do is get an external monitor. :/
Oh the days when I used to actually read what dropped off mobs. Literally, it's been way too long.
My screen is wicked blue at night time I noticed just last night. I was like, damn why does my room look blue? And noticed the ground of Ul'dah is blue at night time... every night.
I love the dawn mist look but honestly when it gets really dark I tend to adjust my monitor brightness which is obviously not how a well lit videogame is supposed to work.
I think they should make the "night" effect with a blueish lighting and less darkness because in Gridania it can get really depressing at times.
I don't mean the hauntingly beautiful XI-style depressing more like XIV-I can't see sh** -type of feeling.
I don't know why so many modern games do this. For example in every Fable game the night-brightness is near unplayable but when I play a game like FF VII-X the night scenes were always art directed in a way that didn't step on gameplay.
your video card or you need to up your settings
Regarding the darkness at night, there are (it seems) two darkness settings for nighttime. There's the regular night that Konachibi linked a picture to earlier, and there's the "darker" night as well, which started happening back in May along with the Seventh Umbral Era event.
http://forum.square-enix.com/ffxiv/t...n-and-Coerthas!
As for the "constant dawn mist, like a white filter over the game world," it sounds like it's just fog, lol. My colors during the day--when the sun's out, mind you--are always nice and bright. :cool:
This is true, but before the event I mentioned, the rain never made the sky that dark. And I've also seen that level of darkness without there being rain. A community rep already confirmed here that the disappearance of Thanalan's music is only one of the changes made in regards to the event, with the others being the excessive rain during that time as well as the random darkening of the nights.
Also please check out this post as well.
I think it's fair to say there's nothing wrong with my display/video card. Everything is just stupidly blue at night time or a range of tan colours during the day, all blending into one. And the game's lighting is probably too sophisticated for its own good. It's not really causing me any trouble now I just think it looks a bit 'blah', but I'm glad it's not just me.
you need to get out more, there is plenty of green on the black should, purples on mor dhona..ect ect.. your in a desert zone.. dont expect shiny colors dude!
I think the problem with the shroud is that it's 99.9% green... they really could put some more colorful trees and flowers there :P
All other areas look pretty good color-wise but still lack "life".