Originally Posted by
Zfz
As for the sub time...well...it's hard to design fun content that keep drawing people back. I'd be interested if anyone can come up with an actually successful MMORPG that had something "fun" that was making people go back, and that "fun" could, in no way, be seen as just drawing out play time.
I mean, one could argue that any reward based on a probability is there to draw out play time... :(
I'm not defending the way this is. In fact I hate un-capped RNG. But that's just the way it is. The relic, however, is something that can, in reality, be ignored completely without significant drawback on game progression. So I'm willing to accept it as something that's just designed for people who have the time to spare---in which case we may simply not be the group for whom it was designed.
Just like PVP. I don't touch PVP at all. So I don't argue that I should get those PVP gear models in content that I find fun. Those models are designed for people who find PVP fun. That's just how it is.