Originally Posted by
Gilraen
Gear in 1.0 had special effects like what the first post described. Not exactly like it, but they had special effects. White Mage AF pieces had boosts to healing potency, regen duration... in fact, all but one piece of AF was desirable over crafted because these special effects. Yoshida, though, didn't want players to be locked to a specific few pieces of gear like they were in 1.0, and what is normal in XI. So, he had the gear benefits reduced to just stat boosts, so people could wear whatever and still be viable in their roles. Whether this is the case or not is open to debate (the iL people versus the stats people) but there is no one gear set to rule them all. Would I like to see the return of special gear effects... sort of, but only if it's done in a way that it doesn't invalidate what we have now. Otherwise, no thank you.